Skip to content
CreatePricing
Kata Gutierrez - AI-generated fantasy Character

Kata Gutierrez

Tiefling · Warlock · Level 1 · Sailor

Kata Gutierrez

Kata is observant, dryly funny, and difficult to intimidate.
AC12
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 8 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Light crossbows

Tools

Navigator's tools,
Vehicles, water

Languages

Common,
Infernal

Features

11 features

Bonus action

  • Hex

    When As a bonus action against a creature within 90 feet

    As a bonus action, curse one creature you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to it whenever you hit it with an attack, and you gain advantage on ability checks made to find it. The target also has disadvantage on ability checks using the ability chosen when the spell is cast. If it dies, you can move the curse to another creature.

Always on

  • Eldritch Blast

    When When you make a ranged spell attack against a creature

    You can cast eldritch blast as a ranged spell attack. On a hit, the target takes 1d10 force damage.

  • Mage Hand

    When When you need to manipulate a distant object

    You create a spectral, floating hand that can manipulate objects, open unlocked containers, retrieve or stow items, and pour contents at range.

  • Armor of Agathys

    When When you need temporary hit points before entering danger

    A protective force surrounds you. You gain 5 temporary hit points. If a creature hits you with a melee attack while you have these temporary hit points, it takes 5 cold damage.

  • Otherworldly PatronLevel 1

    You have forged a pact with a mysterious otherworldly entity. Your choice of Otherworldly Patron determines additional features at 1st level and later levels. This character has not yet selected a patron.

  • Pact MagicLevel 1

    Your arcane research and the magic bestowed on you by your patron give you facility with spells. Charisma is your spellcasting ability for your warlock spells.

  • DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Hellish ResistanceTieflingYou have resistance to fire damage.
  • Infernal LegacyTieflingYou know the thaumaturgy cantrip. At 3rd level, you can cast hellish rebuke once per long rest. At 5th level, you can cast darkness once per long rest. Charisma is your spellcasting ability for these spells.
  • LanguagesTieflingYou can speak, read, and write Common and Infernal.
  • Ship's PassageSailor

    You can secure free passage on a sailing ship for yourself and your adventuring companions, provided you offer your services in return. You are expected to assist with the vessel during the journey.

Spells

4 spells

Spellcasting. Kata Gutierrez casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (1 slot): ,

Gear

12 items

Weapons

  • Light crossbow
    A light crossbow with a salt-stained wooden stock.
  • Dagger
    A plain shipboard blade useful for work, defense, and cutting rope.
  • 2×
    Daggers
    Two balanced backup knives kept in hidden belt sheaths.
  • Club
    A sturdy wooden cudgel issued as part of her sailor's kit.

Armor

  • Leather armor
    A hardened leather cuirass and matching shoulder guards, worn beneath a weatherproof coat.

Gear

  • 20×
    Crossbow bolts
    Quarrels carried in a waxed leather case.
  • Arcane focus
    A black iron compass used as an arcane focus. Its needle points toward no known place.
  • Scholar's pack
    A compact pack containing ink, parchment, books, and other study supplies.
  • Silk rope
    A fifty-foot coil of silk rope, carefully tarred against damp.
  • Lucky charm
    A small brass charm from the Vela Kestrel, kept for luck.
  • Common clothes
    Simple practical clothing suitable for shore leave and shipboard work.

Purse

  • 10×
    Starting gold
    Coins saved from wages, smuggling, and a few fortunate bets.

Appearance

Kata Gutierrez is a lean tiefling woman with deep umber-red skin, swept-back black hair, and compact charcoal horns that angle slightly backward from her brow. Her eyes are a clear molten gold, and her long tail is usually wrapped once around her thigh when she stands still. She smells faintly of tar, salt, clove oil, and old parchment, a scent she has stopped noticing but other people recognize immediately. Her clothing is meticulously maintained despite its hard use, with polished buckles, neatly tied cuffs, and a dark blue scarf knotted at her throat. A brass navigational charm hangs from one ear, and her arcane focus is a black iron compass whose needle points toward no earthly direction.

Mannerisms

Kata checks the position of doors, windows, and exits whenever she enters a room. When thinking, she rolls her iron compass across her knuckles and taps twice before answering. She speaks in clipped, practical sentences, but becomes unexpectedly poetic when describing tides or storms.

Personality

Kata is observant, dryly funny, and difficult to intimidate. She treats every conversation like a negotiation and every room like a ship that might suddenly list. She is generous with practical help but suspicious of grand declarations, preferring a person who repairs a torn sail to one who promises eternal loyalty. Beneath her guarded independence is a fierce need to remain useful and impossible to control.

Ideals

Freedom. No captain, church, devil, or mysterious voice has the right to decide where I go or what I become.

Bonds

The Vela Kestrel and its surviving crew are the closest thing I have to family. I will find the ship's missing captain, even if the trail leads beyond the mortal world.

Flaws

I cannot leave a mystery alone, especially when common sense says to walk away. I also make promises too quickly when someone challenges my competence.

Quirks

She names every knife and refuses to lend the sharpest one.
She tastes unfamiliar water before drinking it.
She keeps a private list of every promise made to her, including promises made by supernatural beings.
She quietly hums old rigging songs when nervous.

Background

Kata Gutierrez was born in a crowded riverside district where tiefling children learned early that people often judged the shape of their horns before they listened to their words. She found her first escape aboard the merchant sloop Vela Kestrel, beginning as a galley runner and climbing into the rigging because heights frightened her less than being trapped below deck. Kata became a capable sailor, navigator, and occasional smuggler, with a talent for knowing when a storm was about to turn and when a captain was lying about the cargo. Her pact began during a night crossing through waters that had no business being there. The ship passed beneath a sky without stars, and the compass Kata carried opened like an eye. A voice from somewhere beyond the black horizon offered her the power to never be helpless in the dark again. She accepted before the crew could see her hesitate. The bargain left her with eldritch power, an unknowable obligation, and a growing suspicion that the thing speaking through the compass has its own destination in mind. Now she travels from port to port, taking dangerous work, testing the limits of her magic, and quietly searching for a way to learn who truly holds the other end of the pact.

“Her pact began during a night crossing through waters that had no business being there.”
From their backstory
Background
Sailor

Connections

Species

Tiefling

Media

0 images

No images yet.

Visual sheet

Turn Kata Gutierrez into a sheet

A high-res, share-ready sheet you can post or print.