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Aldric Tunberg "Sudova hlava" - AI-generated fantasy Character

Aldric Tunberg "Sudova hlava"

Human · Fighter · Level 1 · Folk Hero

Aldric Tunberg "Sudova hlava"

Aldric is blunt, warm-hearted, and fiercely protective of anyone being pushed around.
AC18
HP13/13
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 13 · 30 ft.
AlignmentChaotic GoodGenderMaleAge36 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One set of artisan's tools,
Vehicles, land

Languages

Common

Features

12 features

Action

  • Attack

    When On Aldric's turn

    Make one melee or ranged weapon attack, or use an improvised weapon or unarmed strike.

Bonus action

  • Second WindLevel 1

    When As a bonus action, once per short or long rest

    Regain 1d10 + 1 hit points.

  • Tavern Grapple

    When After hitting with an unarmed strike or improvised weapon on Aldric's turn

    Attempt to grapple a creature after hitting it with an unarmed strike or improvised weapon.

  • Tavern BrawlerLevel 1

    Aldric is proficient with improvised weapons. His unarmed strikes deal 1d4 bludgeoning damage, and when he hits a creature with an unarmed strike or improvised weapon on his turn, he can use a bonus action to attempt to grapple that creature.

Reaction

  • Shield Protection

    When When a creature within 5 feet of Aldric is attacked

    Impose disadvantage on an attack against a nearby ally while wielding a shield.

Always on

  • Fighting Style, ProtectionLevel 1

    Aldric chooses the Protection fighting style. When a creature he can see attacks a target other than him within 5 feet, he can use his reaction to impose disadvantage on the attack roll while wielding a shield.

  • Variant Human ability score increaseHuman+1 Strength and +1 Constitution, already included in the ability scores.
  • Variant Human bonus featHumanTavern Brawler.
  • Variant Human extra skill proficiencyHumanAthletics, already included among Aldric's proficiencies.
  • TraitHumanCommon language proficiency.
  • TraitHumanHumans reach adulthood in their late teens and typically live less than a century.
  • Rustic HospitalityFolk Hero

    Aldric's common-born reputation makes him welcome among ordinary people. Farmers, laborers, innkeepers, and villagers will usually shelter him, provide basic aid, or hide him from the authorities, unless doing so would put them in immediate danger.

Spells

Spellcasting. Aldric Tunberg "Sudova hlava" casts with None (spell save DC 9, to hit with spell attacks).

Gear

13 items

Weapons

  • Longsword
    A martial melee weapon selected as a battle-worn longsword, though Aldric prefers his fists and improvised weapons.
  • 2×
    Handaxe
    A pair of handaxes suitable for throwing or close combat.
  • Light crossbow
    A light crossbow with ammunition for ranged attacks.

Armor

  • Chain mail
    Heavy metal armor that provides an Armor Class of 16.
  • Shield
    A wooden and iron shield. While equipped, it grants a +2 bonus to Armor Class.

Tools

  • Artisan's tools
    A set of artisan's tools associated with Aldric's former village trade.
  • Shovel
    A practical shovel used for farm work, digging, and occasionally as an improvised weapon.

Gear

  • 20×
    Crossbow bolt
    Bolts for the light crossbow.
  • Dungeoneer's pack
    A pack containing essential adventuring supplies, including a bedroll, mess kit, tinderbox, torches, rations, rope, and waterskin.
  • Iron pot
    A dented iron cooking pot that has survived countless tavern fights.
  • Common clothes
    Simple, patched clothing suitable for a laborer from a rural village.
  • Winner's belt
    A leather belt bearing the faded mark of Aldric's amateur fighting championship.

Purse

  • 10×
    Gold pieces
    Money saved from work, prize winnings, and questionable tavern wagers.

Appearance

A broad-shouldered human man with a battered nose, broken knuckles, a crooked grin, and a thick brown beard streaked with gray. Aldric wears patched chain mail over a stained linen shirt, carries a dented shield, and keeps his amateur fighting champion's leather winner belt wrapped around his waist. His eyes are tired but sharp, and he smells faintly of ale, leather, and woodsmoke.

Mannerisms

Aldric rolls his shoulders and cracks his knuckles before any confrontation, even when no fight is expected. He taps the side of an empty bottle before using it as a weapon, as though thanking it for its service. When sober, he speaks too quickly and avoids eye contact. After a drink, he becomes calm, direct, and strangely formal.

Personality

Aldric is blunt, warm-hearted, and fiercely protective of anyone being pushed around. He treats tavern staff, stable hands, farmers, and guards with equal respect, but has no patience for bullies or nobles who have never gone hungry. He is surprisingly observant during a fight, using tables, mugs, bottles, stools, sacks, and loose boards with practiced creativity. He claims that drinking makes him look and fight exactly as he does when sober, although everyone who knows him can tell that sobriety makes him slower, weaker, and much more miserable.

Ideals

Freedom. No lord, lawman, guildmaster, or priest has the right to decide who deserves dignity. Aldric will always side with ordinary people against those who use power to crush them.

Bonds

Aldric will defend his home village and the common people who raised him, even when they cannot repay him. He keeps his winner's belt as proof that a poor village fighter can stand against anyone, and he intends to return home one day with enough coin to rebuild the village tavern that burned down during a raid.

Flaws

Aldric is dependent on alcohol and insists he cannot work properly without being drunk. A moderate amount makes him appear steady and lets him fight with his usual skill, but too much makes him sloppy, loud, and dangerously overconfident. When completely sober, he becomes anxious, irritable, and convinced that everyone can see how much weaker he feels.

Quirks

Names particularly memorable bottles before smashing them.
Keeps count of fights by tying knots in a length of red cord.
Calls his shield Old Reliable and apologizes to it after every hard hit.
Sleeps with one hand wrapped around an empty bottle.
Refuses to admit that his winner's belt is several sizes too small.

Background

Aldric Tunberg was born in a small farming village where his family repaired wagons, barrels, and whatever else the neighbors could not afford to replace. He learned early that a strong back and a stubborn heart could solve most problems, though neither was as reliable as a good drink. Aldric discovered his talent for fighting during a tavern brawl that began over a stolen harvest and ended with him defeating three local bullies using only his fists, a barstool, and the empty bottle he had just finished. The villagers later entered him in an amateur fighting competition, where his reckless style and iron endurance carried him to victory. He still wears the winner's belt, though it is faded, cracked, and repaired with bootlaces.

“He learned early that a strong back and a stubborn heart could solve most problems, though neither was as reliable as a good drink.”
From their backstory
Background
Folk Hero

Connections

Species

Human

Media

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