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Kiyomir Tzitzqui - AI-generated fantasy Character

Kiyomir Tzitzqui

Elf · Ranger (Hunter) · Level 3 · Soldier

Kiyomir Tzitzqui

Kiyomir is watchful, practical, and unexpectedly gentle with frightened people and wounded animals.
AC16
HP25/25
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 25 · 35 ft.
AlignmentNeutral GoodGenderMaleAge142 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Weapon Mastery with longbow, shortsword, scimitar, and spear

Tools

Gaming set,
Land vehicles

Languages

Common,
Elvish,
Orc,
Dwarvish

Features

12 features

Always on

  • Colossus Slayer

    When You hit a creature below its hit point maximum with a weapon attack.

    When you hit a creature with a weapon attack, the attack deals an extra 1d8 damage if the target is below its hit point maximum. This applies once per turn.

  • Favored EnemyLevel 1

    You always have the Hunter's Mark spell prepared. You can cast it a limited number of times without expending a spell slot, and you regain all expended uses when you finish a Long Rest. The spell's duration does not require Concentration when cast using this feature a number of times determined by your Ranger level.

  • SpellcastingLevel 1

    You gain spellcasting using Wisdom as your spellcasting ability. You prepare Ranger spells rather than learning a fixed list.

  • Weapon MasteryLevel 1

    You gain mastery with selected weapons, allowing you to use their Weapon Mastery properties. Your mastered weapons are the longbow, shortsword, scimitar, and spear.

  • Deft ExplorerLevel 2

    You gain Expertise in Survival and learn two additional languages of your choice.

  • Fighting StyleLevel 2

    You gain the Archery Fighting Style, granting a +2 bonus to attack rolls you make with ranged weapons.

  • Hunter's PreyLevel 3

    You gain the Hunter subclass. When you choose the Colossus Slayer option, once per turn when you hit a creature with a weapon attack, the attack deals an extra 1d8 damage if the target is below its hit point maximum.

  • DarkvisionElfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though darkness appears gray.
  • Elven Lineage, WoodElfYou know the Druidcraft cantrip. Starting at character level 3, you can cast Longstrider once without a spell slot, and you regain the ability to cast it after a Long Rest. Wisdom is your spellcasting ability for these spells.
  • Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • TranceElfYou do not need to sleep, and magic cannot put you to sleep. You can finish a Long Rest in 4 hours by spending that time in a meditative trance, during which you retain awareness.
  • Military RankSoldier

    You can recognize the military rank, insignia, and basic organization of soldiers and understand the customs of professional armed forces. You can also find temporary shelter and basic aid among soldiers and veterans who recognize your service.

Spells

6 spells

Spellcasting. Kiyomir Tzitzqui casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will):

1st level (3 slots): , , , ,

Gear

13 items

Weapons

  • 2×
    Shortsword
    Martial melee weapon, mastery property Vex.
  • Longbow
    Martial ranged weapon, mastery property Slow.
  • Spear
    Simple melee weapon, mastery property Sap.
  • Shortbow
    Simple ranged weapon.

Armor

  • Scale Mail
    Medium armor made from overlapping metal scales, providing AC 14 plus up to 2 from Dexterity.

Tools

  • Gaming Set
    A set of marked stones used for a military strategy game.

Gear

  • 20×
    Arrows
    Ammunition for the longbow.
  • Dungeoneer's Pack
    Pack containing supplies useful for exploring underground or dangerous wilderness areas.
  • 20×
    Arrows
    Ammunition for the shortbow.
  • Healer's Kit
    Contains bandages, salves, and basic supplies for treating injuries.
  • Quiver
    A container for carrying arrows.
  • Traveler's Clothes
    Plain, durable clothing suitable for travel and military veterans.

Purse

  • 14×
    Gold Pieces
    Coin saved from military pay and issued as starting funds.

Appearance

Kiyomir is a lean, broad-shouldered wood elf with copper-brown skin, dark green eyes, and black hair braided tightly against the back of the head. He smells faintly of pine resin, oiled leather, and the bitter medicinal herbs he keeps crushed into his cloak lining. His scale mail is well maintained but clearly inherited, with several mismatched scales repaired using dark thread. One item receives almost absurd care, a weathered red cord bracelet from his old infantry unit, cleaned and retied every morning. He carries himself like someone used to sleeping lightly and rising before the fire dies.

Mannerisms

He checks the stitching on his gloves whenever he is thinking. Before entering a new room or clearing, he quietly counts the exits under his breath. He addresses civilians by name whenever possible, but calls hostile creatures by their most useful battlefield description, such as flanker, climber, or ambusher.

Personality

Kiyomir is watchful, practical, and unexpectedly gentle with frightened people and wounded animals. He speaks in short, concrete sentences, dislikes boasting, and prefers useful silence to ceremonial speeches. Around trusted companions he reveals a dry sense of humor, usually by treating absurd situations as if they were routine military reports.

Ideals

Protection. Strength is only worthwhile when it is placed between danger and someone who cannot withstand it alone.

Bonds

The surviving families evacuated through the mountain pass are his responsibility. He will cross borders, defy commanders, and spend his last coin to protect them or anyone placed under his watch.

Flaws

He has little patience for hesitation when danger is immediate, and his blunt orders can sound like contempt. He distrusts polished leaders, sometimes rejecting sound plans simply because they came from someone who has never shared a battlefield with him. When exhausted, he becomes obsessed with checking exits, supplies, and escape routes.

Quirks

He keeps a pinch of pine resin in a small cloth pouch and rubs it between his fingers when nervous.
He names every campfire before extinguishing it, usually after the place where the day's march ended.
He never sits with his back to an open doorway, even in friendly homes.
He collects broken arrowheads and files them smooth before giving them to children as lucky charms.

Background

Kiyomir was raised among the cedar ravines of a wood elf settlement whose scouts served as wardens, couriers, and border soldiers. He learned the forest as a living map, but his first real campaign began when a band of raiders burned three watch posts and drove refugees toward the mountains. Kiyomir joined the settlement militia, expecting a season of patrols. Instead, he spent years in muddy trenches, escorting supply wagons, breaking ambushes, and learning that courage was often nothing more glamorous than standing where frightened people needed someone to stand. His unit eventually held a mountain pass long enough for hundreds of civilians to escape. The victory came at a cost, and Kiyomir returned home carrying his squad's red cord bracelet after the unit was dissolved. He could not settle back into quiet woodland life. Now he travels as a ranger and veteran, hunting threats before they reach settled roads. He is patient with frightened villagers, blunt with officers, and quietly suspicious of anyone who describes war as glorious. His greatest fear is not death, but arriving after the danger has already done its work.

“Kiyomir joined the settlement militia, expecting a season of patrols.”
From their backstory
Background
Soldier

Connections

Species

Elf

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