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Norg - AI-generated fantasy Character

Norg

Human · Cleric (Life Domain) · Level 5 · Sage

Norg

Norg is patient, observant, and difficult to provoke.
AC16
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 38 · 30 ft.
AlignmentTrue NeutralGenderMaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields,
Heavy armor

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Draconic

Features

18 features

Always on

  • SpellcastingLevel 1

    When When you have a spell prepared and an available spell slot

    You cast a prepared Cleric spell using Wisdom as your spellcasting ability.

  • Disciple of LifeLevel 3

    When When a spell cast with a spell slot restores Hit Points

    You restore Hit Points with a spell slot, adding 2 plus the spell slot's level to the healing.

  • Preserve LifeLevel 3

    When When allies are injured and within 30 feet

    You present your Holy Symbol and expend Channel Divinity to restore Hit Points to Bloodied creatures within 30 feet.

  • Turn UndeadLevel 2

    When When Undead creatures are within 30 feet

    You present your Holy Symbol and force nearby Undead to make Wisdom saving throws or become Frightened and Incapacitated.

  • Divine SparkLevel 2

    When As a Magic action when a creature is within 30 feet

    You use Divine Spark to damage a creature or restore Hit Points to yourself or an ally within 30 feet.

  • Divine Order: ThaumaturgeLevel 1

    You choose Thaumaturge as your Divine Order. You gain proficiency in Arcana and Religion, and you can use Divine Spark when you use Channel Divinity.

  • Channel DivinityLevel 2

    You can channel divine energy through your Holy Symbol. You have two uses of Channel Divinity, regained when you finish a Short or Long Rest. You can use Turn Undead and Divine Spark.

  • Cleric Subclass: Life DomainLevel 3

    You gain the Life Domain subclass. You gain the Disciple of Life, Life Domain Spells, and Preserve Life features.

  • Life Domain SpellsLevel 3

    You always have Aid, Bless, Cure Wounds, Lesser Restoration, Mass Healing Word, and Revivify prepared. These spells do not count against the number of Cleric spells you can prepare.

  • Ability Score Improvement: HealerLevel 4

    You gain the Ability Score Improvement feature. Norg selected the Healer feat, increasing his Constitution by 1 and gaining the ability to use a Healer's Kit to restore additional Hit Points and stabilize creatures more effectively.

  • Sear UndeadLevel 5

    When you use Turn Undead, roll a number of d8s equal to your Wisdom modifier, minimum one die, and add the rolls together. Each Undead that fails its saving throw takes Radiant damage equal to the total. This damage does not end the Turn Undead effect.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium
  • SpeedHuman30 feet
  • ResourcefulHumanGain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanGain proficiency in one skill of your choice. Norg chose Investigation.
  • VersatileHumanGain one Origin feat of your choice. Norg chose Healer.
  • Magic Initiate (Wizard)Sage

    You gain the Magic Initiate origin feat, choosing Wizard as the spell list. You learn two Wizard cantrips and one level 1 Wizard spell. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells, chosen when you gain the feat. Norg uses Wisdom.

Spells

20 spells

Spellcasting. Norg casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , , , , ,

2nd level (3 slots): , , , ,

3rd level (2 slots): , ,

Gear

12 items

Weapons

  • Mace
    A simple one-handed mace with a weighted iron head, suitable for use as a holy implement.
  • Quarterstaff
    A quarterstaff used for walking, measuring distances, and defending the archive stacks.

Armor

  • Chain Shirt
    A chain shirt worn beneath Norg's robes.
  • Shield
    A sturdy wooden shield bearing a geometric symbol representing balance.

Tools

  • Calligrapher's Supplies
    Writing tools and ink for copying texts and making marginal notes.

Gear

  • Holy Symbol
    A holy symbol used as Norg's divine spellcasting focus.
  • Priest's Pack
    A pack containing ordinary adventuring supplies, including bedroll, mess kit, tinderbox, torches, rations, rope, and a waterskin.
  • Book of History
    A scholarly volume on the history of a fallen kingdom.
  • 8×
    Parchment
    Clean writing material for notes, rubbings, diagrams, and copied inscriptions.
  • Robe
    A plain scholar's robe, reinforced at the elbows and cuffs.
  • Healer's Kit
    A compact kit containing bandages, splints, and restorative supplies.

Purse

  • 15×
    Gold Pieces
    Coins left from Norg's combined starting equipment.

Appearance

Norg is a broad-shouldered human man of average height, with iron-gray hair cropped close at the sides and a thick, carefully trimmed beard. He stands with his weight evenly distributed, as though perpetually balancing on the deck of a ship, and he rarely leans against walls or furniture. Within a minute of meeting him, most people notice his unusually square jaw and the way he chews slowly and methodically, even when eating soft food. His dark brown eyes are steady and assessing. He wears practical layered robes beneath a chain shirt, carries a polished wooden holy symbol, and keeps ink stains permanently worked into the creases of his fingers.

Mannerisms

Norg pauses before answering questions, pressing his tongue briefly against the inside of his square jaw as if testing the weight of each word. When waiting, he stands perfectly upright with both hands resting over the head of his staff. He cleans his spectacles even when they are not dirty, and he counts doorways under his breath in unfamiliar buildings.

Personality

Norg is patient, observant, and difficult to provoke. He asks precise questions and remembers the answers for years. He prefers practical kindness to declarations of affection, repairing a companion's gear or leaving food beside their bed rather than offering comforting speeches. He is capable of warmth, but it appears in small, deliberate acts.

Ideals

Balance. No life is inherently more valuable because it is louder, richer, holier, or easier to understand. The proper response to suffering is measured action, not theatrical certainty.

Bonds

The abandoned shrine where Norg first received divine power contains a sealed record that may explain why its former clergy disappeared. He will protect the shrine and recover the record, even if doing so requires confronting the temple hierarchy that erased it.

Flaws

Norg treats emotional testimony as evidence of limited reliability, and his attempts to be objective can sound cold or dismissive. He is slow to forgive intellectual dishonesty, especially from people who use faith to avoid responsibility. When forced to choose quickly, he sometimes waits for more information long after action has become necessary.

Quirks

Keeps a personal index of every supernatural event he witnesses, including the date, weather, and smell of the location.
Refuses to call a prediction a prophecy unless at least three independent signs support it.
Places small paper markers in books at pages containing statements he considers dangerously overconfident.
Offers injured creatures water before asking their names.
Smiles only with the left side of his mouth when he believes someone has made an excellent argument.

Background

Norg was born in a provincial archive where his mother catalogued tax ledgers and his father repaired the building's crumbling shelves. He grew up among brittle maps, temple records, and the quiet arguments of scholars who considered certainty a sign of poor research. His first real lesson in faith came when a winter fever swept through the town. The local priest did not promise that every patient would survive. Instead, he taught Norg that care was still worthwhile even when the outcome could not be controlled. Norg never forgot the distinction between hope and prediction. He later studied comparative theology, natural philosophy, and the histories of failed empires. His research led him to a neglected shrine devoted to the balance between growth and decay, where he discovered that divine power answered not to passionate devotion but to disciplined attention. As a cleric, Norg became a quiet healer and keeper of difficult truths. He now travels to examine old miracles, settle disputes over sacred texts, and tend to people whose suffering has been overlooked by grander institutions. He believes the world is neither just nor unjust by nature. It simply presents conditions, and someone must decide what to do next.

“He grew up among brittle maps, temple records, and the quiet arguments of scholars who considered certainty a sign of poor research.”
From their backstory
Background
Sage

Connections

Species

Human

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