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Inquisitor Paroka - AI-generated fantasy Character

Inquisitor Paroka

Tabaxi · Rogue (Inquisitive) · Level 20 · Sage

Inquisitor Paroka

Paroka is controlled, exacting, and unnervingly calm, a woman who treats conversation like an evidence review and compassion like a potentially useful but unreliable instrument.
AC14
HP143/143
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 143 · 30 ft.
AlignmentLawful NeutralGenderFemaleAgeAdult
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Tabaxi,
two from Sage background

Features

22 features

Action

  • Eye for DetailLevel 3

    You learn to read motive and behavior, gaining advantage on Insight checks to determine whether a creature is lying and on Investigation checks to see through illusions, disguises, or other deceptive magic. You can use an action to make a Wisdom check contested by a creature's Charisma (Deception) check to learn whether it is stressed, evasive, or truthful.

Bonus action

  • Cunning ActionLevel 2

    When Bonus action

    As a bonus action, she can Dash, Disengage, or Hide.

Reaction

  • Insightful FightingLevel 3

    When a creature you can see within 30 feet makes a Charisma check, you can use your reaction to add your Wisdom modifier to your Perception or Insight check against that creature.

Always on

  • Uncanny DodgeLevel 5

    When Reaction when hit

    When a visible attacker hits her, she can use her reaction to halve the damage.

  • EvasionLevel 7

    When Dexterity save

    On a Dexterity save against an effect that allows half damage on a success, she takes no damage on a success and half on a failure.

  • Sneak AttackLevel 1

    When Once per turn on qualifying hit

    Once per turn, she deals extra Sneak Attack damage when the conditions are met.

  • Stroke of LuckLevel 20

    When After rolling but before resolution

    She can turn one d20 roll into a 20 after seeing the roll, before the outcome is resolved.

  • Rogue FeaturesLevel 2

    You can use the following abilities: Cunning Action, Uncanny Dodge, Evasion, Reliable Talent, Blindsense, Slippery Mind, Elusive, and Stroke of Luck as you advance in rogue training.

  • ExpertiseLevel 1

    You gain expertise in two of your skill proficiencies, or one skill and thieves' tools, doubling your proficiency bonus for checks with them.

  • Thieves' CantLevel 1

    You gain proficiency with thieves' tools and can use them to disable traps and open locks.

  • Steady EyeLevel 3

    When you use Sneak Attack against a creature on your turn, you can force it to make a Wisdom save or have disadvantage on the attack roll until the start of your next turn.

  • Unwavering Mark of the InquisitiveLevel 3

    When you strike a creature with a weapon attack, you can move up to half your speed as part of the attack, without provoking opportunity attacks from your target for that movement.

  • ExpertiseLevel 6

    Choose a skill you are proficient in. Your proficiency bonus is doubled for any ability check you make with that skill.

  • Reliable TalentLevel 11

    Your refined instincts prevent you from being easily surprised and let you apply your training under pressure with exceptional consistency.

  • BlindsenseLevel 14

    Your senses sharpen beyond mortal limits, letting you detect hidden or invisible creatures within 10 feet, provided you can hear them and are not blinded or deafened.

  • Slippery MindLevel 15

    You have proficiency in Wisdom saving throws, and if you already had it, you instead gain proficiency in another saving throw of your choice.

  • ElusiveLevel 18

    No attack roll has advantage against you while you are not incapacitated, and if you have no speed, the only attacks that can gain advantage against you are those made from hidden attackers or similar special circumstances.

  • TraitTabaxiDarkvision
  • TraitTabaxiFeline Agility
  • TraitTabaxiCat's Claws
  • TraitTabaxiCat's Talent
  • ResearcherSage

    If you do not know a piece of lore, you usually know where and from whom you can obtain it. Your years of study and bureaucratic service make it easier to locate records, archives, experts, and hidden references.

Gear

14 items

Weapons

  • Rapier
    A precision sidearm for close work, carried in a polished sheath at her hip.
  • Shortbow
    A compact ranged weapon kept clean and carefully strung.
  • 2×
    Daggers
    A pair of balanced blades used for backup and silent work.
  • Ceremonial blade
    A simple award of office and authority, carried more for symbolism than comfort.

Tools

  • Thieves' tools
    Tools for bypassing locks, wards, and sealed containers.
  • Disguise kit
    A carefully chosen disguise kit for covert operations and false identities.
  • Data-clipboard
    A matte black handheld record-keeper used to store notes, warrants, and case data.

