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Kethra Valerius - AI-generated fantasy Character

Kethra Valerius

Tiefling · Barbarian · Level 1 · Soldier

Kethra Valerius

Kethra is a woman of few words but immense presence.
AC19
HP17/17
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 17 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • MedicineWIS
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Dice Set

Languages

Common,
Infernal

Features

8 features

Bonus action

  • RageLevel 1

    On your turn, you can enter a Rage as a Bonus Action. You have Advantage on Strength checks and Saving Throws, a +2 bonus to damage with Strength-based attacks, and Resistance to Bludgeoning, Piercing, and Slashing damage. Lasts 10 minutes or until you lose consciousness.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, your AC equals 10 + DEX modifier + CON modifier. You can use a shield and still gain this benefit.

  • Weapon MasteryLevel 1

    You have mastered the Greatsword (Graze) and the Greataxe (Cleave).

  • TraitTieflingDarkvision (60 ft.)
  • Otherworldly GazeTieflingYou know the Thaumaturgy cantrip.
  • Fiendish ResistanceTieflingYou have Resistance to Fire damage.
  • Legacy of BaatorTieflingInfernal bloodline grants specific magical utility.
  • Savage AttackerSoldier

    Once per turn when you hit a target with a weapon, you can roll the weapon damage dice twice and use either total.

Spells

1 spell

Spellcasting. Kethra Valerius casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

Gear

5 items

Weapons

  • Vorpal Greatsword
    A legendary blade that ignores resistance to slashing damage. On a natural 20, it cuts off the target's head.
  • Greataxe
    Heavy martial weapon with the Cleave mastery property.
  • 4×
    Javelins
    Thrown simple weapon.

Gear

  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and waterskin.
  • Rank Insignia
    A tarnished insignia from the Red Plume mercenaries.

Appearance

Kethra is a statuesque Tiefling with deep lavender skin and obsidian horns that curve majestically over her skull. She possesses an exceptionally powerful, muscular build with extremely large endowments. As a biological anomaly, she possesses female primary traits alongside male genitalia. Her gaze is sharp and amber, and she carries a massive purple-hued greatsword that seems to drink the light around it.

Mannerisms

She often rests her hand on the hilt of her sword while speaking and tends to loom over people to emphasize her points.

Personality

Kethra is a woman of few words but immense presence. She carries herself with the disciplined posture of a veteran soldier, though she hides a simmering, chaotic fury just beneath the surface. She is blunt, honest to a fault, and possesses a dry, dark sense of humor that usually surfaces after a victory.

Ideals

Might makes right, but discipline ensures that might is never wasted on the unworthy.

Bonds

I carry the insignia of my fallen unit, and I will find the officer who betrayed us to the drow in the Underdark.

Flaws

I am prone to excessive vanity regarding my physical form and I often underestimate enemies who look weaker than me.

Quirks

Polishes her horns with scented oil every morning
Refuses to wear a shirt if the weather is even slightly warm

Background

Born in the crowded smials of Calimport, Kethra was cast out early due to her unique physical nature and demonic lineage. She found a home in the brutal world of Faerunian mercenary companies, specifically the Red Plumes. Her career took her from the Sands of Ithel to the frozen reaches of the North, where she distinguished herself not just through her heritage, but through an uncanny ability to survive battles that claimed entire legions. During a raid on a forgotten Zhentarim vault in the Border Kingdoms, she claimed a legendary Vorpal blade that had beheaded more kings than she had years. This weapon chose her, humming against her palm in a way no other steel ever had. She eventually grew tired of fighting for coins that bought only stale ale and temporary company. She struck out on her own as an adventurer, seeking a purpose that matches the weight of her sword and the intensity of her blood. Her travels are often complicated by her striking appearance, but those who mock her find their tongues silenced by the wind of her greatsword.

“She found a home in the brutal world of Faerunian mercenary companies, specifically the Red Plumes.”
From their backstory
Background
Soldier

Connections

Species

Tiefling

Media

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