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Sakhia Sheshadze - AI-generated fantasy Character

Sakhia Sheshadze

Human · Rogue 7 / Pugilist 13 (Squared Circle) · Level 20 · Entertainer

Sakhia Sheshadze

Sakhia is warm, theatrical, observant, and physically fearless.
AC16
HP196/196
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 196 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandSTR
  • StealthDEX
  • SurvivalDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Improvised weapons,
Unarmed Strikes as Pugilist weapons

Tools

Disguise kit,
Thieves' tools,
Hand drum

Languages

Common

Features

45 features

Bonus action

  • Bonus Unarmed Strike

    When After taking the Attack action or whenever a Bonus Action is available

    Make an Unarmed Strike as a Bonus Action while meeting the Fisticuffs restrictions.

  • One-Two Punch

    When When a second burst of close-range attacks is needed

    Spend 1 Moxie to make two Unarmed Strikes as a Bonus Action.

  • Stick and Move

    When When closing distance or escaping a threatened position

    Spend 1 Moxie to make an Unarmed Strike and Dash or Disengage.

  • Brace Up

    When When expecting incoming damage

    Spend 1 Moxie to gain 1d8 plus 13 plus 4 temporary hit points for 10 minutes.

  • Read the Opponent

    When When a target is difficult to catch off guard

    Use Insightful Fighting to study a creature and qualify for Sneak Attack against it for 1 minute.

  • Cunning ActionLevel 2

    When When mobility or concealment is needed

    Take Dash, Disengage, or Hide.

  • Dig DeepLevel 4

    When Before a difficult fight

    Use Dig Deep for resistance to bludgeoning, piercing, and slashing damage and to ignore Exhaustion below level 6.

  • Dig DeeperLevel 13

    When When a decisive fight begins

    Use Dig Deeper for 1 minute to gain Dig Deep benefits and use School of Hard Knocks twice per turn.

  • Evasion and Insightful FightingLevel 7

    Sakhia gains proficiency in Wisdom saving throws and the Insightful Fighting feature. As a Bonus Action, she can make an Insight check contested by a creature's Deception check. On a success, she can use Sneak Attack against that creature for 1 minute without advantage or an adjacent ally, provided she does not have disadvantage.

  • FisticuffsLevel 1

    Sakhia's Fisticuffs Die is 1d8. She can make an Unarmed Strike as a Bonus Action, use the d8 for Unarmed Strike or Pugilist weapon damage, and apply Sap mastery to improvised weapons. These benefits require light or no armor, no shield, and only Pugilist weapons.

Reaction

  • Uncanny Dodge

    When When hit by an attack

    When an attacker she can see hits her, use a Reaction to halve the attack's damage.

  • Swagger Streak

    When After failing a qualifying ability check

    When she fails a Strength, Dexterity, Constitution, or Charisma check, spend 1 Moxie and add 1d8.

  • Bloodied But Unbowed

    When When taking damage

    When damaged, use a Reaction to regain all expended Moxie. If Bloodied, also gain 52 temporary hit points.

  • Extra Attack and Uncanny DodgeLevel 5

    Sakhia can make two attacks instead of one when taking the Attack action. She can also use Uncanny Dodge when an attacker she can see hits her with an attack, halving the attack's damage as a Reaction.

  • Meat ShieldLevel 6

    While Grappling a creature, Sakhia has Half Cover against attacks from creatures she is not Grappling. When such a creature misses her, she can spend 1 Moxie as a Reaction to redirect the same attack against a creature she Grappled.

Always on

  • Sneak Attack

    When When attacking with advantage or when an enemy of the target is adjacent

    Use Sneak Attack once per turn for 4d6 extra damage on a qualifying hit.

  • Heavy Hitter

    When When an Unarmed Strike hits

    Use an Unarmed Strike to deal damage and Grapple or Shove, or use both Grapple and Shove with Groundwork.

  • School of Hard KnocksLevel 9

    When When an Unarmed Strike or Pugilist weapon attack hits

    Once per turn, add 1d12 damage, or forgo it to Endanger the target or Provoke attacks against it.

  • Stroke of LuckLevel 20

    When After missing an attack or failing an ability check

    Turn a failed attack or ability check into a success once per Short or Long Rest.

