hee hee wizard guy
hee hee wizard guy
Sheet
AC 11 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionINT
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
7 featuresAlways on
- SpellcastingLevel 1
You have a spellbook containing six 1st-level wizard spells. You can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level. Intelligence is your spellcasting ability. You can use an arcane focus or component pouch for material components when appropriate.
- Arcane RecoveryLevel 1
Once per day when you finish a short rest, you can recover expended spell slots with a combined level of up to 1. This restores one expended 1st-level spell slot.
- TraitHalf-ElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitHalf-ElfFey Ancestry, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TraitHalf-ElfSkill Versatility, you gain proficiency in two skills of your choice.
- TraitHalf-ElfYou can speak, read, and write Common, Elvish, and one additional language of your choice.
- Position of PrivilegeNoble
People of high birth recognize your family name, and you can secure an audience with local nobles when appropriate. Common folk may also treat you as a person of importance, though they may expect you to behave like a proper aristocrat.
Spells
9 spellsSpellcasting. hee hee wizard guy casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , , , ,
Gear
9 itemsWeapons
- QuarterstaffA simple wooden staff used as a walking stick and spellcasting implement.
Tools
- Gaming setA set of weighted ivory dice used for games of chance and aristocratic gambling.
Gear
- Component pouchA leather pouch containing the mundane and magical components needed for wizard spells.
- Scholar’s packA pack containing a backpack, a book of lore, ink, a pen, ten sheets of parchment, a little bag of sand, and a small knife.
- SpellbookA leather-bound spellbook containing six 1st-level wizard spells.
- Fine clothesFine but slightly neglected noble clothing, suitable for formal appearances.
- Signet ringA family signet ring bearing the crest of Hee Hee’s noble house.
- DraconicAn additional language learned through noble education and family diplomacy.
Purse
- PurseA small purse containing starting funds.
Appearance
A lean half-elf man with wind-browned skin, unruly dark hair threaded with premature silver, and sharp hazel eyes that constantly measure the room. His most noticeable feature is his broad, slightly crooked grin, which reveals one prominent canine and a habit of chewing the inside of his cheek while thinking. His noble clothing is expensive but poorly maintained, with ink stains on the cuffs, mismatched buttons, and a heavy blue cloak lined in faded velvet. He carries himself with the confidence of someone raised among servants, though his boots and hands show the calluses of someone who has spent years copying texts and practicing spellwork.
Mannerisms
He taps his quarterstaff three times before casting a spell, raises one eyebrow whenever someone uses a word incorrectly, and often announces obvious conclusions as though unveiling a revolutionary theorem.
Personality
I speak with theatrical confidence, even when I am improvising. I am curious, nosy, and eager to demonstrate that I am the smartest person nearby. Beneath the arrogance, I am genuinely fascinated by ancient knowledge and surprisingly protective of people who treat me with patience.
Ideals
Knowledge. The world is full of hidden patterns, and understanding them is more valuable than comfort, reputation, or common sense.
Bonds
I will recover my great-aunt’s missing spellbook and learn what truly happened to her. My family’s signet ring is a reminder that I am still responsible for the name I inherited.
Flaws
I am convinced that every problem can be improved by adding magic, even when everyone else is begging me to stop. I become defensive and ridiculous whenever someone questions my intelligence.
Quirks
Background
Hee Hee Wizard Guy was born into a minor noble household that had more pride than land and more books than money. His human father served as a magistrate, while his elven mother maintained the family library and quietly corrected everyone’s pronunciation of ancient magical terms. From childhood, Hee Hee was expected to become a respectable court official. Instead, he became fascinated by the household’s locked cabinets, especially a collection of damaged spellbooks inherited from an eccentric great-aunt who had vanished while investigating a ruin beneath the family estate. His first attempt at magic involved a candle, three teaspoons of salt, and a handwritten ritual he only half understood. The resulting explosion destroyed a curtain, frightened the cook, and convinced Hee Hee that wizardry was the only sensible career. He left home under the argument that he was pursuing formal education, though his family suspected he mainly wanted to avoid an arranged administrative post. He now travels as a self-important young wizard, introducing himself with grand titles that nobody has granted him, searching for the missing pages of his great-aunt’s spellbook and trying to prove that a noble wizard can be both brilliant and extremely annoying.
“From childhood, Hee Hee was expected to become a respectable court official.”
- Background
- Noble
Connections
Species
Half-Elf
Media
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