Marek Vask
Marek Vask
Sheet
AC 16 · HP 44 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAlways on
- Colossus Slayer
When Once per turn when Marek hits a wounded creature with a weapon attack
Marek deals an extra 1d8 damage when he hits a creature with a weapon attack and the creature is below its hit point maximum. This applies once per turn.
- Extra AttackLevel 5
When When Marek takes the Attack action
Marek makes two attacks whenever he takes the Attack action.
- Favored EnemyLevel 1
Marek has chosen giants as his favored enemies. He has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. He also knows Giant.
- Natural ExplorerLevel 1
Marek is especially familiar with arctic terrain. When traveling for an hour or more in arctic terrain, his group gains the listed benefits of Natural Explorer, including ignoring difficult terrain, avoiding becoming lost except by magical means, remaining alert to danger, and moving stealthily at a normal pace. He gains additional benefits when traveling alone.
- Fighting StyleLevel 2
Marek adopts Archery as his fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Marek is a 5th-level ranger spellcaster. Wisdom is his spellcasting ability. He can use a druidic focus only if one is provided by a feature or item, otherwise he uses a component pouch for spells with material components.
- Primeval AwarenessLevel 3
Marek can communicate simple concepts to beasts and can recognize their moods, needs, and intentions. He can also expend spell slots to focus his awareness on the presence of aberrations, celestials, dragons, elementals, fey, fiends, and undead within 1 mile, or 6 miles in favored terrain, though this does not reveal their exact location or number.
- Ranger Archetype, HunterLevel 3
Marek has chosen the Hunter archetype. He has trained to identify the exact moment when an enemy's defenses fail.
- Hunter's Prey, Colossus SlayerLevel 3
When Marek hits a creature with a weapon attack, he can deal an extra 1d8 damage if the target is below its hit point maximum. This extra damage applies once per turn.
- Ability Score ImprovementLevel 4
Marek increases his Wisdom score by 2, raising it from 12 to 14.
- TraitHalf-ElfDarkvision, Marek can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though he sees darkness in shades of gray.
- TraitHalf-ElfFey Ancestry, Marek has advantage on saving throws against being charmed, and magic cannot put him to sleep.
- TraitHalf-ElfSkill Versatility, Marek gains proficiency in Insight and Persuasion.
- TraitHalf-ElfLanguages, Marek speaks Common, Elvish, and one additional language, Giant.
- WandererOutlander
Marek has an excellent memory for maps and geography. He can recall the general layout of terrain, settlements, and natural landmarks, and can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.
Spells
4 spellsSpellcasting. Marek Vask casts with Wisdom (spell save DC 13, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (2 slots):
Gear
11 itemsWeapons
- 2×ShortswordBalanced blades worn at the hips, useful when fighting in cramped terrain or when an enemy closes inside bow range.
- LongbowA sleek golden longbow with a narrow profile and an elven grip polished smooth by years of use.
Armor
- Scale mailProtective medium armor made from overlapping metal plates and treated leather, adapted with white lacquer and blue cloth edging for snow camouflage.
Tools
- StaffA gnarled walking staff used for testing snow bridges, measuring drifts, and marking safe routes.
Gear
- 20×ArrowsStraight-shafted arrows carried in a leather quiver, fletched in pale blue and white.
- Explorer's packA sturdy pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and basic travel gear.
- Hunting trapA collapsible iron trap for catching game or restraining a pursuing creature.
- Trophy from a hunted creatureA preserved strip of fur from the first winter wolf Marek tracked alone, kept as a practical reminder rather than a trophy of pride.
- Traveler's clothesPlain cold-weather clothing, carefully cut and maintained despite repeated repairs.
- Belt pouchA small belt pouch containing his remaining starting coin.
Purse
- 10×Gold piecesStarting currency remaining after purchasing additional winter supplies.
Appearance
Marek Vask is a mixed-race half-elf man with warm olive-tan skin, short, voluminous curly dark brown hair dusted white at the tips by constant exposure to frost, and striking luminescent light brown eyes. He wears a crisp, high-collared white coat with sharp tailored lines, silver buttons, and pale sky-blue trim, over dark fitted trousers and sleek snow-travel boots. His golden longbow is finely made and unusually narrow, with a polished grip worn smooth where his left hand rests. A small blue wool scarf is always wrapped twice around his throat, its edge visibly frayed from years of being pulled tight against winter wind. His voice is usually low and even, with a dry rasp from cold air. When rattled, his breathing becomes quick and audible through his nose, and his words shorten into clipped, practical fragments.
Mannerisms
He checks the wind before answering difficult questions, often turning his face slightly as if listening to distant snowfall. He smooths the frayed edge of his blue scarf whenever he is thinking. In danger, he stops blinking for several seconds and speaks in terse observations rather than commands.
Personality
Marek is quiet, observant, and unfailingly useful. He rarely offers comfort directly, but he repairs someone's gear, checks their boots, or leaves food beside them without comment. He distrusts grand speeches and people who call themselves chosen, yet he is secretly moved by acts of stubborn kindness.
Ideals
Preparation is mercy. No one should die because the person responsible for their safety failed to notice the warning signs.
Bonds
The mountain waystation where his parents still live is his true home, and he will risk almost anything to keep its people supplied through the unnatural winter. He also feels responsible for the survivors of the caravans he failed to find in time.
Flaws
Marek treats asking for help as an admission that he has failed. He becomes controlling when plans go wrong, and his calm practicality can turn cruel when he decides someone is endangering the group.
Quirks
Background
Marek Vask was raised between two worlds that never quite agreed on what he was. His elven mother kept a winter waystation along an old mountain road, while his human father repaired sled runners, traps, and hunting bows for anyone who could pay. Marek learned early that survival was less about heroics than noticing small things: a rabbit track crossing another track, a patch of snow that sagged over a hidden stream, the silence that came before an avalanche. His mother taught him to read the wind. His father taught him to repair what the wind ruined. When a whiteout swallowed three caravans in one season, Marek joined the border wardens who patrolled the northern passes. He became a hunter of raiders, monsters, and reckless travelers who mistook the mountains for an empty wilderness. His golden bow was taken from a ruined elven shrine, where it had been left as an offering to a forgotten guardian spirit. Marek does not know whether the bow chose him, but it has never warped, cracked, or lost its shine despite years of ice and use. He now travels beyond the passes because the winter has begun moving south, following no natural pattern, and Marek suspects something is driving it.
“His father taught him to repair what the wind ruined.”
- Background
- Outlander
Connections
Species
Half-Elf
Media
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