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Pip Swift-Blade Thistlethorp - AI-generated fantasy Character

Pip Swift-Blade Thistlethorp

Mousefolk · Paladin (Oath of Justice) · Level 3 · Folk Hero

Pip Swift-Blade Thistlethorp

I judge people by their actions, not their size.
AC17
HP25/25
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 25 · 25 ft.
AlignmentLawful GoodGenderMaleAge4 years (Young Adult)
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • InsightWIS
  • PersuasionCHA
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Cook's Utensils,
Vehicles (Land)

Languages

Common,
Squeak-speak,
Sylvan

Features

12 features

Action

  • Divine SenseLevel 1

    As an action, you can detect celestial, fiendish, or undead creatures within 60 feet until the end of your next turn.

  • Channel Divinity: Sacred WeaponLevel 3

    As an action, you imbue a weapon with positive energy. For 1 minute, you add your Charisma modifier to attack rolls.

  • Channel Divinity: Turn the UnholyLevel 3

    As an action, each fiend or undead within 30 feet must make a Wisdom save or be turned for 1 minute.

Always on

  • Lay on HandsLevel 1

    You have a pool of healing power that replenishes on a long rest. You can restore 15 hit points total.

  • Fighting Style: DuelingLevel 2

    When wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

  • Divine SmiteLevel 2

    When you hit with a melee weapon attack, you can expend one spell slot to deal extra radiant damage.

  • Divine HealthLevel 3

    The divine magic flowing through you makes you immune to disease.

  • TraitMousefolkSmall Size
  • TraitMousefolkDarkvision 60ft
  • NimbleMousefolkYou can move through the space of any creature that is of a size larger than yours
  • BraveMousefolkYou have advantage on saving throws against being frightened
  • Rustic HospitalityFolk Hero

    Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them.

Spells

5 spells

Spellcasting. Pip Swift-Blade Thistlethorp casts with Charisma (spell save DC 12, to hit with spell attacks).

1st level (3 slots): , , , ,

Gear

7 items

Weapons

  • Rapier
    A thin, silvered blade resembling a massive sewing needle.
  • 5×
    Five Javelins
    Scaled-down throwing spears tipped with iron.

Armor

  • Shield
    A polished copper lid from a traveler's tea kettle.
  • Studded Leather Armor
    Darkened leather reinforced with silver rivets.

Tools

  • Cook's Utensils
    A set of small pans and ladles.

Gear

  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Carved Acorn
    A religious emblem of the Oath of Justice carved from a golden acorn.

Appearance

Pip is a tiny mousefolk standing only three inches tall, yet he carries himself with the posture of a veteran general. His fur is the color of toasted hazelnuts, kept immaculately groomed even in the thick of battle. He wears a suit of finely linked scale mail, polished to a mirror finish, and a red velvet cape that was once a silk ribbon. His dark eyes shine with an unwavering intensity, and his whiskers twitch rhythmically whenever he senses trouble.

Mannerisms

He often places a hand on his pommel while speaking and has a habit of sniffing the air twice before entering a new room.

Personality

I judge people by their actions, not their size. No matter how large the foe, I will stand my ground, for I believe that every soul deserves a champion. I am incredibly polite, often bowing to friends and foes alike, and I treat every meal like a sacred feast.

Ideals

The law should protect the small, not just serve the great. I will be the shield for those who cannot shield themselves.

Bonds

My colony in the Briarwood is my heartbeat. Everything I do is to ensure my family never has to fear the dark again.

Flaws

I am often too quick to trust those who show a modicum of kindness. My pride in my heritage sometimes borders on arrogance, leading me to refuse help when I clearly need it.

Quirks

Checks the sharpness of his blade every hour
Salutes the sunrise every morning
Sleeps with his boots on in case of trouble

Background

Pip Thistlethorp was never the largest mouse in the Briarwood colony, but his heart beat with the rhythm of ancient drumbeats. When the Shadow Tail rats enslaved his kin to work the dark tunnels beneath the roots, Pip did not hide. He forged a blade from a discarded sewing needle and organized a resistance that reclaimed the granaries. During the final battle, a ray of divine light struck his copper shield, granting him the strength to face the Rat King. Pip won that day, and the victory marked him as a chosen champion of Justice. Since then, he has wandered the lands beyond the meadow, carrying the hopes of his people on his tiny shoulders. He seeks out bullies and tyrants to ensure that the peace he won for the Briarwood is shared with the world at large. His presence is announced by the soft clinking of his silver armor and the faint scent of clover and dried wheat.

“When the Shadow Tail rats enslaved his kin to work the dark tunnels beneath the roots, Pip did not hide.”
From their backstory
Background
Folk Hero

Connections

Species

Mousefolk

Media

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