Nino Kharadze
Nino Kharadze
Sheet
AC 14 · HP 12 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- DeceptionCHA
- InvestigationINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Hunter's Mark
When Bonus Action
As a Bonus Action, mark one creature you can see within range. Until the spell ends, you deal extra damage to the target whenever you hit it with a weapon attack, and you have Advantage on Wisdom checks to find it. Concentration, up to 1 hour.
Always on
- Slow Shot
When On a successful longbow attack
When you make a ranged attack with your longbow, you can use its Slow mastery property to reduce the target's Speed by 10 feet until the start of your next turn if the attack hits.
- Nick Cut
When On a successful scimitar attack
When you hit with your scimitar, you can use its Nick mastery property to make an additional attack with a Light weapon as part of the same action, subject to the weapon's normal conditions.
- Favored EnemyLevel 1
You always have Hunter's Mark prepared. You can cast it without expending a spell slot a limited number of times, and you regain all expended free uses when you finish a Long Rest.
- Weapon MasteryLevel 1
You can use the Mastery properties of two kinds of Simple or Martial weapons with which you have proficiency. Chosen weapons: longbow and scimitar.
- SpellcastingLevel 1
You have learned to cast spells using Wisdom as your spellcasting ability. You prepare three Ranger spells, in addition to Hunter's Mark, which is always prepared.
- ResourcefulHumanWhen you fail a D20 Test, you can expend Heroic Inspiration to reroll the die.
- SkillfulHumanYou gain proficiency in one skill of your choice, Deception.
- VersatileHumanYou gain one Origin feat of your choice, Alert.
- Extra LanguageHumanYou learn one additional language, Draconic.
- WandererGuide
You can identify natural landmarks, find basic food and water in the wilderness, and guide others through familiar terrain. You also gain the Magic Initiate origin feat with Druid spells.
Spells
4 spellsSpellcasting. Nino Kharadze casts with Wisdom (spell save DC 12, to hit with spell attacks).
1st level (2 slots): , , ,
Gear
9 itemsWeapons
- ScimitarA curved one-handed blade, balanced for quick cuts and sudden changes of direction.
- ShortswordA compact backup blade useful for close combat and camp work.
- LongbowA martial ranged weapon with a polished darkwood grip.
Armor
- Leather armorLight protective armor made from treated leather, suitable for travel through brush and rough country.
Tools
- Cartographer's toolsTools used to draw, copy, and interpret maps.
Gear
- 20×ArrowsArrows carried in a leather quiver.
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Traveler's clothesA durable set of practical traveling clothes.
Purse
- 10×Gold piecesLoose starting currency.
Appearance
A human woman standing 5 feet 4 inches tall and weighing 135 pounds. She has long, curly black hair threaded with vivid crimson highlights, warm brown skin, and striking orange eyes. She carries herself with surprising physical confidence, taking up more conversational space than her modest height suggests. Her voice is bright and dry, usually delivered with a lazy grin, but when genuinely frightened her breath catches between words and her jokes become unusually quiet.
Mannerisms
Nino leans closer when delivering an insult, as if sharing a secret. She pauses before the punchline of even serious statements, scans the horizon while people speak, and exhales through her nose whenever she hears a lie she intends to remember.
Personality
Nino has a joke for every occasion, particularly the occasions when everyone else agrees that jokes are inappropriate. She knows a story relevant to almost every situation and will happily interrupt herself to tell a better one. Sarcasm and insults are her preferred weapons, but beneath the performance she is observant, loyal, and unusually gentle with frightened people. She loves a good insult even when it is aimed at her, provided it is clever enough to deserve respect.
Ideals
A story is a bridge. If I can make someone laugh, listen, or lower their weapon, then the road between us is still open.
Bonds
I owe my life to the three strangers I guided through the winter ravine, and I will find each of them again, even if my only clue is a badly told story.
Flaws
I cannot leave a foolish statement unchallenged, especially when agreeing would be safer. I often turn sincere fear into a joke until everyone, including me, forgets that the danger is real.
Quirks
Background
Nino Kharadze learned the roads before she learned to respect them. Her family maintained a modest waystation where mule trains, pilgrims, soldiers, and professional liars all stopped for food. Nino remembered every traveler by the story they told, then improved each story before passing it along. Her talent for navigation emerged during a winter crossing when she led three stranded merchants through a snowbound ravine by following the flight of crows and the sound of buried water. Her talent for irritating people had already been obvious for years. She became a guide because she discovered that the wilderness had better listeners than cities did. Along the borderlands, she learned to read spoor, weather, silence, and the moment before an ambush. She also learned that bandits, monsters, and arrogant nobles all respond to the same weapon, a perfectly timed insult delivered with enough confidence to sound like prophecy. Nino now travels with a bow, a weather-stained map case, and a growing collection of stories that may or may not have happened to her. She insists that accuracy is less important than relevance.
“Her family maintained a modest waystation where mule trains, pilgrims, soldiers, and professional liars all stopped for food.”
- Background
- Guide
Connections
Species
Human
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