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Nyx - AI-generated fantasy Character

Nyx

Kenku · Rogue (Thief) · Level 3 · Criminal

Nyx

Cold in temperament and in presence, Nyx observes more than they speak and prefers the certainty of an order to the uncertainty of a conversation.
AC15
HP22/22
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 22 · 30 ft.
AlignmentTrue NeutralGenderNon-binaryAgeApproximately 18 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Auran,
Thieves' Cant

Features

12 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on Nyx's turn.

    Nyx takes the Dash, Disengage, or Hide action as a bonus action.

  • Fast HandsLevel 3

    When Bonus action on Nyx's turn.

    Nyx uses a bonus action to make a Dexterity check with thieves' tools, take the Use an Object action, or perform a similar fast-handed task.

Always on

  • Sneak AttackLevel 1

    When Once per turn when hitting with a finesse or ranged weapon under the required conditions.

    Nyx makes one weapon attack with a finesse or ranged weapon, adding 2d6 damage once per turn when the Sneak Attack conditions are met.

  • Thieves' CantLevel 1

    Nyx knows the secret language of thieves and can recognize hidden messages, coded signals, and marks used by criminal networks.

  • Roguish Archetype, ThiefLevel 3

    Nyx gains the Thief archetype. They can use Fast Hands and Second-Story Work.

  • Second-Story WorkLevel 3

    Nyx gains a climbing speed equal to their walking speed, and climbing no longer costs extra movement. They can also make running jumps with a distance equal to their Dexterity score.

  • TraitKenkuKenku Training, proficiency in two of Acrobatics, Deception, Stealth, or Sleight of Hand. Nyx has Acrobatics and Sleight of Hand proficiency.
  • TraitKenkuMimicry, Nyx can accurately imitate sounds and voices they have heard. A successful Insight check contested by Nyx's Deception check can reveal the imitation.
  • TraitKenkuExpert Forgery, Nyx can duplicate the handwriting or craftwork of another creature if they have seen an example of the original.
  • TraitKenkuLanguages, Nyx can speak, read, and write Common and Auran.
  • TraitKenkuWalking speed of 30 feet.
  • Criminal ContactCriminal

    Nyx has a reliable criminal contact who can provide information about local criminal activity, suspicious individuals, possible jobs, and places where stolen goods or illicit services can be obtained.

Gear

10 items

Weapons

  • Rapier
    A light, agile finesse weapon with a sharp, narrow blade.
  • Shortbow
    A simple ranged weapon used for silent attacks. Includes a quiver containing 20 arrows.
  • 2×
    Dagger
    Small backup blades suitable for throwing or close combat.

Armor

  • Leather Armor
    Light protective armor made from supple leather.

Tools

  • Thieves' Tools
    Tools for opening locks and disarming traps.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's Pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Crowbar
    A sturdy iron bar useful for prying open doors, crates, and shutters.
  • Dark Common Clothes with Hood
    A set of inconspicuous dark clothing with a hood, suitable for criminal activity.

Purse

  • 15×
    Gold Pieces
    Money supplied as part of Nyx's criminal trade.

Appearance

Nyx is a slender, smoke-black kenku with glossy charcoal feathers that absorb the light around them. Their pale amber eyes are sharp and watchful, and a narrow silver ring hangs from one ear. Nyx dresses in fitted dark leather, a gray hooded cloak, and soft-soled boots designed for silent movement. Their feathers often carry a faint rim of frost, an unsettling effect that makes their presence feel colder than the surrounding air.

Mannerisms

Nyx rarely speaks without first studying the listener's face. When they do speak, they use copied voices with unnerving accuracy. They tilt their head sharply when suspicious, preen one feather before making a difficult decision, and stand near sources of heat while claiming not to feel cold.

Personality

Cold in temperament and in presence, Nyx observes more than they speak and prefers the certainty of an order to the uncertainty of a conversation. They are precise, controlled, and patient, with a dry sense of humor expressed through perfectly timed imitations. Nyx does not seek fame, but understands that becoming known may be necessary to uncover the identity of the one person they serve.

Ideals

What must be done can be done by me. Morality is often a luxury, but competence is a responsibility.

Bonds

Nyx serves an unknown patron who has protected, equipped, and employed them for years. They will risk almost anything to complete the patron's orders, even though they do not know the patron's name, face, or true nature.

Flaws

Nyx takes blind orders too easily and mistakes obedience for purpose. They are overconfident in their ability to escape any situation, intensely introverted, and reluctant to trust anyone who has not earned it through action. When confronted with evidence that their employer may be manipulating them, Nyx becomes defensive rather than reconsidering their loyalty.

Quirks

Repeats the last few words spoken by strangers in their exact voice.
Leaves a single black feather at completed jobs.
Names locks and traps as if they were people.
Keeps all orders, even completed ones, hidden inside their cloak.
Becomes visibly irritated when anyone calls them predictable.

Background

Few people can agree on what Nyx sounds like, because Nyx rarely speaks in their own voice. They communicate through perfectly copied fragments, the bark of a watch captain, the whisper of a grieving widow, the laugh of a tavern drunk. Their first memories are scattered impressions of locked rooms, soot-stained ledgers, and a gloved hand placing a silver coin on a table. The person who raised them taught them to read doors, footsteps, faces, and fear. They also taught Nyx that a clean escape was more valuable than a clean conscience. Eventually, Nyx became a burglar and courier for the criminal underworld, specializing in impossible entries and silent removals. Their work attracted the attention of a single unseen employer, a figure apparently wealthy and powerful enough to command assassinations, thefts, and espionage, yet no longer capable of carrying out those missions personally. Nyx receives orders through coded messages, dead drops, and voices copied from people they have never met. They obey without question. The employer's identity is unknown, and Nyx does not even know whether the mysterious patron is a person, a dying mind, a hidden organization, or something far stranger. Now Nyx has begun accepting work in public, becoming known by degrees, while following a private trail of orders that may eventually reveal who has been guiding every step.

“They communicate through perfectly copied fragments, the bark of a watch captain, the whisper of a grieving widow, the laugh of a tavern drunk.”
From their backstory
Background
Criminal

Connections

Species

Kenku

Media

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