Kelpie
Kelpie
Sheet
AC 13 · HP 45 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresAction
- Fey PresenceLevel 1
As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw. On a failed save, the creatures are all charmed or frightened by you until the end of your next turn. Recharge on short or long rest.
Reaction
- Misty EscapeLevel 6
When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell. Recharge on short or long rest.
Always on
- Otherworldly Patron: The ArchfeyLevel 1
You have made a pact with a lady or lord of the fey. Your magic is themed around enchantment and illusion.
- Eldritch Invocations: Agonizing BlastLevel 2
When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.
- Eldritch Invocations: Mask of Many FacesLevel 2
You can cast Disguise Self at will, without expending a spell slot.
- Eldritch Invocations: Beguiling InfluenceLevel 2
You gain proficiency in the Deception and Persuasion skills.
- Eldritch Invocations: Book of Ancient SecretsLevel 5
You can now inscribe magical rituals in your Book of Shadows. You can cast these spells as rituals.
- Pact Boon: Pact of the TomeLevel 3
Your patron gives you a grimoire called a Book of Shadows. You choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will.
- TraitHigh ElfDarkvision 60ft
- TraitHigh ElfKeen Senses
- TraitHigh ElfFey Ancestry
- TraitHigh ElfTrance
- Cantrip (High Elf choiceHigh ElfMage Hand)
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spells
13 spellsSpellcasting. Kelpie casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level: ,
2nd level: ,
3rd level: ,
4th level (2 slots): ,
Gear
8 itemsWeapons
- 2×DaggerSmall, concealable blade.
- Light CrossbowRanged weapon with 20 bolts.
Armor
- Leather ArmorChest and shoulder protection made of stiffened leather.
Tools
- CrowbarHeavy metal bar for prying open doors.
- Thieves' ToolsSmall files, lock picks, and tools for disabling traps.
Gear
- Book of ShadowsA dark, leather-bound tome gifted by your fey patron.
- Scholar's PackA pack containing a book of lore, ink, a pen, and paper.
- Common Clothes with HoodDark, nondescript garments suitable for staying unseen.
Appearance
Kelpie has skin the color of river mist and long, wavy hair that transitions from a dark kelp green to a shimmering teal at the ends. Her eyes are wide and silver, often reflecting more light than should be present in a room. She dresses in layers of dark leather and silk, accented with silver charms that look like tiny fish bones or leaves.
Mannerisms
She tends to tilt her head like a bird when listening to someone, and she constantly fiddles with a silver coin between her knuckles.
Personality
She is playfully evasive and prefers to answer questions with riddles or anecdotes. Despite her criminal background, she has a vibrant sense of wonder and a soft spot for those who have been forgotten by society. She finds true humor in the undoing of arrogant nobles.
Ideals
Freedom. The world is a much better place when everyone is free to live as they choose without being crushed by the weight of unjust laws.
Bonds
I stole a sacred reliquary from a corrupt priest to feed an entire orphanage, and now the church has put a price on my head that I intend to never let them collect.
Flaws
I cannot resist a challenge to my skill, especially if it involves infiltrating a place that everyone says is impenetrable.
Quirks
Background
Kelpie grew up in the damp alleyways of a port city, surviving on her wits and the occasional stolen loaf of bread. Her life changed when she attempted to rob a traveler whose skin shimmered like moonlight and whose eyes held the depth of a bottomless lake. The mark was an emissary of the Feywild who took an interest in the elf girl's audacity. Rather than turning her over to the guards, the being offered a pact. Kelpie would serve as a bridge between the mortal realm and the wild magic of the Archfey, acting as a disruptive force against the corrupt officials who ruled the city. Accepting the deal infused Kelpie with an ethereal grace and a shadow of fey power. She became a legend among the low-born, a phantom thief who whispered to the rats and vanished into mist when cornered. Her motives shifted from survival to a brand of chaotic justice, using her warlock powers to embarrass the greedy and provide for the poor. She finds beauty in the unpredictability of life and the untamed chaos of nature. Now, she travels far from her home, seeking new thrills and grander schemes to satisfy her patron's thirst for novelty. She views every locked door as a challenge and every law as a suggestion. While her methods are unorthodox, her heart remains loyal to the underdogs. She is as quick with a joke as she is with a blast of eldritch force, always keeping one foot in the shadows and one in the dreaming world of the fey.
“Her life changed when she attempted to rob a traveler whose skin shimmered like moonlight and whose eyes held the depth of a bottomless lake.”
- Background
- Criminal
Connections
Species
High Elf
Media
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