  • Rogue Proficiencies and Sneak AttackLevel 1

    Proficient with four skills of choice, thieves' tools, and light armor. Sneak Attack deals 4d6 extra damage once per turn when Sakhia hits with a qualifying attack and has advantage, or when an enemy of the target is within 5 feet of it and Sakhia lacks disadvantage.

  • Roguish Archetype, Groundwork, and Muscle MassLevel 3

    Sakhia gains proficiency with the disguise kit and one musical instrument, and can mimic handwriting and speech after studying them. She also gains Groundwork, Muscle Mass, and the Squared Circle subclass features.

  • Ability Score ImprovementLevel 4

    Sakhia gains an Ability Score Improvement. Her human ability bonuses and this improvement have already been included in her statistics.

  • Expertise and Meat ShieldLevel 6

    Sakhia gains Expertise in two additional proficient skills or tools, chosen here as Investigation and Stealth. She also gains Meat Shield.

  • Ability Score ImprovementLevel 8

    Sakhia gains an Ability Score Improvement or feat.

  • Herculean and Shake It OffLevel 10

    Sakhia's Strength score is doubled for carrying capacity, her Unarmed Strikes automatically critically hit objects, and her jump distance is doubled. She also gains Shake It Off, allowing her to remove one Exhaustion level or end one listed condition once per Long Rest.

  • Reliable TalentLevel 11

    Sakhia gains the Reliable Talent feature. Whenever she makes an ability check that lets her add proficiency, a d20 roll of 9 or lower counts as a 10.

  • Ability Score ImprovementLevel 12

    Sakhia gains an Ability Score Improvement or feat.

  • Blindsense and UnbreakableLevel 14

    Sakhia gains Blindsense within 10 feet while able to hear, and Unbreakable, granting Advantage on Strength, Dexterity, and Constitution saving throws and allowing a Moxie-fueled reroll after failing any saving throw.

  • Slippery Mind and PugnaciousLevel 15

    Sakhia gains Slippery Mind, granting proficiency in Wisdom saving throws, and Pugnacious, which can restore certain Pugilist features when she rolls Initiative.

  • Ability Score ImprovementLevel 16

    Sakhia gains an Ability Score Improvement or feat.

  • ElusiveLevel 18

    Sakhia gains Elusive. No attack roll has Advantage against her while she is not incapacitated.

  • Iron Chin and MoxieLevel 1

    While wearing light or no armor and wielding no shield, Sakhia's base AC is 12 plus her Constitution modifier. She also has Moxie Points equal to her Pugilist level, Brace Up, One-Two Punch, Stick and Move, Bloodied But Unbowed, and Swagger Streak.

  • Heavy Hitter and Pugilist SubclassLevel 3

    Sakhia can make an Unarmed Strike and Grapple or Shove when she hits with an Unarmed Strike. She also gains her Squared Circle subclass.

  • HaymakerLevel 5

    When attacking with an Unarmed Strike or Pugilist weapon, Sakhia can spend 1 Moxie to deal maximum damage on a hit and regain that Moxie.

  • Moxie-Fueled FistsLevel 6

    Her Unarmed Strikes and improvised weapon attacks can deal Force damage instead of their normal damage type.

  • Down But Not OutLevel 7

    When Bloodied But Unbowed is used while Bloodied, Sakhia can add her Constitution modifier plus her Exhaustion level to Unarmed Strike and Pugilist weapon damage for 1 minute.

  • UnbreakableLevel 14

    Sakhia has Advantage on Strength, Dexterity, and Constitution saving throws and can spend 1 Moxie to reroll a failed saving throw.

  • PugnaciousLevel 15

    When Sakhia rolls Initiative, she can remove one Exhaustion level and regain uses of Down But Not Out, Dig Deep, and Shake It Off once per Long Rest.

  • GroundworkLevel 3

    When Sakhia starts her turn Grappling a creature, she deals 1d8 plus 3 bludgeoning damage to each creature Grappled by her without an action. She can spend 1 Moxie to impose Disadvantage on a save or check against her grapple or shove DC. When she hits with an Unarmed Strike without using a mastery property, she can Grapple and Shove together.

  • Muscle Mass and HeavyweightLevel 3

    Sakhia has Expertise in Athletics. She counts as one size larger for Grapple and Shove options, and moving a creature her size or smaller that she Grappled costs no extra movement.

