Shesshka Hrafn
Shesshka Hrafn
Sheet
AC 13 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAction
- Weapon Attack
When On her turn
Shesshka makes one attack with a shortsword or shortbow.
Always on
- Sneak AttackLevel 1
When When hitting with a finesse or ranged weapon under the required conditions
Shesshka deals an extra 1d6 damage once per turn when the Sneak Attack conditions are met.
- ExpertiseLevel 1
Shesshka can add double her proficiency bonus to two proficient skills, Athletics and Stealth.
- Thieves' CantLevel 1
Shesshka knows the secret mix of dialect, gestures, and code used by rogues. She can understand and leave hidden messages for other rogues.
- DarkvisionHalf-OrcShesshka can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- MenacingHalf-OrcShesshka is proficient in the Intimidation skill.
- Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Shesshka drops to 1 hit point instead. This feature can be used once per long rest.
- Savage AttacksHalf-OrcWhen Shesshka scores a critical hit with a melee weapon attack, she can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- DiscoveryHermit
Shesshka can find food and fresh water for herself and up to five other people each day, provided the land offers natural resources. Her years among ascetics also earned her the respect of several isolated monasteries.
Gear
11 itemsWeapons
- ShortswordA short, balanced blade used for close fighting and sudden attacks.
- ShortbowA compact bow suitable for ambushes and mobile skirmishing.
Armor
- Leather armorLight armor made from dark, supple leather, fitted closely for silent movement.
Tools
- Thieves' toolsTools for picking locks, disabling traps, and opening secured containers.
- Herbalism kitA kit containing salves, dried herbs, mortar and pestle, and basic medicinal supplies.
Gear
- 20×ArrowsStandard arrows carried in a leather quiver.
- Burglar's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Scroll caseA scroll case containing notes on breathing exercises, pressure points, and monastery forms.
- Winter blanketA heavy blanket used during wilderness meditation.
- Common clothesPlain garments reserved for monastery visits and formal negotiations.
Purse
- 5×Gold piecesCoin saved from monastery errands and later earned through discreet work.
Appearance
Shesshka is a striking half-orc woman with slate-green skin, heavy black hair usually tied in a severe warrior's knot, amber eyes, and prominent lower tusks. She has a broad, powerful waist, thick legs, strong shoulders, and an imposing athletic build shaped by years of martial conditioning. Her clothing is deliberately provocative and practical by her own standards, consisting of close-fitting black leather and lacquered latex-like battlewear, a cropped reinforced top with a high neckline and an open front that emphasizes her cleavage, and very short fitted shorts over protective wrappings. Beneath the daring silhouette are hidden plates, cords, and tool loops. Her expression is usually calm, hungry, and faintly amused.
Mannerisms
Shesshka rolls her shoulders before speaking, as if preparing for combat. She maintains unbroken eye contact, frequently tests the balance of nearby objects with one finger, and addresses especially impressive opponents with a quiet, respectful "show me."
Personality
I am direct, physically confident, and intensely observant. I speak softly because I have learned that people lean closer when they expect a threat. I respect discipline wherever I find it, but I distrust anyone who claims that power should not be used. Beneath my controlled exterior is a restless competitive hunger that turns nearly every encounter into a private measurement of worth.
Ideals
Ascendancy. Every limitation is an invitation. I will master strength, speed, cunning, and fear until no warrior, monster, or civilization can stand above me.
Bonds
The Sable Reed Monastery gave me food, discipline, and a second life. I will defend its monks, even when their teachings contradict my instincts.
Flaws
I cannot walk away from a challenge, especially when someone doubts my strength. I mistake restraint for weakness and often push allies until they either submit or leave. Part of me still fears that, without constant victory, I will again become disposable.
Quirks
Background
Shesshka was born among the Red Maw, a roaming half-orc warband that treated strength as both law and inheritance. During a border war, her pack abandoned her in a burning ravine after a failed assault. They assumed the enemy or the cold would finish her. Instead, she crawled into the mountain forests and was found by the Sable Reed Monastery, a secluded order of human and half-orc ascetics who believed that violence should be studied as carefully as meditation. They fed her, taught her to read tracks, and gave her a place beside their stone training yard. For seven years, Shesshka trained after sunset, when the other monks slept. She lifted temple bells, crossed ravines barefoot, practiced silent knife work against hanging reeds, and learned to turn an opponent's confidence against them. Eventually, she returned to the battlefield and dismantled the warband that had left her behind, defeating its champions one by one. Revenge did not quiet her. It revealed a deeper appetite. Now she travels as a rogue, testing herself against soldiers, monsters, duelists, and every people she can find. She does not merely want to survive the world. She intends to become the world's ultimate warrior, the Alpha whose name makes every pack reconsider whom they leave behind.
“During a border war, her pack abandoned her in a burning ravine after a failed assault.”
- Background
- Hermit
Connections
Species
Half-Orc
Media
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