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Gorstine - AI-generated fantasy Character

Gorstine

Tabaxi · Ranger · Level 1 · Soldier

Gorstine

Gorstine is disciplined, observant, and formal.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 30 ft., climb 30 ft.
AlignmentLawful EvilGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming set,
Vehicles, land

Languages

Common,
Orcish

Features

13 features

Always on

  • Hunter’s Mark

    When When Gorstine casts the spell or marks a creature as his quarry.

    Gorstine marks one creature as his quarry, dealing extra damage to it with attacks and gaining benefits when tracking it.

  • Greatsword Mastery

    When When Gorstine hits with a Greatsword attack.

    Gorstine makes a powerful two-handed slash. On a hit, the target can be pushed up to 5 feet away if Gorstine chooses, subject to the weapon’s mastery rules.

  • Shortbow Attack

    When When a hostile creature is within the shortbow’s normal range.

    Gorstine makes a disciplined ranged attack with his shortbow, keeping pressure on a target and exploiting an opening at distance.

  • SpellcastingLevel 1

    You gain the ability to cast spells using Wisdom as your spellcasting ability. You have two level 1 spell slots and can prepare two level 1 ranger spells. Hunter’s Mark is always prepared for you through your Favored Enemy feature.

  • Favored EnemyLevel 1

    You always have the Hunter’s Mark spell prepared. You can cast it a number of times without expending a spell slot equal to your Wisdom modifier, minimum once, and regain all expended uses when you finish a Long Rest. You also have Advantage on Wisdom (Perception) checks to find a creature marked by your Hunter’s Mark.

  • Deft ExplorerLevel 1

    You gain Expertise in one skill with which you have proficiency. Gorstine has Expertise in Survival.

  • Weapon MasteryLevel 1

    You gain weapon mastery with two kinds of weapons that have the Mastery property. Gorstine has mastery with the Greatsword and Longbow.

  • DarkvisionTabaxiYou can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light.
  • Cat’s ClawsTabaxiYour unarmed strikes can deal slashing damage equal to 1d6 plus your Strength modifier.
  • Cat’s TalentTabaxiYou have proficiency in the Perception and Stealth skills.
  • Feline AgilityTabaxiWhen you move on your turn in combat, you can double your speed until the end of that turn. You cannot use this trait again until you move 0 feet on one of your turns.
  • Climb SpeedTabaxiYou have a climbing speed equal to your walking speed.
  • Military RankSoldier

    You retain the respect and authority associated with your former military rank. Soldiers and members of military organizations recognize your service and may offer you shelter, information, or limited assistance. You can invoke your rank to exert influence over subordinate soldiers and request reasonable aid from military contacts.

Spells

3 spells

Spellcasting. Gorstine casts with Wisdom (spell save DC 10, to hit with spell attacks).

1st level (2 slots): , ,

Gear

9 items

Weapons

  • Greatsword
    A two-handed martial weapon with a heavy blade, suitable for powerful sweeping attacks.
  • 2×
    Handaxe
    A one-handed thrown weapon useful in close combat or as a ranged weapon.
  • Spear
    A long-shafted simple weapon with a metal point, also suitable for throwing.
  • Shortbow and Arrows
    A curved ranged weapon with a quiver containing twenty arrows.

Armor

  • Chain Mail
    Heavy interlocking metal rings worn over padded clothing, providing substantial protection.

Tools

  • Gaming Set
    A set of dice, cards, or similar gaming pieces used for recreation and gambling.

Gear

  • Explorer’s Pack
    A kit containing basic gear for travel, campcraft, and exploration.
  • Healer’s Kit
    Basic supplies for treating wounds and stabilizing injured creatures.

Purse

  • 14×
    Gold Pieces
    Coin retained from military pay and service compensation.

Appearance

Gorstine is a broad-shouldered male tabaxi with tawny fur marked by dark rosettes, a heavy ruff around his neck, and long, powerful limbs built for climbing and marching. Years of military service have weathered his muzzle and roughened the pads of his hands. He speaks in a low, deliberate growl, usually with slow measured breaths, but his breathing becomes sharply audible through his nose when anger or uncertainty breaks through his discipline. He wears well-maintained chain mail beneath a dark green military cloak, with a greatsword across his back and handaxes at his belt.

Mannerisms

Gorstine stands unnaturally still when listening, his tail wrapped tightly around one ankle. He checks the alignment of weapons and belt buckles whenever he enters a room. His voice remains calm during threats, but his nostrils flare and his breathing turns clipped and audible when he is rattled.

Personality

Gorstine is disciplined, observant, and formal. He treats conversation like a military briefing, asking direct questions and disliking unnecessary emotional display. He respects competence regardless of species or social rank, but he respects obedience even more. He is capable of loyalty, though he expresses it through orders, criticism, and ensuring that his companions are properly equipped.

Ideals

Order. The world is safest when every person knows their place and every command is obeyed without hesitation.

Bonds

His old regiment gave him purpose and status. Gorstine intends to rebuild its influence under his own command, even if doing so requires sacrificing former comrades or using adventurers as expendable assets.

Flaws

He believes compassion is usually a disguise for weakness and has little patience for anyone who disobeys a clear order. When frightened, he becomes more rigid and cruel, mistaking control for competence.

Quirks

He counts doorways, windows, and exits whenever he enters a building.
He gives people unofficial military ranks based on their usefulness.
He sleeps with one hand resting on a weapon strap.
He collects enemy insignia and labels each piece with the date and location of its capture.

Background

Gorstine was raised among a tabaxi caravan that measured worth in useful hands and reliable promises. He discovered early that the fastest way to gain security was not through affection, but through obedience made visible. He joined a border regiment as soon as he was old enough to carry a pack, becoming an exceptionally capable scout and shock trooper. His strength made him valuable in close combat, while his feline patience allowed him to wait motionless for hours before reporting exactly what he had seen. He learned to regard every patrol, village, and commander as part of a larger machine, and he developed a deep contempt for people who valued freedom more than order.

“He discovered early that the fastest way to gain security was not through affection, but through obedience made visible.”
From their backstory
Background
Soldier

Connections

Species

Tabaxi

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