Inquisitor Paroka
Inquisitor Paroka
Sheet
AC 14 · HP 143 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
22 featuresAction
- Eye for DetailLevel 3
You learn to read motive and behavior, gaining advantage on Insight checks to determine whether a creature is lying and on Investigation checks to see through illusions, disguises, or other deceptive magic. You can use an action to make a Wisdom check contested by a creature's Charisma (Deception) check to learn whether it is stressed, evasive, or truthful.
Bonus action
- Cunning ActionLevel 2
When Bonus action
As a bonus action, she can Dash, Disengage, or Hide.
Reaction
- Insightful FightingLevel 3
When a creature you can see within 30 feet makes a Charisma check, you can use your reaction to add your Wisdom modifier to your Perception or Insight check against that creature.
Always on
- Uncanny DodgeLevel 5
When Reaction when hit
When a visible attacker hits her, she can use her reaction to halve the damage.
- EvasionLevel 7
When Dexterity save
On a Dexterity save against an effect that allows half damage on a success, she takes no damage on a success and half on a failure.
- Sneak AttackLevel 1
When Once per turn on qualifying hit
Once per turn, she deals extra Sneak Attack damage when the conditions are met.
- Stroke of LuckLevel 20
When After rolling but before resolution
She can turn one d20 roll into a 20 after seeing the roll, before the outcome is resolved.
- Rogue FeaturesLevel 2
You can use the following abilities: Cunning Action, Uncanny Dodge, Evasion, Reliable Talent, Blindsense, Slippery Mind, Elusive, and Stroke of Luck as you advance in rogue training.
- ExpertiseLevel 1
You gain expertise in two of your skill proficiencies, or one skill and thieves' tools, doubling your proficiency bonus for checks with them.
- Thieves' CantLevel 1
You gain proficiency with thieves' tools and can use them to disable traps and open locks.
- Steady EyeLevel 3
When you use Sneak Attack against a creature on your turn, you can force it to make a Wisdom save or have disadvantage on the attack roll until the start of your next turn.
- Unwavering Mark of the InquisitiveLevel 3
When you strike a creature with a weapon attack, you can move up to half your speed as part of the attack, without provoking opportunity attacks from your target for that movement.
- ExpertiseLevel 6
Choose a skill you are proficient in. Your proficiency bonus is doubled for any ability check you make with that skill.
- Reliable TalentLevel 11
Your refined instincts prevent you from being easily surprised and let you apply your training under pressure with exceptional consistency.
- BlindsenseLevel 14
Your senses sharpen beyond mortal limits, letting you detect hidden or invisible creatures within 10 feet, provided you can hear them and are not blinded or deafened.
- Slippery MindLevel 15
You have proficiency in Wisdom saving throws, and if you already had it, you instead gain proficiency in another saving throw of your choice.
- ElusiveLevel 18
No attack roll has advantage against you while you are not incapacitated, and if you have no speed, the only attacks that can gain advantage against you are those made from hidden attackers or similar special circumstances.
- TraitTabaxiDarkvision
- TraitTabaxiFeline Agility
- TraitTabaxiCat's Claws
- TraitTabaxiCat's Talent
- ResearcherSage
If you do not know a piece of lore, you usually know where and from whom you can obtain it. Your years of study and bureaucratic service make it easier to locate records, archives, experts, and hidden references.
Gear
14 itemsWeapons
- RapierA precision sidearm for close work, carried in a polished sheath at her hip.
- ShortbowA compact ranged weapon kept clean and carefully strung.
- 2×DaggersA pair of balanced blades used for backup and silent work.
- Ceremonial bladeA simple award of office and authority, carried more for symbolism than comfort.
Tools
- Thieves' toolsTools for bypassing locks, wards, and sealed containers.
- Disguise kitA carefully chosen disguise kit for covert operations and false identities.
- Data-clipboardA matte black handheld record-keeper used to store notes, warrants, and case data.
Gear
- 20×ArrowsAmmo for the shortbow, neatly stored in a leather quiver.
- Burglar's packA set of practical travel gear suitable for field investigations.
