Elena Vance
Elena Vance
Sheet
AC 14 · HP 33 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Rapier Attack
When Your turn in combat
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+3 piercing damage.
Bonus action
- Inspiring Stroke
When Bonus Action on your turn
Grant a d8 Bardic Inspiration die to a creature within 60 feet.
- Bardic InspirationLevel 1
You can inspire others through stirring words, music, or art. You can use a bonus action to give a creature within 60 feet a d8 inspiration die.
Reaction
- Cutting WordsLevel 3
When A creature you can see within 60 feet makes an attack, ability check, or damage roll
Subtract a d8 from the result of the roll.
Always on
- Jack of All TradesLevel 2
You can add half your proficiency bonus (rounded down) to any ability check you make that doesn't already include your proficiency bonus.
- Song of RestLevel 2
If you or any friendly creatures who can hear your performance regain hit points at the end of a short rest, they regain an extra 1d6 hit points.
- ExpertiseLevel 3
Your proficiency bonus is doubled for Performance and Persuasion checks.
- Font of InspirationLevel 5
You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
- TraitHumanAbility Score Increase (+1 to all scores)
- Guild MembershipGuild Artisan
As an established member of the Metropolitan Artisans Collective, you have access to guild halls and the support of fellow artisans. Your guild can provide you with food and lodging, and can handle legal defense if needed.
Spells
11 spellsSpellcasting. Elena Vance casts with Charisma (spell save DC 16, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level (2 slots): ,
Gear
5 itemsWeapons
- RapierA slender blade designed for quick strikes.
Armor
- Leather ArmorSturdy but flexible hide protection.
Tools
- Painter's SuppliesBrushes, palettes, and enchanted pigments.
- Portable SynthesizerA modern electronic instrument for soundscapes.
Gear
- Diplomat's PackContains fine clothes, ink, paper, and travel essentials.
Appearance
Elena has dark brown hair that falls just past her shoulders in loose, natural waves. Her eyes are a warm hazel, flecked with green and brown. She is wearing dark blue jeans that fit her well, a simple black V-neck t-shirt, and clean white sneakers. Her face is oval-shaped with high cheekbones, a straight nose, and full lips currently curved into a small, expectant smile. There is a faint smattering of freckles across the bridge of her nose, visible in the sunlight streaming through the window of her urban loft.
Mannerisms
She frequently mimics brushstrokes in the air with her fingers when she is thinking hard. She also has a habit of tilting her head to the left to view the composition of whatever she is looking at.
Personality
Warm and observant, Elena listens more than she speaks. She often analyzes the lighting of a room or the color of someone's voice before joining a conversation. She is genuinely optimistic and believes every situation can be improved with a fresh perspective and a dash of creative energy. She treats every social interaction like a developing canvas.
Ideals
Art and harmony are the highest goals, and they should be shared with everyone to lift the human spirit.
Bonds
I owe my life to the Guild Master who recognized my talent when I was a street artist. I will always protect the reputation of the Metropolitan Artisans Collective.
Flaws
I am often so distracted by a beautiful vista or an interesting pattern that I lose track of immediate danger or my social obligations to the group.
Quirks
Background
Elena Vance is a native of the sprawling metropolis of Oakhaven, a city where neon lights and skyscrapers often overshadow the ancient magic humming beneath the concrete. Growing up in a cramped apartment above a jazz club, she found her voice through a sketchbook before she ever picked up an instrument. She noticed early on that her charcoal sketches seemed to shimmer when she hummed or focused intensely on the rhythm of the city. It was not until she was accepted into the Metropolitan Guild of Visionary Painters that she understood she was tapping into the Weave through her brushstrokes. She became a bard not primarily of song, but of color and light, using her visual art to inspire and manipulate the world around her. Her rise within the Guild was swift, but she soon found the academic walls stifling. Elena believed that art should not just be housed in galleries but used to protect and improve the city streets. She took her skills to the alleyways and community centers, turning mundane walls into bastions of magical protection and murals that brought hope to the downtrodden. This rebellious streak led her to travel beyond the city limits, looking for new colors and ancient techniques that the urban landscape could no longer provide. Now, she balances her responsibilities to her guild with her desire to paint a better world for those she meets on her journey. Elena is often seen wandering with a worn leather satchel full of enchanted paints and a quiet smile. She is polite and attentive, always looking for the hidden geometry in people's everyday struggles. Though her clothing is simple, her magic is vivid and profound. She sees her companions as a canvas waiting for a hero's highlight, and she is always ready to add her magic to their story, provided they do not mind a little accidental paint on their armor.
“Growing up in a cramped apartment above a jazz club, she found her voice through a sketchbook before she ever picked up an instrument.”
- Background
- Guild Artisan
Connections
Species
Human
Media
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