Veyra Stormfang
Veyra Stormfang
Sheet
AC 12 · HP 14 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- RageLevel 1
When Bonus action
Enter a battle fury for up to 1 minute, gaining resistance to bludgeoning, piercing, and slashing damage, advantage on Strength checks and saves, and +2 damage with Strength-based melee attacks.
- Halberd Strike
When Action
Make a melee weapon attack with the halberd, dealing 1d10 + 3 slashing damage. The halberd has reach and the heavy, two-handed properties.
- Handaxe Throw
When Action
Make a thrown weapon attack with a handaxe, dealing 1d6 + 3 slashing damage, with a normal range of 20 feet and long range of 60 feet.
- Unarmored DefenseLevel 1
While you are not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot distinguish color in darkness, only shades of gray.
- Hellish ResistanceTieflingYou have resistance to fire damage.
- Infernal LegacyTieflingYou know the Thaumaturgy cantrip. At 3rd level, you can cast Hellish Rebuke once per long rest as a 2nd-level spell. At 5th level, you can cast Darkness once per long rest. Charisma is your spellcasting ability for these spells.
- ThaumaturgyTieflingYou can create minor supernatural effects, such as an amplified voice, harmless flames, tremors, or changes in appearance.
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. You can find food and fresh water for yourself and up to five other people each day, provided the land offers suitable resources.
Spells
1 spellSpellcasting. Veyra Stormfang casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will):
Gear
10 itemsWeapons
- HalberdA martial melee weapon with a long reach and a heavy, crescent-shaped blade.
- 2×HandaxeLight thrown weapons used as backups or for hunting.
- 4×JavelinSimple spears useful for hunting, throwing, or marking a trail.
Gear
- Explorer's PackA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- StaffA sturdy walking stick and wilderness tool.
- Hunting TrapA metal trap used to catch small or medium beasts.
- TrophyA preserved fang from a dangerous mountain predator, worn as a trophy.
- Traveler's ClothesRugged clothing suited for travel through harsh terrain.
- PouchA leather pouch containing starting currency.
Purse
- 10×Gold PiecesStarting currency from the Outlander background.
Appearance
A powerfully built tiefling woman with dark bluish skin, swept-back black hair, curved ivory horns, and amber eyes that flash red when her temper rises. Her tail is long and scarred near the tip. She wears practical hide armor beneath a weathered travel cloak and carries a broad halberd with a dark steel blade. Her expression is usually impatient, as though she is waiting for the world to give her a worthy challenge.
Mannerisms
Veyra taps the butt of her halberd against the ground when waiting, rolls her shoulders before a fight, and bares her teeth in what she insists is a smile whenever someone presents a difficult task.
Personality
Impatient, direct, and fiercely competitive, Veyra treats almost every obstacle as a personal challenge. She respects courage more than manners and is quick to defend anyone who proves they can stand their ground. Though she often appears harsh, she has a practical kindness for travelers, hunters, and outsiders who are struggling to survive.
Ideals
Freedom. No lord, law, tradition, or prophecy has the right to decide what I become. I will walk where I please and meet every challenge on my own terms.
Bonds
I carry the repaired halberd of the mercenary who once saved my settlement, and I will find the truth behind his death. The mountain trails and the people who live along them are my responsibility, even when I pretend otherwise.
Flaws
I lose patience quickly, especially with people who hesitate, lecture, or underestimate me. Once angered, I would rather prove a point through action than admit I may be wrong.
Quirks
Background
Veyra was born beneath a storm-black sky in a remote mountain settlement where her tiefling heritage made her an object of suspicion and fascination in equal measure. Her dark blue skin and infernal features marked her as different, but the wilderness cared nothing for village gossip. She learned to hunt, climb, track, and endure from the settlement's scouts, eventually becoming the one person trusted to cross the high passes during winter. The first weapon she claimed as her own was a battered halberd taken from the remains of a dead mercenary. She repaired it, balanced it, and came to regard it as both a tool and a promise that she would never again be helpless.
“Her dark blue skin and infernal features marked her as different, but the wilderness cared nothing for village gossip.”
- Background
- Outlander
Connections
Species
Tiefling
Media
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