Zaku
Zaku
Sheet
AC 19 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresAction
- Breath WeaponDragonbornAs an action, exhale fire in a 15-foot cone. Each creature in the area must make a DC 11 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one. Usable once per short or long rest.
Bonus action
- Second WindLevel 1
When On his turn when he needs healing
Zaku can use a bonus action to regain 1d10 + 1 hit points. Once used, this feature requires a short or long rest before it can be used again.
Always on
- Fighting Style: DefenseLevel 1
Choose one Fighting Style. Zaku gains a +1 bonus to AC while wearing armor.
- Draconic AncestryDragonbornBrass dragon ancestry, granting fire resistance and a fire damage breath weapon.
- Damage ResistanceDragonbornResistance to fire damage.
- LanguagesDragonbornCommon and Draconic.
- Criminal ContactCriminal
Zaku has a reliable contact among former associates, informants, smugglers, and other underworld figures. This contact can pass messages, arrange introductions, or provide information, though they may expect a favor in return.
Gear
9 itemsWeapons
- LongswordA versatile martial blade, sharpened more often than necessary because Zaku likes the sound of the whetstone.
- Light CrossbowA ranged weapon with a worn leather grip.
Armor
- Chain MailProtective metal armor made of interlocking rings, worn over padded clothing.
- ShieldA steel shield painted with a golden open hand.
Tools
- CrowbarA sturdy iron bar useful for forcing doors and crates.
Gear
- 20×BoltsAmmunition for the light crossbow.
- Dungeoneer's PackIncludes a backpack, a bedroll, mess kit, tinderbox, torches, rations, and a waterskin.
- Dark Common ClothesA set of dark, common clothes with a hood and a belt pouch.
Purse
- 15×Gold PiecesCoin saved from legitimate work and carefully separated from anything stolen.
Appearance
Zaku is a broad-shouldered copper dragonborn with dark bronze scales, a chipped left horn, and bright green eyes that never seem to stop measuring exits. His old criminal life shows in the thin black tattoos around his wrists, once used by his gang as a mark of rank. He now wears polished chain mail over a deep crimson coat, a battered black half-cloak, and a steel shield painted with a golden open hand. His longsword is finely balanced and engraved with the names of people he failed to protect. A strip of blue cloth is tied around one horn, a keepsake from the first person who believed he could change.
Mannerisms
Zaku rolls one shoulder before entering a room, checks reflective surfaces for movement, and taps the rim of his shield twice before making a difficult promise. When nervous, he speaks with exaggerated politeness and polishes his sword until someone tells him to stop.
Personality
Zaku is intensely observant, dryly funny, and unexpectedly gentle with frightened people. He has a criminal's instinct for danger and a former enforcer's talent for making himself look larger than he is. He tries to act honorable in public, but his idea of heroism is practical rather than theatrical. He will lie to a tyrant, cheat a corrupt official, or break into a prison if that is what saving someone requires.
Ideals
Redemption. A person is not the worst thing they have ever done. The only proof of change is what you do when nobody is forced to forgive you.
Bonds
The river-market vendor he once harmed gave him a second chance. Zaku will risk his life to protect that vendor's family and anyone else being exploited by the Red Knuckles.
Flaws
Zaku assumes that every offer of friendship hides a price, and he sometimes ruins good relationships by testing people until they fail. He also cannot resist confronting bullies, even when doing so endangers the very people he means to protect.
Quirks
Background
Zaku grew up in a dragonborn quarter built around an overcrowded river market, where honest work was scarce and protection money was common. He became the muscle and escape artist for a crew called the Red Knuckles, using his strength, stealth, and intimidating presence to collect debts and move stolen goods. He told himself that the gang only took from people who could afford it, until a botched robbery left a street vendor badly injured and a young apprentice blamed for the crime. Zaku took the blame instead, but the sight of the apprentice's family begging for mercy broke something in him that pride could not repair. After serving his sentence, Zaku returned to the same streets and found that his former crew had become crueler and more powerful. He refused their offer to come back, rescued one of their intended victims, and began using his knowledge of criminal routes to guide people away from danger. He still knows how to pick a lock, disappear in a crowd, and make a threat sound convincing, but now he uses those talents to protect the helpless. Becoming a hero is not easy for someone whose name still makes shopkeepers reach for their purses, so Zaku treats every act of kindness as a debt he must repay. His first real step toward adventuring came when he stood between a frightened village and a gang he once worked for, then won the fight without killing anyone.
“Zaku took the blame instead, but the sight of the apprentice's family begging for mercy broke something in him that pride could not repair.”
- Background
- Criminal
Connections
Species
Dragonborn
Media
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