  • Ability Score IncreaseHuman+1 to all six ability scores
  • SizeHumanMedium
  • SpeedHuman30 feet
  • LanguagesHumanCommon and one additional language chosen by the player
  • By Popular DemandEntertainer

    Sakhia can always find a place to perform, from a noble's banquet hall to a crowded roadside tavern. She can usually secure modest food and lodging for herself and her companions by performing, and local admirers recognize her as a professional wrestler.

Gear

9 items

Tools

  • Thieves' tools
    Tools for opening locks and disarming traps.
  • Disguise kit
    A disguise kit for stage personas and undercover investigations.
  • Hand drum
    A musical instrument used for entrances, crowd work, and troupe performances.

Gear

  • Chain-linked ring gear
    Leather ring gear reinforced with decorative chains, worn instead of conventional armor.
  • Burglar's Pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Entertainer's costume
    A costume for performances and wrestling exhibitions.
  • Admirer's favor
    A favor from an admirer, useful as proof of her popularity and a reminder of the crowd.
  • Hempen rope
    Fifty feet of hempen rope.
  • Iron chain
    A heavy iron chain used as ring decoration, stage equipment, and occasionally an improvised Pugilist weapon.

Appearance

Sakhia Sheshadze is a powerfully built human woman with a broad, muscular frame, a pronounced six-pack, strong shoulders, thick arms, and a dramatic wrestler's physique. Her ring gear is very scanty but practical, formed from layered leather and reinforced cloth connected by decorative iron chains. She has a buxom figure and a rounded, prominent backside, with straight dark hair falling past her shoulders and blunt straight bangs hanging over part of her eyes. Several silver piercings line her brows, nose, lower lip, and ears. Her hands and forearms are wrapped for fighting, and old bruises and small scars mark her knuckles and ribs.

Mannerisms

She rolls her shoulders before speaking, taps two fingers against her sternum when sizing someone up, and announces opponents with exaggerated ceremony. When suspicious, she tilts her head until her bangs cover one eye and becomes unnervingly still.

Personality

Sakhia is warm, theatrical, observant, and physically fearless. She treats strangers like a potential audience and enemies like opponents who deserve a proper introduction. Beneath the swagger is a careful investigator who remembers tiny details, tracks emotional reactions, and notices when a story does not fit the evidence.

Ideals

Every fight tells the truth. Give the powerless a fair chance to stand, then make sure the people who exploit them are dragged into the spotlight.

Bonds

The traveling troupe that raised her is her true family. She will cross kingdoms to protect its performers, recover stolen earnings, or expose anyone who preys on them.

Flaws

She cannot resist answering an insult, especially if it is delivered in front of an audience. Sakhia often treats serious danger like a wrestling angle until the consequences become impossible to ignore, and she has a habit of escalating a clean victory into a humiliating one.

Quirks

Keeps a private ranking of every tavern chair by structural reliability.
Names each signature maneuver after a local landmark or notorious criminal.
Collects broken signboards from venues where she won an important match.
Whistles softly through her teeth while reconstructing a crime scene.
Always asks an opponent whether they want the rules explained before the fight begins.

Background

Sakhia Sheshadze grew up among caravan performers, tavern musicians, and traveling strongwomen who crossed the roads between rough border towns. As a child, she learned that an audience could be won with a story, a dance, or a well-timed punch. She became the troupe's grappler and comic bruiser, turning staged bouts into loud, theatrical spectacles. The applause paid for meals, but the real education happened afterward, in alleys and behind taverns, where she learned how quickly a friendly match could become a real fight. When a corrupt promoter tried to claim the troupe's earnings and threatened the younger performers, Sakhia challenged him in front of a packed hall. She won by using the ropes, the furniture, and eventually the promoter's own coat as improvised weapons. The victory made her famous in the local circuit, but it also left her with enemies who preferred quiet intimidation to public contests. Now she travels as a professional wrestler, investigator, and occasional troubleshooter. Her bouts draw crowds, while her sharp eye notices who is cheating, who is frightened, and who is hiding blood beneath their cuffs. She fights for spectacle, but she investigates for the people who cannot afford to make their own noise.

“As a child, she learned that an audience could be won with a story, a dance, or a well-timed punch.”
From their backstory
Background
Entertainer

Connections

Species

Human

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