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Saide - AI-generated fantasy Character

Saide

Dwarf · Rogue · Level 1 · Criminal

Saide

I am a creature of habit and precision.
AC14
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 11 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge62
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons (Finesse or Light properties)

Tools

Thieves' Tools

Languages

Common,
Dwarvish,
Undercommon,
Thieves' Cant

Features

8 features

Always on

  • ExpertiseLevel 1

    Gain double proficiency bonus for two skill/tool proficiencies (Stealth, Thieves' Tools).

  • Sneak AttackLevel 1

    Deal 1d6 extra damage once per turn to a target hit with a Finesse or Ranged weapon if you have Advantage or an ally is within 5 feet of the target.

  • Thieves' CantLevel 1

    Knowledge of the hidden code-language of criminals, including an extra language (Undercommon).

  • TraitDwarfDarkvision (120 ft)
  • TraitDwarfDwarven Resilience (Advantage on saves vs Poison, Resistance to Poison damage)
  • TraitDwarfDwarven Toughness (+1 HP per level)
  • Stonecunning (Bonus ActionDwarfTremorsense 60 ft on stone for 10 min, PB uses/Long Rest)
  • Alert (Origin Feat)Criminal

    Add Proficiency Bonus to Initiative rolls. You can swap your Initiative with a willing ally's at the start of combat.

Spells

Spellcasting. Saide casts with null ( to hit with spell attacks).

Gear

9 items

Weapons

  • Shortsword
    A finesse martial weapon (1d6 piercing).
  • 2×
    Dagger
    Finesse, light throwing weapon (1d4 piercing).
  • Shortbow
    Ranged weapon (1d6 piercing), 80/320 range.

Armor

  • Leather Armor
    Light armor made of tough hides.

Tools

  • Thieves' Tools
    A set of tools for picking locks and disarming traps.
  • Crowbar
    Grants advantage to Strength checks where leverage applies.

Gear

  • 20×
    Arrows
    Arrows for a shortbow.
  • Burglar's Pack
    Includes a backpack, 1000 ball bearings, string, bell, 5 candles, crowbar, hammer, 10 pitons, hooded lantern, 2 flasks of oil, 5 days rations, tinderbox, and waterskin.

Purse

  • 16×
    Gold Pieces
    Standard coinage.

Appearance

Saide is a sturdy dwarf with a no-nonsense aesthetic. She wears form-fitting dark leather armor that is cleverly designed to avoid jingling or catching on stone. Her charcoal-grey hair is kept in a severe, tight bun. She carries an array of slim tools in leather loops across her belt and thighs, and her boots are capped with soft rubber to dampen her footfalls.

Mannerisms

She has a habit of silently drumming her fingers on stone surfaces, as if listening for the hollow echo of a hidden compartment.

Personality

I am a creature of habit and precision. I find the chaos of others frustrating, but I enjoy the intellectual challenge of a lock that claims to be pick-proof. I speak only when necessary and always in a calm, measured tone.

Ideals

Efficiency. Every action should serve a purpose. Waste leads to failure and death.

Bonds

I still possess the silver tension wrench my mentor gave me. I will return to my mountain home once I have enough influence to clear my name.

Flaws

I struggle to improvise when a plan goes sideways, and I tend to judge others harshly for their lack of foresight.

Quirks

I constantly test the hinges of every door I pass.
I sleep with a single dagger hidden inside my pillowcase.
I count my steps to maintain a consistent pace.

Background

Saide was raised in the deep holds where her clan carved the very foundations of the earth. While her brothers were gifted with the hammer, Saide found herself fascinated by the complex mechanisms of the great vault doors and the shifting stone traps designed to keep invaders out. She eventually turned this talent toward the underground networks of the mountain cities, acting as a professional infiltrator for those who needed secrets retrieved without the mess of violence. She operated under a strict professional code, viewing herself more as a specialist than a common thief. Her work was tolerated because she never stole from her own people and often provided the senate with intelligence on external threats. However, when she uncovered evidence of a deep-seated corruption in the trade guilds, she was framed for a crime she didn't commit. Now on the surface, Saide applies her dwarven patience and steady hands to the adventuring life, seeking to maintain her personal sense of order in a world that feels dangerously unrefined.

“She operated under a strict professional code, viewing herself more as a specialist than a common thief.”
From their backstory
Background
Criminal

Connections

Species

Dwarf

Media

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