Elara "Hellcat" Vance
Elara "Hellcat" Vance
Sheet
AC 16 · HP 225 · 30 ft.Saving throws
Skills
- AthleticsSTR
- DeceptionCHA
- IntimidationCHA
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
26 featuresAction
- Extra AttackLevel 5
You can attack twice when you take the Attack action.
Bonus action
- Brace Up
When Combat Start or Sustaining
Expend 1 Moxie. Gain 1d12 + 20 + 4 Temporary Hit Points.
- One-Two Punch
When On your turn
Expend 1 Moxie point to make two Unarmed Strikes.
- FisticuffsLevel 1
You can roll 1d12 in place of the normal damage of your Unarmed Strike or Pugilist weapons. You can make an Unarmed Strike as a bonus action.
- Dig DeepLevel 4
Bonus action to gain Resistance to B/P/S damage and ignore exhaustion for 10 minutes. Recharges on long rest or taking a level of exhaustion.
Reaction
- Bloodied But UnbowedLevel 2
As a reaction when you take damage, regain all Moxie points. If bloodied, gain 80 temporary HP. Recharges on short rest.
Always on
- Iron ChinLevel 1
While wearing light or no armor and no shield, your base AC is 12 + your Constitution modifier.
- MoxieLevel 2
You have 20 Moxie Points. You can spend points on Brace Up, One-Two Punch, or Stick and Move.
- Swagger StreakLevel 2
Expend a Moxie point to add your Fisticuffs die to a failed STR, DEX, CON, or CHA check.
- Heavy HitterLevel 3
When you hit with an Unarmed Strike, you can also Grapple or Shove as part of the same attack.
- HaymakerLevel 5
Expend 1 Moxie point to deal maximum damage on a hit. Regain the point immediately upon hitting.
- Moxie-Fueled FistsLevel 6
Unarmed strikes and improvised weapons can deal Force damage.
- Down But Not OutLevel 7
While bloodied, add CON mod + exhaustion levels to damage for 1 minute after using Bloodied But Unbowed.
- School of Hard KnocksLevel 9
Once per turn deal +1d12 damage, or apply Endanger (max damage on next hit) or Provoke (disadvantage on others).
- HerculeanLevel 10
Double carrying capacity, double jump distance, hits on objects are automatic criticals.
- Shake It OffLevel 10
Start of turn remove one exhaustion or one condition: Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Restrained, or Stunned.
- Dig DeeperLevel 13
Use Dig Deep for 1 minute to use School of Hard Knocks twice per turn. Available twice per long rest at level 20.
- UnbreakableLevel 14
Advantage on Strength, Dexterity, and Constitution saves. Spend 1 Moxie to reroll a failed save.
- PugnaciousLevel 15
On Initiative roll, remove one exhaustion and regain uses of Down But Not Out, Dig Deep, and Shake It Off.
- Bare Knuckle BoxerLevel 3
Unarmed Strikes critical on a 19 or 20.
- Cross CounterLevel 3
Reaction + 1 Moxie: Reduce damage by 1d10 + STR + Pugilist Level. If damage is 0, make an immediate counterattack.
- Combo MakerLevel 6
Instead of grapple/shove from Heavy Hitter, gain advantage on further attacks against the target until your next turn.
- Combo BreakerLevel 11
When Cross Counter reduces damage to 0, you regain 1 Moxie Point.
- Knock OutLevel 17
Critical hits force a DC 19 CON save or target is Unconscious for 1 minute. Can expend 1 Moxie to turn a hit into a crit once per short rest.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Gear
4 itemsWeapons
- Magical Brass KnucklesA pair of silvered, heavy knuckles that hum with energy. +3 to attack and damage rolls.
Armor
- Leather Street AttireStylish charcoal-colored leather jacket and trousers adorned with numerous silver buckles.
Tools
- Thieves' ToolsA small pouch of files, lockpicks, and mirrors.
Gear
- Burglar's PackIncludes a backpack, bag of 1000 ball bearings, string, bell, candles, crowbar, hammer, pitons, lantern, oil, rations, tinderbox, and water.
Appearance
Hellcat is a statuesque figure with olive skin and intense, piercing blue eyes. Her short, spiked blonde hair frames a sharp, angular face with high cheekbones and a determined jawline. She is clad in stylish leather street attire featuring dark hues and numerous silver buckles, moving with a lethal, calculated grace.
Mannerisms
She frequently adjusts the many silver buckles on her jacket and maintains constant, unnerving eye contact with those she perceives as threats.
Personality
Brash, honest, and fiercely independent, Elara possesses a swagger that comes from surviving the worst the streets could throw at her. She treats combat like a conversation, often speaking through her fists rather than words, and she has little patience for the formalities of high society.
Ideals
Independence. No master should own the soul of another. Freedom is found in the strength of one's own hands.
Bonds
My home is the city carved into Titanreach, and I will break every bone in my body to keep its lower districts safe.
Flaws
I am incredibly prone to violence when my honor or my friends are insulted, and I never know when to back down from a fight.
Quirks
Background
Born in the slums of Titanreach on the Titanforge Peaks, Elara learned to fight before she learned to read. The mountain city is a vertical labyrinth where the strong thrive and the weak are forgotten. She spent her youth in underground pits, earning her nickname in matches where her ferocity earned her a reputation as a cat out of hell. Her skills led her into a life of crime as an enforcer, where her mastery of the Sweet Science made her the most feared name in the shadows. Eventually, she realized the syndicates were just as corrupt as the nobles they claimed to despise. She turned her back on her criminal life, keeping only her contacts and her signature brass knuckles. Now, she acts as a mercenary and defender for those living on the fringe of the peak city, ensuring the 'Sweet Science' is applied to those who truly deserve a lesson in humility.
“The mountain city is a vertical labyrinth where the strong thrive and the weak are forgotten.”
- Background
- Criminal
Connections
Species
Human
Media
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