Spectre
Spectre
Sheet
AC 20 · HP 203 · 60 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
34 featuresAction
- Empty BodyLevel 18
When On Spectre's turn
Spend 4 ki points as an action to become invisible for 1 minute and gain resistance to all damage except force damage.
- Stillness of MindLevel 7
Spectre can end one effect on himself causing him to be charmed or frightened as an action. Starting at this level, he can also use Stillness of Mind to end one such effect on himself as an action.
- Purity of BodyLevel 10
Spectre can become immune to disease and poison by spending 1 ki point as an action for 1 hour.
- Wholeness of BodyLevel 6
Spectre can heal himself for 60 hit points as an action. He cannot use this feature on an undead or construct, and he cannot use it again until he finishes a long rest.
Bonus action
- Flurry of Blows
When After taking the Attack action
Spend 1 ki point to make two unarmed strikes as a bonus action after taking the Attack action.
- Patient Defense
When On Spectre's turn
Spend 1 ki point to take the Dodge action as a bonus action.
- Step of the Wind
When On Spectre's turn
Spend 1 ki point to Dash or Disengage as a bonus action, with doubled jump distance.
- Martial ArtsLevel 1
Spectre gains proficiency with simple weapons, shortswords, and unarmed strikes. His martial arts training allows him to use Dexterity instead of Strength for unarmed strikes and monk weapons, roll a d10 for his Martial Arts die, and make one unarmed strike as a bonus action after taking the Attack action with an unarmed strike or monk weapon.
- Flurry of Blows, Patient Defense, and Step of the WindLevel 2
Spectre can spend 1 ki point to make two unarmed strikes as a bonus action after taking the Attack action, spend 1 ki point to take the Dodge action as a bonus action, or spend 1 ki point to take the Dash or Disengage action as a bonus action, with doubled jump distance when using Step of the Wind.
Always on
- Stunning StrikeLevel 5
When When Spectre hits with a melee weapon attack
When Spectre hits with a melee weapon attack, spend 1 ki point. The target makes a DC 19 Constitution saving throw or becomes stunned until the end of Spectre's next turn.
- Open Hand TechniqueLevel 3
When When using Flurry of Blows
Use after Flurry of Blows hits. Each target can be knocked prone, pushed up to 15 feet, or prevented from taking reactions until the end of Spectre's next turn.
- Saving Throw ProficienciesLevel 1
Spectre gains proficiency with Strength and Dexterity saving throws.
- KiLevel 2
Spectre gains a pool of 20 ki points. His ki save DC is 19. Ki fuels Flurry of Blows, Patient Defense, Step of the Wind, Stunning Strike, and other monk features.
- Unarmored MovementLevel 2
Spectre's unarmored speed increases by 10 feet. He can also run along vertical surfaces and across liquids during his movement without falling during that movement.
- Deflect MissilesLevel 3
Spectre deflects missiles when hit by a ranged weapon attack, reducing the damage by 1d10 + 25. If the damage is reduced to 0, he can catch the missile. By spending 1 ki point, he can make a ranged attack with the caught missile.
- Monastic TraditionLevel 3
Spectre chooses the Way of the Open Hand, mastering the techniques of unarmed combat.
- Slow FallLevel 4
Spectre can slow his fall and reduce falling damage by 100 points when within reach of a vertical surface.
- Extra AttackLevel 5
Spectre gains an additional attack whenever he takes the Attack action on his turn.
- Unarmored Movement ImprovementLevel 6
Spectre's unarmored movement bonus increases to 15 feet. He can move along vertical surfaces and across liquids without falling during the movement.
- Ki-Empowered StrikesLevel 6
Spectre's unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.
- EvasionLevel 7
Spectre can evade area effects such as a red dragon's breath. On a successful Dexterity saving throw for half damage, he takes no damage, and on a failed save, he takes half damage.
- Unarmored Movement ImprovementLevel 10
Spectre's unarmored movement bonus increases to 20 feet.
- Tongue of the Sun and MoonLevel 13
Spectre can understand all spoken languages and make himself understood by any creature that understands a language.
- Unarmored Movement ImprovementLevel 14
Spectre's unarmored movement bonus increases to 25 feet.
- Diamond SoulLevel 14
Spectre gains proficiency in all saving throws. Additionally, when he fails a saving throw, he can spend 1 ki point to reroll it and must use the new result.