- Ink bottleA bottle of ink supplied by her scholarly background.
- QuillA fine writing implement kept clipped inside her coat.
- Letter from a dead colleagueA folded note from a dead colleague, the last lead she has not been able to close.
- Traveler's clothesDark, tailored garments suited to field work and official appearances.
- PouchA small pouch of mixed currency and requisition seals.
Appearance
Inquisitor Paroka is a Tabaxi woman of lean, lethal elegance, her presence radiating cold, clinical authority. She stands 5'10" with a coiled, athletic frame built for sudden violence and precise restraint. Her fur is a dense, short-cropped coat of smoky charcoal, patterned with vivid jagged leopard spots in deep obsidian that seem to swallow light in shadowed rooms. Her face is a sharp triangular mask of dark fur, framed by tall pointed ears tipped in black, with large vertically slitted eyes the color of tarnished gold. Her muzzle is short, her nose leathery black, and her mouth usually held in a severe line. Her hands are humanoid but end in retractable claws, kept meticulously sharp and clean. She dresses in a sharply tailored navy uniform with a cropped fitted jacket, rolled sleeves, a crisp white high-collared shirt, tailored dark trousers, and polished black mid-calf boots. A black leather belt carries a ceremonial blade, a matte black data-clipboard hangs at her hip, and a silver eye-in-spiral Directorate insignia is embroidered over her heart.
Mannerisms
She speaks in clipped, economical sentences and pauses only to let silence pressure the room. Her ears twitch toward the smallest sound, her tail remains still when she is angry, and she maintains eye contact long enough to make most people look away first. When thinking, she taps one claw once against the edge of her clipboard, as if confirming an internal file.
Personality
Paroka is controlled, exacting, and unnervingly calm, a woman who treats conversation like an evidence review and compassion like a potentially useful but unreliable instrument. She values competence over charisma, truth over comfort, and results over excuses. She is not cruel for pleasure, but she can be merciless when she believes the rules have been violated or the mission endangered. Her approval is rare and therefore valuable, and her silence is often more frightening than anger.
Ideals
Order. Knowledge must be contained, indexed, and used responsibly, because ignorance is simply another form of catastrophe. She believes law is only meaningful when it can survive contact with fear and corruption.
Bonds
The Directorate's sealed black files are her life's work, and she will not allow them to be stolen, altered, or opened by the wrong hands. She keeps one encrypted file locked away for a colleague who vanished after warning her of a containment breach that was never officially recorded.
Flaws
She confuses severity with virtue and can become cruelly dismissive of people she deems inefficient, sentimental, or compromised. Her need to classify every problem can blind her to mercy, and when evidence fails to align with her conclusions she is tempted to treat truth as a matter of procedure rather than reality.
Quirks
Background
Paroka was born with the predatory patience of her people and raised in the service of records, warrants, and sealed doors. As a tabaxi child she was expected to be restless, curious, and playful, but she found greater satisfaction in filing systems, coded ledgers, and the neat terror of a perfectly executed interview. Her gift was not charm, but focus. She could sit motionless for hours, watching the way liars swallowed, the way clerks avoided eye contact, the way a forbidden book was handled by hands that feared discovery. That talent brought her into the Arcane Containment Directorate, where she advanced with a speed that unnerved her peers and pleased her superiors. In the Directorate, Paroka became an inquisitor, a living seal stamped on dangerous knowledge. She built her reputation on recoveries, interrogations, and quiet arrests carried out with no wasted motion and no visible emotion. Her office was stripped to essentials, her reports immaculate, her judgments final. Yet the more anomalies she catalogued, the more she understood that order was not the same as truth. Every archive lied by omission, every ministry protected a secret, and every containment protocol was written by someone afraid of what they could not control. Now she walks the line between investigator and executioner, determined to preserve civilization from occult disaster, even if the price is her own humanity.
“That talent brought her into the Arcane Containment Directorate, where she advanced with a speed that unnerved her peers and pleased her superiors.”
- Background
- Sage
Connections
Species
Tabaxi
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