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Aleron Voss - AI-generated fantasy Character

Aleron Voss

Human · Wizard (School of Evocation) · Level 17 · Sage

Aleron Voss

Patient, scrupulous, and courteous, Aleron is more comfortable with difficult questions than easy assurances.
AC11
HP104/104
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 104 · 30 ft.
AlignmentLawful NeutralGenderMaleAge52
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
Draconic,
Elvish,
Dwarvish

Features

15 features

Always on

  • SpellcastingLevel 1

    You can cast prepared Wizard spells using Intelligence. You can use an Arcane Focus or a spellbook as allowed by the spell’s components. You can cast a Wizard spell as a Ritual if it has the Ritual tag and is in your spellbook, without preparing it.

  • Ritual AdeptLevel 1

    Your spellbook is the repository of your Wizard spells. You can add eligible Wizard spells to it by copying them from spell scrolls or other spellbooks, following the normal time and cost rules.

  • Arcane RecoveryLevel 1

    Once per day after a Short Rest, recover expended spell slots with a combined level no greater than half your Wizard level, rounded up. No recovered slot can be level 6 or higher.

  • ScholarLevel 2

    Choose two Wizard skills in which you lack proficiency. You gain proficiency in them. Aleron chooses Investigation and Insight.

  • EvokerLevel 3

    You choose the School of Evocation. Your school features shape the way you learn and cast spells.

  • Sculpt SpellsLevel 3

    When you cast an Evocation spell that affects other creatures you can see, you can choose a number of them equal to 1 plus the spell’s level. Chosen creatures automatically succeed on their saving throws against the spell and take no damage if they would normally take half damage on a successful save.

  • Potent CantripLevel 6

    When a creature succeeds on a saving throw against one of your cantrips, it still takes half the cantrip’s damage, if any, but suffers no additional effects.

  • Empowered EvocationLevel 10

    You can add your Intelligence modifier to one damage roll of any Wizard Evocation spell you cast.

  • OverchannelLevel 14

    When you cast a Wizard spell of level 1 through 5 that deals damage, you can deal maximum damage with that spell on the turn you cast it. After using this feature, you cannot use it again until you finish a Long Rest. Each time you use it again before finishing a Long Rest, you take 2d12 Necrotic damage per spell level immediately after casting the spell. This damage ignores resistance and immunity.

  • Spell MasteryLevel 18

    Choose a level 1 and a level 2 Wizard spell in your spellbook. You can cast each of those spells at its lowest level without expending a spell slot while you have them prepared. To cast either spell at a higher level, you must expend a spell slot as normal.

  • Epic BoonLevel 19

    Gain an Epic Boon feat or another feat for which you qualify. Aleron’s chosen boon is not specified, because the provided ability scores and parameters do not determine that choice.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice, Perception.
  • VersatileHumanYou gain an Origin feat of your choice. Aleron has Magic Initiate (Wizard) from his Human species trait.
  • ResearcherSage

    Researcher. When Aleron does not know information, he usually knows where and from whom he can obtain it. Finding a source may require travel, favors, or further investigation at the DM’s discretion.

Spells

22 spells

Spellcasting. Aleron Voss casts with Intelligence (spell save DC 18, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (1 slot): ,

6th level (1 slot):

7th level (1 slot):

8th level (1 slot):

9th level (1 slot): ,

Gear

10 items

Weapons

  • Quarterstaff
    A plain wooden arcane focus, polished by frequent handling.
  • Dagger
    A small knife suitable for cutting quills and preparing food.

Gear

  • Spellbook
    Contains Aleron’s recorded Wizard spells and scholarly marginalia.
  • Component pouch
    A pouch of material components for spells that require them.
  • Scholar’s robes
    A simple, well-maintained set of dark blue robes.
  • Scholar’s supplies
    A writing kit with ink, quills, and paper for research and spell notation.
  • Scholar’s pack
    A satchel for books and personal effects.
  • Research notes
    A collection of notes and copied fragments from Aleron’s years of research.
  • Sage’s equipment
    A bottle of ink, a quill, a small knife, a letter from a deceased colleague posing a question Aleron has not yet answered, and a set of common clothes.

Purse

  • 8×
    Gold pieces
    A small purse of starting funds.

Appearance

Aleron is a lean, silver-haired human with a careful, composed face and warm brown skin. He advances with an unusually measured gait, placing each foot as though testing a line on a map, and often stands very still while others talk. A battered leather bookmark hangs from his belt, its lower corner worn almost smooth from years of rubbing it between thumb and forefinger. His dark blue wizard’s robes are plain but impeccably mended, with small, precise stitch marks at the cuffs.

Mannerisms

He lets a question finish completely before answering, then briefly looks toward the nearest source of light as if arranging his thoughts against it. When uncertain, he rubs the smooth corner of his old bookmark and speaks in short, carefully qualified sentences.

Personality

Patient, scrupulous, and courteous, Aleron is more comfortable with difficult questions than easy assurances. He listens carefully and gives even opponents a fair hearing, but his precision can make him seem distant. He is quietly amused by small practical absurdities and has a soft spot for anyone trying to learn in earnest.

Ideals

Evidence before comfort. Laws and institutions matter because they preserve what people learn, but no institution deserves protection from the facts it was built to conceal.

Bonds

He is determined to restore the missing pages of the river archives and return them to the descendants of the families whose testimony was erased. He also feels responsible for the students who have learned to trust his judgment.

Flaws

Aleron can mistake an orderly explanation for a true one. He withholds conclusions until he has checked every source, even when delay puts others at risk, and he can be quietly dismissive of people who do not document their claims.

Quirks

He silently counts the exits whenever he enters a room.
He marks useful passages with slips of paper cut to identical widths.
He asks witnesses to describe what they heard before asking what they believe it meant.

Background

Aleron Voss was raised among the human families who kept the records and tide measures at a broad river crossing. As a boy he learned that a good account was not merely a list of facts, but a way to keep a community from repeating its worst mistakes. He went from copying flood marks to studying arcane formulae, and from there to a life spent comparing testimony, old spellwork, and the stubborn evidence of the physical world. His first teacher was a patient scholar whose homeland name for a stand of trees sounded faintly wrong beside the river; the name stayed with Aleron long after the teacher’s lessons ended. Aleron’s scholarship became urgent when he found that several old records described the same disaster differently, each version conveniently absolving a different powerful household. He has since traveled to recover missing sources and test the claims of anyone who insists that history is settled. His magic is that of an Evoker: exact, controlled, and built to put force where it belongs while sparing those who should not be harmed. He keeps a battered bookmark from the first volume he ever copied, rubbing its worn corner whenever he must choose between a clean answer and an inconvenient truth.

“As a boy he learned that a good account was not merely a list of facts, but a way to keep a community from repeating its worst mistakes.”
From their backstory
Background
Sage

Connections

Species

Human

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