- Unarmored Movement ImprovementLevel 18
Spectre's unarmed movement bonus increases to 30 feet.
- Perfect SelfLevel 20
Spectre regains 4 expended ki points when he rolls initiative if he has no ki points remaining.
- Quivering PalmLevel 17
Spectre can attempt to set up lethal vibrations in a creature's body by touching it and spending 3 ki points. The target must make a DC 19 Constitution saving throw. On a failure, it is reduced to 0 hit points after 17 days unless the vibrations are ended, and on a success it takes 10d10 necrotic damage instead. The effect can be ended by Spectre or by a greater restoration, heal, or wish spell.
- Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- TraitHumanVersatile and adaptable human nature.
- City SecretsUrchin
Spectre knows the secret patterns and shortcuts of the city. He can move through urban environments at twice the normal speed when not in combat, and he can find passages through cities that others would miss. He also remembers the layout of places he has lived or traveled through.
Gear
10 itemsWeapons
- ShortswordA shortsword suitable for a monk's weapon attacks.
- Light crossbowA light crossbow with 20 bolts, selected as the monk starting equipment option.
- Small knifeA small knife kept concealed in his clothing.
Armor
- Black studded leather armorA ceremonial suit of black studded leather worn as part of Spectre's signature appearance. It is not used to calculate his monk Armor Class.
Gear
- Fur-lined black cloakA black cloak lined with thick gray fur.
- 20×Crossbow boltsA bundle of 20 bolts.
- Dungeoneer's packA dungeoneer's pack containing a backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, and 50 feet of hempen rope.
- Map of home cityA map of the city where Spectre grew up, marked with shelters, alleys, tunnels, and safe houses.
- KeepsakeA token from his parents, a tarnished metal charm shaped like a key.
- Common clothes and gold pouchA set of common clothes and a pouch containing 10 gp.
Appearance
Spectre is a strikingly handsome human man with sharp features, warm brown hair, and a neatly trimmed brown beard. He wears all-black sleeveless studded leather armor beneath a fur-lined black cloak, though his disciplined monk training allows him to fight without relying on armor. His movements are graceful and unnervingly quiet, and his calm expression rarely reveals his intentions.
Mannerisms
Spectre speaks softly and rarely repeats himself. He stands perfectly still while others fidget, adjusts one black glove before entering a dangerous room, and smiles warmly at people he has already decided to defeat. When thinking, he taps two fingers against his wrist in a slow, measured rhythm.
Personality
Spectre is charming, observant, and impeccably controlled. He treats every conversation as a contest of positioning, yet he is unexpectedly gentle with children, servants, and anyone who has been discarded by society. He enjoys elegant clothing, dry humor, and making arrogant people underestimate him.
Ideals
Order. Freedom without discipline becomes cruelty, and law without compassion becomes tyranny. The strongest obligation is to impose balance when others are too frightened or corrupt to do so.
Bonds
The poor children of the city where he grew up are his responsibility. He secretly funds shelters and protects the people who live beneath the bridges, rooftops, and forgotten tunnels.
Flaws
Spectre believes he is the only person capable of making the difficult decisions necessary to preserve order. He can be condescending toward idealists, and when betrayed, he pursues exacting revenge long after a wiser person would let the matter go.
Quirks
Background
Spectre was born beneath the bridges of a crowded industrial city, the son of refugees who disappeared during a winter plague. He survived by stealing food, carrying messages, and learning which guards could be bribed and which alleys belonged to gangs. His handsome face and effortless charm opened doors that his empty stomach could not, but it was his discipline that kept him alive. He never stole from children, never betrayed someone who had paid him fairly, and never broke a promise once it was given. A wandering monastery eventually caught him attempting to rob one of its visiting masters. Rather than punish him, the monks recognized the precision behind his movements and offered him shelter in exchange for service. Spectre spent years transforming street instincts into martial discipline, learning to control fear, pain, and anger without surrendering the cunning that had kept him alive. He now walks the world as a quiet arbiter, protecting the helpless when doing so preserves order, and destroying those who abuse power when no lawful authority remains capable of acting. His black armor and cloak are reminders of the streets that raised him, while the name Spectre reflects the reputation he earned by appearing where tyrants felt safest.
“He survived by stealing food, carrying messages, and learning which guards could be bribed and which alleys belonged to gangs.”
- Background
- Urchin
Connections
Species
Human
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