Skip to content
CreatePricing
Nino Kharadze - AI-generated fantasy Character

Nino Kharadze

Human · Ranger · Level 1 · Guide

Nino Kharadze

Nino has a joke for every occasion, particularly the occasions when everyone else agrees that jokes are inappropriate.
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 12 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • DeceptionCHA
  • InvestigationINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longbow,
Scimitar,
Shortsword

Tools

Herbalism kit,
Cartographer's tools

Languages

Common,
Elvish,
Draconic

Features

11 features

Bonus action

  • Hunter's Mark

    When Bonus Action

    As a Bonus Action, mark one creature you can see within range. Until the spell ends, you deal extra damage to the target whenever you hit it with a weapon attack, and you have Advantage on Wisdom checks to find it. Concentration, up to 1 hour.

Always on

  • Slow Shot

    When On a successful longbow attack

    When you make a ranged attack with your longbow, you can use its Slow mastery property to reduce the target's Speed by 10 feet until the start of your next turn if the attack hits.

  • Nick Cut

    When On a successful scimitar attack

    When you hit with your scimitar, you can use its Nick mastery property to make an additional attack with a Light weapon as part of the same action, subject to the weapon's normal conditions.

  • Favored EnemyLevel 1

    You always have Hunter's Mark prepared. You can cast it without expending a spell slot a limited number of times, and you regain all expended free uses when you finish a Long Rest.

  • Weapon MasteryLevel 1

    You can use the Mastery properties of two kinds of Simple or Martial weapons with which you have proficiency. Chosen weapons: longbow and scimitar.

  • SpellcastingLevel 1

    You have learned to cast spells using Wisdom as your spellcasting ability. You prepare three Ranger spells, in addition to Hunter's Mark, which is always prepared.

  • ResourcefulHumanWhen you fail a D20 Test, you can expend Heroic Inspiration to reroll the die.
  • SkillfulHumanYou gain proficiency in one skill of your choice, Deception.
  • VersatileHumanYou gain one Origin feat of your choice, Alert.
  • Extra LanguageHumanYou learn one additional language, Draconic.
  • WandererGuide

    You can identify natural landmarks, find basic food and water in the wilderness, and guide others through familiar terrain. You also gain the Magic Initiate origin feat with Druid spells.

Spells

4 spells

Spellcasting. Nino Kharadze casts with Wisdom (spell save DC 12, to hit with spell attacks).

1st level (2 slots): , , ,

Gear

9 items

Weapons

  • Scimitar
    A curved one-handed blade, balanced for quick cuts and sudden changes of direction.
  • Shortsword
    A compact backup blade useful for close combat and camp work.
  • Longbow
    A martial ranged weapon with a polished darkwood grip.

Armor

  • Leather armor
    Light protective armor made from treated leather, suitable for travel through brush and rough country.

Tools

  • Cartographer's tools
    Tools used to draw, copy, and interpret maps.

Gear

  • 20×
    Arrows
    Arrows carried in a leather quiver.
  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Traveler's clothes
    A durable set of practical traveling clothes.

Purse

  • 10×
    Gold pieces
    Loose starting currency.

Appearance

A human woman standing 5 feet 4 inches tall and weighing 135 pounds. She has long, curly black hair threaded with vivid crimson highlights, warm brown skin, and striking orange eyes. She carries herself with surprising physical confidence, taking up more conversational space than her modest height suggests. Her voice is bright and dry, usually delivered with a lazy grin, but when genuinely frightened her breath catches between words and her jokes become unusually quiet.

Mannerisms

Nino leans closer when delivering an insult, as if sharing a secret. She pauses before the punchline of even serious statements, scans the horizon while people speak, and exhales through her nose whenever she hears a lie she intends to remember.

Personality

Nino has a joke for every occasion, particularly the occasions when everyone else agrees that jokes are inappropriate. She knows a story relevant to almost every situation and will happily interrupt herself to tell a better one. Sarcasm and insults are her preferred weapons, but beneath the performance she is observant, loyal, and unusually gentle with frightened people. She loves a good insult even when it is aimed at her, provided it is clever enough to deserve respect.

Ideals

A story is a bridge. If I can make someone laugh, listen, or lower their weapon, then the road between us is still open.

Bonds

I owe my life to the three strangers I guided through the winter ravine, and I will find each of them again, even if my only clue is a badly told story.

Flaws

I cannot leave a foolish statement unchallenged, especially when agreeing would be safer. I often turn sincere fear into a joke until everyone, including me, forgets that the danger is real.

Quirks

Keeps a mental ranking of the funniest insults ever heard and occasionally announces the current champion.
Names every particularly dangerous animal as if it were an old acquaintance.
Tells travel stories in the third person when embarrassed.
Carries three different colored pieces of chalk for marking routes, escape paths, and places where someone said something stupid.

Background

Nino Kharadze learned the roads before she learned to respect them. Her family maintained a modest waystation where mule trains, pilgrims, soldiers, and professional liars all stopped for food. Nino remembered every traveler by the story they told, then improved each story before passing it along. Her talent for navigation emerged during a winter crossing when she led three stranded merchants through a snowbound ravine by following the flight of crows and the sound of buried water. Her talent for irritating people had already been obvious for years. She became a guide because she discovered that the wilderness had better listeners than cities did. Along the borderlands, she learned to read spoor, weather, silence, and the moment before an ambush. She also learned that bandits, monsters, and arrogant nobles all respond to the same weapon, a perfectly timed insult delivered with enough confidence to sound like prophecy. Nino now travels with a bow, a weather-stained map case, and a growing collection of stories that may or may not have happened to her. She insists that accuracy is less important than relevance.

“Her family maintained a modest waystation where mule trains, pilgrims, soldiers, and professional liars all stopped for food.”
From their backstory
Background
Guide

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Nino Kharadze into a sheet

A high-res, share-ready sheet you can post or print.