Kaelith Vane
Kaelith Vane
Sheet
AC 17 · HP 123 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Cunning ActionLevel 2
Take a bonus action on each of your turns to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Always on
- ExpertiseLevel 1
Double proficiency bonus for Deception, Stealth, Insight, Perception, Performance, and Acrobatics.
- Sneak AttackLevel 1
Deal an extra 9d6 damage to one creature you hit with an attack if you have advantage or if an ally is within 5ft.
- AssassinateLevel 3
Advantage on attack rolls against creatures that haven't taken a turn yet. Any hit against a surprised creature is a critical hit.
- Psychic BladesLevel 3
When you hit a creature with a weapon attack, expend one Bardic Inspiration die to deal 2d6 psychic damage.
- Words of TerrorLevel 3
Speak to a creature for 1 minute to seed paranoia. Target must succeed on a WIS save (DC 19) or be frightened for 1 hour.
- EvasionLevel 7
When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed and half if you fail.
- Infiltration ExpertiseLevel 9
Can unfailingly create false identities over seven days of work and 25gp.
- Reliable TalentLevel 11
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
- ImpostorLevel 13
Can mimic another person's speech, writing, and behavior after studying them for three hours.
- BlindsenseLevel 14
If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
- Slippery MindLevel 15
Gain proficiency in Wisdom saving throws.
- Death StrikeLevel 17
When you hit a surprised creature, it must make a CON save (DC 19). On failure, double the damage of your attack.
- ElusiveLevel 18
No attack roll has advantage against you while you aren't incapacitated.
- Bonus LanguageHumanElvish
- Ability Score IncreaseHumanAll scores increased by 1
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spells
8 spellsSpellcasting. Kaelith Vane casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (2 slots): ,
Gear
6 itemsWeapons
- RapierFinesse weapon, 1d8 piercing.
- ShortbowRange 80/320, 1d6 piercing.
Armor
- Studded Leather ArmorAC 12 + Dex.
Tools
- Thieves' ToolsUsed for picking locks and disarming traps.
- Poisoner's KitUsed to create and apply poisons.
Gear
- Dark minimal silksElegant, revealing clothing that provides maximum mobility.
Appearance
Kaelith is a striking human woman with an athletic, lithe build. Her skin is a living canvas, covered in intricate sleeves and body pieces of solid black ink that wind around her neck, limbs, and torso in swirling, eldritch patterns. She wears very little, favoring dark, translucent silk wraps that emphasize her charisma and facilitate silent movement. Her eyes are a piercing, cold blue that seems to read every secret in the room.
Mannerisms
She maintains intense, unblinking eye contact during conversations and has a habit of tilting her head like a bird of prey when watching someone speak.
Personality
Kaelith is unnervingly calm, even when covered in the blood of her victims. She possesses a predatory charm that makes others want to trust her, a trait she exploits with clinical precision. She views social interaction as a game of psychological chess and death as the ultimate artistic expression. She is soft-spoken and polite, which only makes her sudden violence more terrifying.
Ideals
Control. Information is power, and the ultimate power is deciding who lives and who becomes a memory.
Bonds
My skin is my record. Every major pattern represents a masterpiece of a murder that defined my journey.
Flaws
I am addicted to the thrill of the kill and often take unnecessary risks to prolong the psychological suffering of my targets.
Quirks
Background
In the sprawling metropolis of Atrix, Kaelith was born into a world where survival meant being the most dangerous thing in the shadows. She realized early on that her natural beauty and sharp mind were better weapons than any steel. She spent years infiltrating the high courts and merchant guilds, not merely to line her pockets, but to document the moments of pure, unadulterated fear in her victims eyes. To Kaelith, every kill is a story, a secret shared only between the hunter and the dying. Her reputation as the Ink-Skinned Phantom grew in whispers among the underworld. Seeking to refine her methods, she joined the College of Whispers, where she learned to weaponize the very paranoia she inspired. Now, she operates at the highest levels of society, a serial killer who uses the secrets of the powerful to dismantle their lives before taking them. Her tattoos are more than decoration. They are a ledger of every life she has extinguished in the name of her dark craft.
“She realized early on that her natural beauty and sharp mind were better weapons than any steel.”
- Background
- Criminal
Connections
Species
Human
Media
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