Skip to content
CreatePricing
Mirela Thorncrow - AI-generated fantasy Character

Mirela Thorncrow

Hexblood Shadar-kai · Warlock (The Archfey) · Level 1 · Haunted One

Mirela Thorncrow

Quietly eerie, observant, and unexpectedly kind to the wounded.
AC12
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 10 · 30 ft.
AlignmentNeutralGenderFemaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • IntimidationCHA
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple weapons

Languages

Common,
Elvish,
Sylvan

Features

16 features

Action

  • Eldritch Blast

    When Action

    As an action, choose a creature in range to suffer necrotic energy and prevent it from regaining hit points until the start of your next turn.

Always on

  • Minor Illusion

    When Action

    Create a minor auditory or visual illusion within range, useful for misdirection, eerie signs, or witchlight theatrics.

  • Armor of Agathys

    When Action

    You conjure a protective veil of frost-like force that grants temporary hit points and damages attackers with cold when they hit you.

  • Hex

    When Bonus Action

    Curse one creature, adding extra necrotic damage to your attacks against it and giving you advantage on checks to find it if needed.

  • Fey PresenceLevel 1

    When Action

    Invoke fey glamour to charm or frighten nearby creatures for a brief moment.

  • Otherworldly Patron, The ArchfeyLevel 1

    You have made a pact with a mysterious archfey patron, gaining fey magic and a supernatural connection to the glamour and terror of the wild courts.

  • Pact MagicLevel 1

    You can use your Charisma as your spellcasting ability for warlock spells. You know two cantrips and two 1st-level warlock spells. You have one 1st-level spell slot, which refreshes on a short or long rest.

  • Cantrips KnownLevel 1

    You know the warlock cantrips Eldritch Blast and Minor Illusion.

  • Spells KnownLevel 1

    You know two 1st-level warlock spells: Armor of Agathys and Hex.

  • Pact FocusLevel 1

    You can perform a ritual act of pact magic with your chosen focus and lantern, reinforcing your role as a whispered intermediary between mortal concerns and uncanny power.

  • TraitHexblood Shadar-kaiDarkvision
  • TraitHexblood Shadar-kaiFey-touched shadow ancestry
  • TraitHexblood Shadar-kaiUncanny grace in darkness
  • TraitHexblood Shadar-kaiResistant to fear and grief magic in spirit, if not always by rules
  • TraitHexblood Shadar-kaiWitch-marked features, including otherworldly eyes and a token of her cursed lineage
  • Heart of DarknessHaunted One

    You have the ability to find those who are willing to provide aid for your kind's dark reputation, such as commoners, priests, and sages, though they may be cautious or fearful at first.

Spells

4 spells

Spellcasting. Mirela Thorncrow casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (1 slot): ,

Gear

6 items

Weapons

  • Light Crossbow
    A light crossbow with 20 bolts, chosen for traveling alone through haunted roads.
  • 2×
    Dagger
    A dagger kept for ritual cutting and last resort defense.

Gear

  • Iron lantern with black candle
    A symbol of her pact, carried as her arcane focus.
  • Scholar's Pack
    A scholar's pack containing useful travel and occult supplies.
  • Slavik witch clothes
    Fine black and crimson witch garments, layered and travel-sturdy, worn as her background attire.
  • Crow familiar
    A familiar crow that follows her and is trained to perch, scout, and bring small objects.

Appearance

A lean shadar-kai hexblood with gray skin like ash in moonlight, sharp orange eyes, and long red hair usually braided with dried flowers and thorny stems. She wears layered Slavik-style witch clothes, dark wool, embroidered cuffs, a belted skirt, and a travel-worn shawl pinned with bone charms. A small crow rides her shoulder or circles overhead, and she carries an iron lantern with a black candle that burns with a cold green flame. Her look is equal parts funeral procession and forest rite.

Mannerisms

She speaks softly at first, then suddenly quotes folk charms in a low, sing-song cadence. Before making any choice, she touches the iron lantern with two fingers and listens as though the flame answered. When nervous, she feeds breadcrumbs to crows and avoids stepping on cracks in old stone.

Personality

Quietly eerie, observant, and unexpectedly kind to the wounded. She treats secrets like sacred medicine, never spending one carelessly. Around strangers she is courtly and unsettling, but around the bereaved she becomes gentle, practical, and fiercely protective.

Ideals

Mercy through knowledge. If a curse can be understood, it can be redirected, and if a death can be foretold, it can often be delayed. Power should be used like a lantern in a graveyard, carefully, or it will lead everyone into worse darkness.

Bonds

She carries the iron lantern because it belonged to the first person who treated her like a chosen omen instead of a mistake. She protects crows, widows, and the forgotten dead with near-religious devotion. She is determined to learn the true name of the power that answers her flame, because she believes it is tied to her mother's vanished pact.

Flaws

She trusts omens more easily than people, and will obey a bad sign even when reason begs her not to. She can become eerily detached when discussing death, as if speaking about someone else entirely. If a bargain is framed as destiny, she is dangerously tempted to accept it.

Quirks

She names every crow she meets, even when they all answer to the same whistle.
She speaks to the green flame as if it were an opinionated elder.
She braids thorn stems into her hair before making any difficult decision.
She collects funeral ribbons and presses them between pages of her spellbook.

Background

Born under a sickle moon on the edge of the Shadowfell, she was raised among shadar-kai who taught her to treat grief like weather, inevitable, dangerous, and best respected. Yet her blood carried something stranger, a witch-mark inherited from a hedge-sorceress ancestor who bargained with a faerie court for safe passage through deathly lands. The mixed omen drew both reverence and fear, and the child grew up listening to funeral chants, charm-craft, and the croaking counsel of crows that seemed to know her name. When she came of age, she walked a path of mourning pilgrims into a blighted village where the dead would not stay buried. There she found an iron lantern in a ruin, its black candle burning green without being lit. The flame answered her touch, and a voice from the dark offered power in exchange for service, not cruelty. She became a warlock to keep her own soul intact, binding her grief into a pact rather than letting it rot. Now she travels with a crow familiar that is not yet fully hers, carrying herbs, thorns, and whispered hexes, seeking the old witch-road that may explain why the lantern knows her heartbeat.

“When she came of age, she walked a path of mourning pilgrims into a blighted village where the dead would not stay buried.”
From their backstory
Background
Haunted One

Connections

Species

Hexblood Shadar-kai

Media

0 images

No images yet.

Visual sheet

Turn Mirela Thorncrow into a sheet

A high-res, share-ready sheet you can post or print.