Ivar Pray
Ivar Pray
Sheet
AC 15 · HP 103 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- HistoryINT
- InsightWIS
- MedicineWIS
- PersuasionCHA
- ReligionINT
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
27 featuresBonus action
- Epic Boon: Boon of RecoveryLevel 19
Ivar gains an Epic Boon feat. She chooses Boon of Recovery, gaining the ability to regain Hit Points as a Bonus Action and improve the effectiveness of her healing.
Reaction
- Divine InterventionLevel 10
Ivar can invoke Divine Intervention as a Magic action to cast any Cleric spell of level 5 or lower that does not require a Reaction, without expending a spell slot or Material components. Once used, it returns after a Long Rest.
Always on
- Field Benediction
When Bonus Action, when an ally within 30 feet is about to face danger
Ivar presents her holy symbol and invokes a brief protective prayer. One creature within 30 feet gains advantage on its next saving throw before the end of Ivar's next turn.
- Thunderbuss Blast
When Action, when two or more enemies are within the weapon's short range
Ivar fires the thunderbuss at close range, scattering shot across a clustered target area. Use the DM-approved custom firearm statistics.
- The Work Goes On
When Action, when an ally is unconscious or several allies are badly wounded
Ivar uses Divine Spark or Channel Divinity to stabilize the wounded and turn the tide of a desperate battle.
- SpellcastingLevel 1
You can cast Cleric spells using Wisdom as your spellcasting ability. You know five Cleric cantrips and can prepare 22 level 1 or higher Cleric spells after a Long Rest. You regain expended spell slots after a Long Rest.
- Divine OrderLevel 1
Choose Thaumaturge. You gain proficiency in one Divine Order skill, Religion, and one Cleric cantrip. You also gain one use of Channel Divinity when you finish a Short or Long Rest.
- Channel DivinityLevel 2
You can use Channel Divinity to invoke Divine Spark, restoring Hit Points to a creature within 30 feet or dealing Necrotic damage to an enemy. You can use Channel Divinity twice between rests at this level, and regain all uses after a Long Rest.
- Cleric Subclass: Life DomainLevel 3
Ivar follows the Life Domain, gaining its subclass features and always-prepared domain spells.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or another feat for which you qualify. Ivar chooses the Magic Initiate feat, Cleric option, gaining Bless, Cure Wounds, and Spare the Dying.
- Sear UndeadLevel 5
When Ivar uses Turn Undead, each Undead that fails its saving throw also takes Radiant damage equal to one roll of 1d8, since her Wisdom modifier is 0 and the feature uses a minimum of one die.
- Preserve LifeLevel 6
Life Domain feature. Ivar can restore additional Hit Points whenever she casts a spell using a spell slot to restore Hit Points, adding 2 plus the spell's level to one healing roll.
- Blessed StrikesLevel 7
Choose Divine Strike. Once on each of Ivar's turns when she hits with a weapon attack, the target takes an extra 1d8 Radiant damage.
- Channel Divinity Improvement and Blessed HealerLevel 8
Ivar gains an additional use of Channel Divinity between rests, for a total of three uses. Life Domain feature, Ivar's healing spells also grant temporary Hit Points equal to 2 plus the spell's level to the healed creature.
- Channel Divinity ImprovementLevel 9
Ivar's Channel Divinity uses increase to four between rests.
- Channel Divinity ImprovementLevel 12
Ivar's Channel Divinity uses increase to five between rests.
- Channel Divinity ImprovementLevel 18
Ivar's Channel Divinity uses increase to six between rests.
- Greater Divine InterventionLevel 20
When using Divine Intervention, Ivar can choose Wish instead of a Cleric spell. If she does so, she cannot use Divine Intervention again until she finishes 2d4 Long Rests.
- Creature TypeHumanHumanoid
- SizeHumanMedium
- SpeedHuman30 feet
- ResourcefulHumanIvar gains Heroic Inspiration whenever she finishes a Long Rest.
- SkillfulHumanIvar gains proficiency in one skill, chosen here as Stealth.
- VersatileHumanIvar gains an additional Origin feat, chosen here as Alert.
- Alert featHumanIvar adds her Proficiency Bonus to Initiative rolls, but this character's initiative remains 0 because the requested calculation specifies Dexterity modifier only.
- Human languagesHumanCommon plus two additional languages, Celestial and Dwarvish.
- DiscoveryHermit
Ivar discovered a profound truth during her years of isolation. She can identify the signs of supernatural corruption, recognize when a creature or place has been touched by a powerful extraplanar force, and find or recall lore about obscure religious and occult phenomena at the DM's discretion.
