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Clove - AI-generated fantasy Character

Clove

Human · Ranger (Hunter) · Level 12 · Sage

Clove

Clove is patient, observant, and quietly protective.
AC16
HP88/88
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 88 · 30 ft.
AlignmentLawful GoodGenderFemaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Shortswords,
Longbows,
Longswords,
Rapiers,
Hand crossbows,
Shields

Tools

Herbalism kit

Languages

Common,
Draconic,
Celestial,
Elvish

Features

24 features

Action

  • Extra AttackLevel 5

    When When taking the Attack action

    Make two weapon attacks instead of one with the Attack action.

  • Volley

    When When taking the Attack action

    Make a ranged attack against any number of creatures within 10 feet of a point within the weapon's normal range, with a separate attack roll for each target.

  • Primeval AwarenessLevel 3

    Clove can use an action and expend a ranger spell slot to focus awareness on the surrounding region, sensing aberrations, celestials, dragons, elementals, fey, fiends, and undead within 1 mile for 1 minute per spell slot level, though she does not learn their exact locations.

  • Multiattack, VolleyLevel 11

    Clove chooses Volley. As an action, she can make a ranged attack against any number of creatures within 10 feet of a point she can see within her weapon's normal range, making a separate attack roll for each target.

Bonus action

  • VanishLevel 10

    When On her turn

    Hide as a bonus action and cannot be tracked by nonmagical means unless she chooses to leave a trail.

Always on

  • Colossus Slayer

    When When hitting a wounded creature with a weapon attack

    Deal an extra 1d8 damage once per turn against a creature that is below its hit point maximum when hitting it with a weapon attack.

  • Multiattack Defense

    When After being hit by a melee attack

    When hit by a melee attack, gain +4 AC against all subsequent melee attacks from that creature for the rest of the turn.

  • Favored EnemyLevel 1

    Clove has chosen humanoids as a favored enemy and has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. She also knows one language of her choice, Draconic, often useful when studying ancient inscriptions.

  • Natural ExplorerLevel 1

    Clove is especially familiar with forest terrain. While traveling for an hour or more in forest, her group gains the benefits associated with her favored terrain, including improved navigation, stealth, foraging, and tracking.

  • Fighting Style, ArcheryLevel 2

    Clove gains a +2 bonus to attack rolls with ranged weapons.

  • SpellcastingLevel 2

    Clove is a spellcaster who uses Wisdom for ranger spells. She knows seven ranger spells and can prepare and cast them using her ranger spell slots.

  • Ranger Archetype, HunterLevel 3

    Clove gains the Hunter archetype and chooses Colossus Slayer. Once on each of her turns, when she hits a creature with a weapon attack, she deals an extra 1d8 damage if the creature is below its hit point maximum.

  • Land's StrideLevel 8

    Moving through nonmagical difficult terrain costs Clove no extra movement. She can also pass through nonmagical plants without being slowed or damaged by them, and has advantage on saving throws against magically created or manipulated plants.

  • Hunter's Prey Defense, Multiattack DefenseLevel 7

    Clove can choose another option from the Hunter archetype's 7th-level feature list and chooses Multiattack Defense. When hit by a melee attack, she gains +4 AC against all subsequent melee attacks by that creature for the rest of the turn.

  • Superior Hunter's Defense, EvasionLevel 15

    Clove gains Evasion. When subjected to an effect allowing a Dexterity saving throw for half damage, she instead takes no damage on a success and half damage on a failure.

  • Ability Score ImprovementLevel 4

    Clove gains an Ability Score Improvement at 4th level. She increases her Dexterity by 2.

  • Ability Score ImprovementLevel 8

    Clove gains an Ability Score Improvement at 8th level. She increases her Wisdom by 2.

  • Ability Score ImprovementLevel 12

    Clove gains an Ability Score Improvement at 12th level. She increases her Dexterity by 2.

  • Foe SlayerLevel 20

    When Clove makes an attack roll against her favored enemy, she can add her Wisdom modifier to the attack or damage roll. She can use this feature before or after the roll, but before any effects of the roll are applied.

