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Sasha Vale - AI-generated fantasy Character

Sasha Vale

Human · Ranger (Hunter) · Level 16 · Soldier

Sasha Vale

Sasha is observant, analytical, and quietly resilient.
AC16
HP132/132
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 132 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge26 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Modern firearms, if permitted by the setting's firearm rules

Tools

One gaming set,
Vehicles, land

Languages

Common,
Elvish

Features

24 features

Action

  • Primeval AwarenessLevel 3

    Sasha can use an action and expend a spell slot to focus her awareness on aberrations, celestials, dragons, elementals, fey, fiends, and undead within 1 mile for 1 minute per level of the expended slot, learning their presence and approximate numbers.

Bonus action

  • Horde Breaker

    When Sasha hits a creature with a weapon attack and another enemy is nearby.

    After hitting a creature with a weapon attack, Sasha can make another weapon attack as a bonus action against a different creature within 5 feet of the original target.

  • VanishLevel 14

    Sasha can use a bonus action to Hide. She cannot be tracked by nonmagical means unless she chooses to leave a trail.

  • Hunter: MultiattackLevel 11

    Sasha can make another weapon attack as a bonus action against a different creature within 5 feet of the original target after hitting a creature with a weapon attack.

Always on

  • Colossus Slayer

    When Sasha hits a wounded creature with a weapon attack.

    When Sasha hits a creature with a weapon attack, she deals an extra 1d8 damage if the target is below its hit point maximum. This can occur once per turn.

  • Stand Against the Tide

    When A hostile creature misses Sasha with a melee attack.

    When a hostile creature misses Sasha with a melee attack, she can use her reaction to make it repeat the attack against another creature within range.

  • Favored EnemyLevel 1

    Sasha has advantage on Wisdom (Survival) checks to track her favored enemies and Intelligence checks to recall information about them. She has chosen aberrations and humanoids as favored enemies, with humanoids including members of the void-weave trafficking networks she hunts.

  • Natural ExplorerLevel 1

    Sasha is especially familiar with urban ruins, industrial districts, and other built environments. While traveling for an hour or more in her favored terrain, she gains the standard Natural Explorer benefits for navigation, tracking, stealth, and foraging.

  • Fighting Style: ArcheryLevel 2

    Sasha adopts the Archery fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Sasha is a Wisdom-based spellcaster. She knows ranger spells and uses Wisdom as her spellcasting ability.

  • Hunter: Colossus SlayerLevel 3

    Sasha chooses Colossus Slayer. Once per turn, when she hits a creature with a weapon attack, she deals an extra 1d8 damage if the target is below its hit point maximum.

  • Extra AttackLevel 5

    Sasha can attack twice, instead of once, whenever she takes the Attack action on her turn.

  • Land's StrideLevel 8

    Moving through nonmagical difficult terrain costs Sasha no extra movement. She can pass through nonmagical plants without being slowed or damaged by them, and has advantage on saving throws against magically created or manipulated plants.

  • Hide in Plain SightLevel 10

    Sasha can spend 1 minute camouflaging herself. While remaining still against a suitable surface, she gains a +10 bonus to Dexterity (Stealth) checks until she moves or takes an action.

  • Feral SensesLevel 18

    Sasha gains blindsight out to 30 feet and can perceive the location of any hidden or invisible creature within that range, provided she is not blinded or deafened.

  • Foe SlayerLevel 20

    Once on each of her turns, Sasha can add her Wisdom modifier to the attack or damage roll of an attack against her favored enemies.

  • Hunter: Defensive Tactics, Stand Against the TideLevel 15

    When a hostile creature misses Sasha with a melee attack, she can use her reaction to force it to repeat the attack against another creature within range.

  • Ability Score IncreaseHuman+1 to all six ability scores
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century
  • AlignmentHumanHumans tend toward no particular alignment
  • SizeHumanMedium
  • SpeedHuman30 feet
  • LanguagesHumanCommon and one additional language
  • Military RankSoldier

    Sasha can reliably find the allies, former comrades, and military contacts she needs for information, shelter, or practical assistance, provided those contacts are available in the region.

Spells

11 spells

Spellcasting. Sasha Vale casts with Wisdom (spell save DC 17, to hit with spell attacks).