Spells
30 spellsSpellcasting. Ivar Pray casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , , , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , , , , ,
4th level (3 slots):
5th level (3 slots): , ,
6th level (2 slots):
7th level (2 slots): ,
8th level (1 slot): no spells
9th level (1 slot):
Gear
12 itemsWeapons
- MaceSimple melee weapon used for ritual work and close combat
- Dragonslayer swordA practical blade reforged from the iron collar of a pale drake. Treat as a longsword. This is a DM-granted magic item and is not part of SRD 5.2.
- Flame Tongue swordTreat as a longsword. While attuned, it deals an extra 2d6 Fire damage on a hit and sheds bright light. This is a DM-granted magic item and is not part of SRD 5.2.
Armor
- Chain shirtMedium armor, AC 13 plus Dexterity modifier, maximum Dexterity bonus of 2
- Shield bearing Ivar's holy symbolWhile held, grants a +2 bonus to Armor Class
Tools
- Herbalism kitUsed to prepare poultices, incense, and field medicine
Gear
- Holy symbolFocus for Cleric spellcasting
- Priest's packIncludes a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
- Thunderbuss shotgunA DM-granted custom firearm. Suggested statistics are 2d10 piercing damage, range 30/90 feet, loading property, and one-handed use. It requires DM approval and ammunition.
- 20×Thunderbuss ammunitionLead shot and black-powder charges for the thunderbuss. Custom equipment requiring DM approval.
- Hermit's suppliesA small bundle of dried roots, bitter tea, and preserved mushrooms
Purse
- 7×Gold piecesCoin saved from shrine work and battlefield contracts
Appearance
Ivar Pray is a 5-foot-11-inch, stocky human woman with a broad back, strong hands, and the compact build of someone accustomed to carrying water, firewood, and wounded people. Her straight hair is parted down the middle, one side naturally black and the other naturally white. A conspicuous scar runs from the outer corner of her left eye to the top of her ear, leaving the ear pointed at its upper edge. She wears practical medium armor beneath a weathered gray prayer-cloak. Her expression is usually level and tired, but her smile reveals one slightly prominent canine tooth. She repeatedly checks the cord of her holy symbol without noticing.
Mannerisms
She checks her holy-symbol cord before answering difficult questions, presses her tongue against her prominent canine tooth while thinking, and counts quiet breaths after every prayer. When irritated, she cleans an already-clean blade.
Personality
Ivar is plainspoken, watchful, and difficult to impress. She treats divine magic like a trade that must be practiced properly, not like a performance. She is unexpectedly gentle with frightened animals, children, and people who are too proud to ask for help. In battle she becomes quiet and methodical, giving instructions in the same tone she uses to order a kettle put on the fire.
Ideals
Mercy is not softness. It is the discipline of refusing to let suffering decide what a person becomes.
Bonds
The ruined watch chapel is still hers to protect, and she will return there whenever its sacred flame gutters. She has sworn to recover the names of everyone lost in the glass valley and carve them into the chapel wall.
Flaws
Ivar assumes that anyone who speaks beautifully is hiding something. She is slow to forgive wasted supplies, theatrical piety, or people who refuse practical help because they are afraid of looking weak. When exhausted, she becomes frighteningly certain that her judgment is the only useful judgment in the room.
Quirks
Background
Ivar Pray was born in a river town where people measured a person's worth by what they could mend before sundown. She served as a gravedigger, midwife's assistant, and keeper of a neglected roadside shrine before retreating into the hills after a dragon passed overhead and turned an entire valley into glass. In the silence of a ruined watch chapel, she learned that the gods did not answer her prayers with voices. They answered with the stubborn fact that someone still had to stand up, bind the wounded, and carry the dead home. Her scar came from the first creature she ever fought alone, a pale drake that had been feeding on the chapel's sacred flame. Ivar survived by driving a broken iron sword through its jaw, then spent three winters studying its bones, its habits, and the old rites used to kill dragons. She emerged from isolation with a black-and-white head of hair, a collection of field prayers, and an uncompromising belief that holiness is proven through useful work. Her so-called dragonslayer sword is a battered blade she reforged from the drake's iron collar. The blazing Flame Tongue sword and thunderbuss were acquired later from adventurers who considered them too dangerous to maintain. Ivar considers that an argument for maintaining them better.
“In the silence of a ruined watch chapel, she learned that the gods did not answer her prayers with voices.”
- Background
- Hermit
Connections
Species
Human
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