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Quintus Copperfield Goldmane V - AI-generated fantasy Character

Quintus Copperfield Goldmane V

Human · Fighter (Champion) · Level 5 · Soldier

Quintus Copperfield Goldmane V

Quintus is flamboyant, sharp-tongued, and outrageously self-assured, but the polish is a shield over a very real fear of being forgotten as a fool.
AC17
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 44 · 30 ft.
AlignmentTrue NeutralGenderMaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longsword,
Spear,
Shortbow,
Greatsword,
Flail,
Javelin,
All weapons in class and background equipment as appropriate for proficiency use without restriction from training requirements.

Tools

Gaming Set

Languages

Common,
Goblin

Features

16 features

Bonus action

  • Tactical ShiftLevel 5

    Whenever Quintus uses Second Wind with a Bonus Action, he can move up to half his Speed without provoking Opportunity Attacks.

Always on

  • Extra AttackLevel 5

    When When he takes the Attack action

    Quintus uses his training to place a reliable blow and follow it with a second attack if the moment calls for it.

  • Second WindLevel 1

    When Bonus Action on his turn

    He steels himself, recovers, and shifts through the line without letting enemies pin him down.

  • Improved CriticalLevel 3

    When When he rolls a weapon attack critical hit threshold

    If a strike lands just right, Quintus can turn a solid hit into a truly punishing critical blow on a 19 or 20.

  • Fighting Style, DefenseLevel 1

    Choose a Fighting Style feat. Quintus has taken Defense, so while he is wearing armor, he gains a +1 bonus to Armor Class.

  • Weapon MasteryLevel 1

    Quintus can use the mastery properties of four Simple or Martial weapons of his choice, and can change one choice after a Long Rest. Chosen masteries, Greatsword, Graze, Longsword, Sap, Spear, Sap, Shortbow, Vex.

  • Action SurgeLevel 2

    On his turn, Quintus can take one additional action, except the Magic action. He regains this ability on a Short or Long Rest.

  • Tactical MindLevel 2

    When Quintus fails an ability check, he can expend a use of Second Wind to add 1d10 to the roll, potentially turning failure into success. If the check still fails, the use is not expended.

  • Fighter Subclass, ChampionLevel 3

    At 3rd level, Quintus chose the Champion subclass. His weapon strikes land with a sharper edge, and he fights with raw, reliable martial instinct.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium or Small, chosen when selected
  • SpeedHuman30 feet
  • TraitHumanResourceful, gain Heroic Inspiration whenever you finish a Long Rest
  • TraitHumanSkillful, proficiency in one skill of your choice
  • TraitHumanVersatile, gain an Origin feat of your choice, here Skilled
  • Military BearingSoldier

    No formal 2024 Soldier background feature is granted in the SRD 5.2 rules. Quintus still carries a practical military reputation, so veterans, guards, and mercenaries often recognize his drill-hardened bearing and may be more willing to size him up as a fellow professional.

Gear

14 items

Weapons

  • Greatsword
    A versatile martial blade, one of Quintus’s favored weapons.
  • Flail
    A disciplined sidearm from his military training.
  • 8×
    Javelin
    Thrown weapons from fighter starting equipment.
  • Spear
    A battlefield weapon from the Soldier background.
  • Shortbow
    A ranged weapon from the Soldier background.

Armor

  • Chain Mail
    Heavy armor chosen from fighter starting equipment, worn in battle.

Tools

  • Gaming Set
    Choice of gaming set from the Soldier background, selected for dice and confidence games.

Gear

  • Dungeoneer’s Pack
    Travel gear from fighter starting equipment.
  • 20×
    Arrows
    Ammunition for the shortbow.
  • Healer's Kit
    Medical kit from the Soldier background.
  • Quiver
    Quiver for arrows.
  • Traveler's Clothes
    Road clothes from the Soldier background.

Purse

  • 4×
    Gold Pieces
    Coin from fighter starting equipment.
  • 14×
    Gold Pieces
    Coin from the Soldier background.

Appearance

A handsome human noble with sun-browned skin, copper-gold hair worn in a scandalously undone tail, and a once-proud face now weathered by road dust and consequence. He favors a battered suit of chain mail over finery, keeps a polished spear and a sword close at hand, and still carries the posture of a man who expects doors to open for him. His smile is dazzling, his eyes are sharp, and his boots are never as clean as he insists they should be.

Mannerisms

He talks with theatrical precision, like every sentence is a witty comeback he has practiced in a mirror. When he is nervous, he polishes whatever weapon is nearest, and when he is pleased with himself, he taps two fingers against his breastbone as if accepting applause.

Personality

Quintus is flamboyant, sharp-tongued, and outrageously self-assured, but the polish is a shield over a very real fear of being forgotten as a fool. He likes fine wine, bad decisions, dramatic entrances, and winning arguments by any means that leave him looking elegant.

Ideals

Freedom. Quintus believes a person should be able to choose their own fate, even if his own choices keep proving expensive. He also clings to a private ideal of earned dignity, that a disgraced man can still become worthy through action rather than birth.

Bonds

He is obsessed with restoring his fortune and reputation, not out of humility, but because he believes the world owes him one clean triumph. He also secretly wants to prove that his father was wrong about him, preferably after landing one solid punch to the old man’s jaw.

Flaws

He cannot resist turning any room into a stage, especially when he is supposed to be apologizing. He also assumes charm can solve problems that actually require judgment, and when cornered, he sometimes doubles down on arrogance just to avoid admitting he was frightened.

Quirks

He introduces himself with the full family name even in back alleys.
He cannot walk past a reflective surface without checking his hair.
He collects rumors about his father as if they were battle maps.
He insists every bad night was, in hindsight, a learning experience.

Background

Quintus Copperfield Goldmane V was born the sixth son of a comfortable noble house, which meant he inherited the family name, a generous allowance, and precisely none of the pressure to behave. He spent his youth mistaking indulgence for freedom, slipping between salons, taverns, and moonlit rooftops with a grin and a bottle, certain that consequence was something that happened to other people. Then came the night that ended his life as a family favorite, a vineyard burned, a temple desecrated, and a marriage to a goblin tavern wench that lasted just long enough to become embarrassing for everyone involved. The annulment was swift, the scandal was not, and Quintus was exiled with more shame than luggage.

“The annulment was swift, the scandal was not, and Quintus was exiled with more shame than luggage.”
From their backstory
Background
Soldier

Connections

Species

Human

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