Gear

  • 20×
    Arrows
    Ammo for the shortbow, neatly stored in a leather quiver.
  • Burglar's pack
    A set of practical travel gear suitable for field investigations.
  • Ink bottle
    A bottle of ink supplied by her scholarly background.
  • Quill
    A fine writing implement kept clipped inside her coat.
  • Letter from a dead colleague
    A folded note from a dead colleague, the last lead she has not been able to close.
  • Traveler's clothes
    Dark, tailored garments suited to field work and official appearances.
  • Pouch
    A small pouch of mixed currency and requisition seals.

Appearance

Inquisitor Paroka is a Tabaxi woman of lean, lethal elegance, her presence radiating cold, clinical authority. She stands 5'10" with a coiled, athletic frame built for sudden violence and precise restraint. Her fur is a dense, short-cropped coat of smoky charcoal, patterned with vivid jagged leopard spots in deep obsidian that seem to swallow light in shadowed rooms. Her face is a sharp triangular mask of dark fur, framed by tall pointed ears tipped in black, with large vertically slitted eyes the color of tarnished gold. Her muzzle is short, her nose leathery black, and her mouth usually held in a severe line. Her hands are humanoid but end in retractable claws, kept meticulously sharp and clean. She dresses in a sharply tailored navy uniform with a cropped fitted jacket, rolled sleeves, a crisp white high-collared shirt, tailored dark trousers, and polished black mid-calf boots. A black leather belt carries a ceremonial blade, a matte black data-clipboard hangs at her hip, and a silver eye-in-spiral Directorate insignia is embroidered over her heart.

Mannerisms

She speaks in clipped, economical sentences and pauses only to let silence pressure the room. Her ears twitch toward the smallest sound, her tail remains still when she is angry, and she maintains eye contact long enough to make most people look away first. When thinking, she taps one claw once against the edge of her clipboard, as if confirming an internal file.

Personality

Paroka is controlled, exacting, and unnervingly calm, a woman who treats conversation like an evidence review and compassion like a potentially useful but unreliable instrument. She values competence over charisma, truth over comfort, and results over excuses. She is not cruel for pleasure, but she can be merciless when she believes the rules have been violated or the mission endangered. Her approval is rare and therefore valuable, and her silence is often more frightening than anger.

Ideals

Order. Knowledge must be contained, indexed, and used responsibly, because ignorance is simply another form of catastrophe. She believes law is only meaningful when it can survive contact with fear and corruption.

Bonds

The Directorate's sealed black files are her life's work, and she will not allow them to be stolen, altered, or opened by the wrong hands. She keeps one encrypted file locked away for a colleague who vanished after warning her of a containment breach that was never officially recorded.

Flaws

She confuses severity with virtue and can become cruelly dismissive of people she deems inefficient, sentimental, or compromised. Her need to classify every problem can blind her to mercy, and when evidence fails to align with her conclusions she is tempted to treat truth as a matter of procedure rather than reality.

Quirks

She never sits with her back to a door.
She files even personal memories into mental categories.
She sharpens her claws before difficult interviews.
She flicks one ear whenever someone lies poorly.
She keeps her clipboard aligned with whatever edge is nearest.

Background

Paroka was born with the predatory patience of her people and raised in the service of records, warrants, and sealed doors. As a tabaxi child she was expected to be restless, curious, and playful, but she found greater satisfaction in filing systems, coded ledgers, and the neat terror of a perfectly executed interview. Her gift was not charm, but focus. She could sit motionless for hours, watching the way liars swallowed, the way clerks avoided eye contact, the way a forbidden book was handled by hands that feared discovery. That talent brought her into the Arcane Containment Directorate, where she advanced with a speed that unnerved her peers and pleased her superiors. In the Directorate, Paroka became an inquisitor, a living seal stamped on dangerous knowledge. She built her reputation on recoveries, interrogations, and quiet arrests carried out with no wasted motion and no visible emotion. Her office was stripped to essentials, her reports immaculate, her judgments final. Yet the more anomalies she catalogued, the more she understood that order was not the same as truth. Every archive lied by omission, every ministry protected a secret, and every containment protocol was written by someone afraid of what they could not control. Now she walks the line between investigator and executioner, determined to preserve civilization from occult disaster, even if the price is her own humanity.

“That talent brought her into the Arcane Containment Directorate, where she advanced with a speed that unnerved her peers and pleased her superiors.”
From their backstory
Background
Sage

Connections

Species

Tabaxi

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