1st level (4 slots): , , , ,

2nd level (3 slots): ,

3rd level (3 slots): , ,

4th level (3 slots):

5th level (2 slots): no spells

Gear

11 items

Weapons

  • Suppressed pistol
    A suppressed modern pistol, mechanically represented as a hand crossbow for 2014 5e purposes, with ammunition and reloads.
  • Suppressed submachine gun
    A suppressed compact submachine gun, mechanically represented as a light crossbow for 2014 5e purposes, with ammunition and reloads.
  • 2×
    Two shortswords
    A standard ranged weapon package, represented by a modern firearm loadout under the setting's firearm rules.

Armor

  • Scale mail
    Modernized ranger armor represented by a reinforced tactical vest and protective tactical clothing. Mechanically treated as scale mail.
  • Shield
    A compact shield or tactical ballistic shield. Mechanically treated as a shield.

Gear

  • Dungeoneer's pack
    A dungeoneer's pack containing a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, waterskin, and rope.
  • Insignia of rank
    A military insignia from Sasha's former security unit.
  • Trophy from a fallen enemy
    A trophy taken from a defeated enemy, retained as a reminder of the hunt.
  • Common clothes
    A set of common clothes suitable for blending into civilian environments.
  • Belt pouch
    A belt pouch containing 10 gp.
  • Infiltration kit
    A compact lockpick case, multi-tool, first-aid kit, concealed pockets, and tactical paint. These are flavor equipment and have no additional mechanical effects unless the DM assigns them.

Appearance

Sasha is a human woman in her mid-twenties with a compact, wiry build shaped by speed, endurance, and hard training. Her light olive skin is smooth and unmarked, contrasting with Vikasha's tattooed appearance. She has short dark brown hair in a practical jaw-length bob, deep expressive brown eyes, sharp intelligent features, high cheekbones, and a straight nose. In casual settings she wears a faded gray hoodie, black T-shirt, durable dark jeans, and scuffed black sneakers. On operations she wears a matte gray urban camouflage jumpsuit, black tactical harness, thin leather gloves, reinforced silent-soled tactical boots, and a black beanie. Her modern firearms include a suppressed pistol and compact suppressed submachine gun, represented mechanically as her ranger weapons.

Mannerisms

Sasha keeps her shoulders loose and her spine straight, even when relaxed. She scans exits without appearing to look, double-knots her boot laces, presses her mouth into a thin line while concentrating, and answers questions with the shortest response that will do. Her dry humor appears most often when the situation is objectively terrible.

Personality

Sasha is observant, analytical, and quietly resilient. She values competence, directness, and people who keep their promises. Her humor is dry and dark, usually surfacing in private or under extreme stress. Trust is difficult for her to grant, but once earned it becomes fierce loyalty. She understands fear intimately and uses that understanding to control her own reactions and unsettle dangerous enemies.

Ideals

Competence is a form of mercy. If danger can be stopped before innocent people ever see it, then hesitation is its own kind of cruelty.

Bonds

Doc Rya gave Sasha back the ability to trust her own mind, and Sasha will protect her and the Stalker detail at any cost. She also keeps a private list of names connected to the void-weave trafficking ring.

Flaws

Sasha assumes every promise has a hidden condition. She can become cold and controlling when frightened, refuses help until she is near exhaustion, and sometimes treats allies like assets in an operation rather than people who deserve honesty.

Quirks

Counts exits and cameras whenever she enters a room.
Keeps one hand near a pocket when thinking.
Names every weapon but refuses to name vehicles.
Sleeps lightly and wakes at the smallest unfamiliar sound.
Uses deliberately mundane clothing to disappear in crowds.

Background

Sasha grew up in the lower districts of Atrix Isle, where crowded streets and shifting loyalties taught her to notice everything. She learned early that survival belonged to people who could read a room before anyone else realized there was danger in it. Her athletic ability and disciplined focus brought her into a private security firm, where she became a specialist in surveillance, infiltration, and hostile-environment reconnaissance. Although she carried modern firearms rather than a traditional bow, her ranger training emphasized patience, positioning, controlled movement, and striking first from concealment. Her final assignment was a deep-cover operation tracking a void-weave trafficking ring. The investigation led her to the Shadowstalker, a creature that captured her and fed on her fear through psychic torment. Sasha survived by retreating into a cold, analytical core that the creature could not easily reach. Doc Rya helped her recover, but the experience permanently changed the way Sasha understands fear. Now she serves as a Hunter Ranger, specializing in eliminating dangerous targets before they can endanger civilians. She is loyal to the Stalker detail and merciless toward predators, especially those who believe terror makes them untouchable.

“She learned early that survival belonged to people who could read a room before anyone else realized there was danger in it.”
From their backstory
Background
Soldier

Connections

Species

Human

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