  • Ability Score IncreaseHumanAll ability scores increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language of choice.
  • ResearcherSage

    Clove can usually locate a library, archive, scholar, or fellow sage willing to provide information. When she does not know a piece of lore, she knows where and from whom it can be obtained.

Spells

8 spells

Spellcasting. Clove casts with Wisdom (spell save DC 15, to hit with spell attacks).

1st level (4 slots): , , , ,

2nd level (3 slots): ,

3rd level (3 slots):

4th level (1 slot): no spells

Gear

11 items

Weapons

  • 2×
    Shortsword
    Finesse, light melee weapons used in pairs or for close-quarters defense.
  • Longbow
    A martial ranged weapon with a normal range of 150 feet and a long range of 600 feet.
  • Small Knife
    A small knife used for sharpening quills, cutting herbs, and practical camp work.

Armor

  • Scale Mail
    Medium armor made from overlapping metal plates, providing an armor class of 14 plus up to 2 from Dexterity.

Tools

  • Bottle of Ink
    A small glass bottle of black ink.
  • Quill
    A feather quill suitable for writing notes, maps, and copied passages.

Gear

  • 20×
    Arrows
    Ammunition for Clove's longbow.
  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other travel necessities.
  • Letter from a Dead Colleague
    A dead scholar's unfinished letter concerning the sealed forest ruin.
  • Common Clothes
    Simple common clothes suitable for travel and field research.

Purse

  • 10×
    Gold Pieces
    Starting currency from the sage background.

Appearance

Clove is a lean, weathered human woman with warm brown skin, sharp green eyes, and dark auburn hair usually braided with sprigs of dried clove blossoms. A thin scar crosses her left eyebrow, and ink stains mark the fingers of her right hand. She wears practical scale mail beneath a moss-green cloak, with a longbow strapped across her back and two worn shortswords at her hips.

Mannerisms

Clove pauses before answering difficult questions, as if checking an invisible index. She annotates maps while speaking, taps the fletching of an arrow against her palm when impatient, and smells unfamiliar herbs before deciding whether they are safe.

Personality

Clove is patient, observant, and quietly protective. She prefers careful preparation to bravado, but once she identifies a threat, her focus becomes relentless. She enjoys explaining obscure natural facts to anyone willing to listen and has a dry sense of humor that appears most often during dangerous situations.

Ideals

Knowledge is a shield. Truth must be preserved and shared, especially when those in power would bury it to protect themselves.

Bonds

The forest settlement that raised Clove is still threatened by the ruin beneath it. She will risk everything to protect its people and uncover the truth of the ancient seal.

Flaws

Clove cannot leave a mystery alone, even when pursuing it puts companions in danger. She is suspicious of charming strangers, dismissive of superstition unless she has personally investigated it, and becomes coldly inflexible when someone destroys knowledge for profit.

Quirks

Keeps a tiny pressed leaf from every major journey in her research journal.
Names particularly reliable arrows after extinct birds.
Whispers apologies to trees when cutting branches for a campfire.
Collects unusual seeds and labels them in three languages.

Background

Clove was born in a quiet human settlement built beside an ancient forest, where her mother cultivated medicinal herbs and her father copied maps for traveling scholars. As a child, Clove became fascinated by the gaps in those maps, especially the blank spaces marked with warnings rather than names. She apprenticed herself to an elderly natural philosopher who taught her to read forgotten scripts, identify plants by scent, and distinguish the tracks of a hungry wolf from those of a frightened one. Her education was interrupted when a logging expedition uncovered a sealed ruin and unleashed creatures that drove several villages from the forest edge. Determined to understand what had happened, Clove joined the local wardens and became a ranger. She charted the corrupted paths, hunted the creatures responsible, and recovered fragments of the ruin's history. Her work eventually led her to the conclusion that the disaster was not an accident, but the first step in a deliberate attempt to awaken something beneath the forest. Clove now travels as both protector and investigator, gathering evidence, defending innocent communities, and preserving knowledge that powerful people might rather see destroyed.

“As a child, Clove became fascinated by the gaps in those maps, especially the blank spaces marked with warnings rather than names.”
From their backstory
Background
Sage

Connections

Species

Human

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