Adesewa Olumide
Adesewa Olumide
Sheet
AC 9 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
9 featuresBonus action
- RageLevel 1
You can enter a rage as a bonus action while not wearing heavy armor. You can rage twice per long rest. While raging, you gain advantage on Strength checks and Strength saving throws, a +2 bonus to melee weapon damage using Strength, and resistance to bludgeoning, piercing, and slashing damage. Rage ends early if you are knocked unconscious or if your turn ends without attacking a hostile creature or taking damage since your previous turn.
Always on
- Unarmored DefenseLevel 1
While not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- AgeHumanHumans reach adulthood in their late teens and live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanHumans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
- SpeedHumanYour base walking speed is 30 feet.
- LanguagesHumanYou can speak, read, and write Common and one extra language of your choice. She speaks Yoruba as her additional language.
- Shelter of the FaithfulAcolyte
You command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your companions can expect free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. You may also receive modest support and lodging from fellow believers.
Spells
Spellcasting. Adesewa Olumide casts with Wisdom (spell save DC 6, to hit with spell attacks).
Gear
11 itemsWeapons
- GreataxeA heavy two-handed martial weapon with a broad chopping blade.
- 2×HandaxeLight one-handed axes suitable for throwing or close combat.
- 4×JavelinSimple spears designed for throwing.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- Holy symbolA small wooden box containing a symbol of her faith.
- Prayer bookA prayer book or devotional text from her temple.
- 5×IncenseFragrant sticks burned during temple rites.
- VestmentsCeremonial clothing used during religious services.
- Common clothesA plain change of clothes suitable for travel and temple work.
- PouchLoose coins kept in a small belt pouch.
Purse
- 15×Gold piecesStarting funds provided by the acolyte background.
Appearance
A broad-shouldered human woman with sun-browned skin, tightly curled black hair gathered with red thread, and steady dark eyes. She wears a weathered ochre sash over practical travel clothes, with a small wooden shrine-box hanging from her belt. The box is polished smooth where her thumb has worried its front edge for years. Before speaking, she draws a slow breath through her nose and briefly presses her tongue to the roof of her mouth, as if choosing words that will not become a vow. Her build is powerful but unrefined, with the grounded stance of someone accustomed to hauling water, carrying offerings, and standing between frightened people and danger.
Mannerisms
Before answering, she inhales slowly through her nose, pauses, and clears her throat once. When angry, she becomes very quiet before her voice suddenly gains a rough, carrying force. She keeps one hand near the shrine-box whenever entering an unfamiliar room.
Personality
Patient with the frightened, blunt with the arrogant, and quietly attentive to anyone who has been overlooked. Adesewa dislikes being praised for strength and is more comfortable being useful than being admired. She has a dry sense of humor that appears most often after danger has passed.
Ideals
Sanctuary. Faith is not proven by polished words or grand monuments. It is proven by who is allowed through the door when the night is dangerous.
Bonds
The little shrine-box at her belt is the last surviving object from the temple where she was raised. She will risk almost anything to protect sanctuaries, refugees, and children caught in the path of violence.
Flaws
She mistakes hesitation for cowardice, including in herself. Once she believes someone is being denied shelter or dignity, she becomes nearly impossible to reason with and may turn a solvable dispute into a public confrontation.
Quirks
Background
Adesewa grew up in a river-town where the temple bells marked the hours and every household kept a small shrine near the cooking fire. Her family were lay attendants rather than priests, responsible for carrying water, tending lamps, and guiding mourners through the first nights of grief. Adesewa found that she was better at lifting the heavy things than explaining the sacred words. The priests initially treated her strength as a useful embarrassment, until they saw how fiercely she defended the novices and pilgrims who came through the temple gates. When raiders descended on the town during a season of famine, the temple was opened as a refuge. Adesewa stood at the doorway with a ceremonial axe in her hands and discovered that devotion could be loud, physical, and frightening. She drove the raiders away, but the town's elders later blamed the temple for sheltering enemies among the displaced. Adesewa left before the priests could decide whether her rage was a blessing or a disgrace. Now she travels as an acolyte without a congregation, carrying the shrine-box of her old temple and seeking proof that sacred places belong to the people who need them, not merely to those who control their doors.
“Adesewa found that she was better at lifting the heavy things than explaining the sacred words.”
- Background
- Acolyte
Connections
Species
Human
Media
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