Cole Matthews
Cole Matthews
Sheet
AC 19 · HP 184 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
23 featuresBonus action
- Deft ManeuverLevel 18
Gain an extra Bonus Action used specifically for maneuvers.
Always on
- Quick DrawLevel 1
Advantage on Initiative. Draw/stow two weapons instead of one if they lack Two-Handed.
- Weapon MasteryLevel 1
Can use mastery properties of 4 kinds of Simple/Martial ranged weapons. Practice to change on long rest.
- Fighting Style: ArcheryLevel 1
+2 bonus to attack rolls with ranged weapons.
- Critical ShotLevel 2
Critical hits on rolls of 17 to 20 with ranged weapons.
- Risk DiceLevel 2
6d12 dice used to perform maneuvers. Regained on Short or Long Rest. DC is 20.
- Sharpshooter StanceLevel 3
No Disadvantage on ranged attacks while Prone. Can stand for 5ft movement.
- Eagle Eye ManeuverLevel 3
Once per turn when you miss, expend a Risk Die and add it to the attack roll.
- Gut ShotLevel 5
Critical hits on Large or smaller targets halve speed and cause Disadvantage on their attacks for 1 minute or until they dislodge it.
- Extra AttackLevel 5
You can attack twice instead of once with the Attack action.
- Concealed PositionLevel 6
Can Hide even without heavy obscuration while Prone. Missing an attack while hidden doesn't reveal position.
- EvasionLevel 7
Take half damage on failed DEX saves and no damage on successful ones.
- RepositionLevel 10
Reaction when a creature misses you to end Prone and move half speed.
- OverkillLevel 11
Add DEX to damage of firearms. For weapons already adding DEX, add an extra 1d8 damage.
- Cheat DeathLevel 13
Once per short rest, drop to 1 HP instead of 0 and regain 20 HP.
- Focused ShotLevel 14
Take 1 attack with Advantage; on a hit, it is a Critical Hit.
- Dire GambitLevel 15
Regain 1 Risk Die when you roll initiative or score a Critical Hit.
- Epic Boon of Irresistible OffenseLevel 19
Increases Dexterity. Your attacks ignore resistance to bludgeoning, piercing, and slashing damage.
- HeadshotLevel 20
On Critical Hit, kill creature if <100 HP, or deal 10d10 extra damage. Recharge on short rest or with 3 Risk Dice.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in the Stealth skill.
- VersatileHumanYou gain the Tough Origin feat.
- Savage AttackerSoldier
Once per turn when you hit with a weapon, you can roll the damage dice twice and use either total.
Gear
5 itemsWeapons
- Long Scoped Rifle (Musket)1d12 piercing. Range 40/120. Loading. Mastery: Slow.
Armor
- Studded Leather (Reinforced)Fine leather armor fitted for high mobility. 12 + DEX AC.
Gear
- HandglassSmall scope for spotting distant targets.
- Army Ranger UniformMuted green and brown garments for camouflage.
- Ranger's PackSurvival kit, bedroll, and mess kit.
Appearance
Cole is a man of military bearing, his tall frame hardened by decades of combat. His dark green eyes are constantly scanning for threats. He has a sharp, jagged scar running across his left cheek from his ear to his jawline. His clothing consists of high-quality dark green leathers and reinforced soldier's gear. A long, scoped rifle with a polished dark wood stock is almost always slung across his back or held in his steady, calloused hands.
Mannerisms
He rarely blinks when speaking, maintaining intense eye contact while his hands stay perfectly still at his sides.
Personality
Cole is quiet and calculated. He speaks only when necessary and measures his words like he measures windage. He is profoundly disciplined, finding comfort in the routine of cleaning his rifle or scouting the perimeter. Despite his cold exterior, he is fiercely loyal to his subordinates.
Ideals
Precision. Accuracy is not just a skill, it is the highest form of respect one can show the target.
Bonds
My brother Brandon is the only reason I still care what happens to this world.
Flaws
I find it impossible to trust anyone who has not faced a life or death situation by my side.
Quirks
Background
Cole Matthews grew up as the older protector to his brother Brandon. When the wars broke out, they both joined the military, but Cole was quickly singled out for the Rangers. He became a legend on the ridges, the invisible hand that cleared the way for infantry units. He watched over Brandon's unit from the shadows for years, ensuring his brother survived the worst of the front lines through precise intervention. This life of constant vigilance cost him his peace of mind, leaving him a man of silence and sudden, violent action. After the conflict ended, Cole found himself unable to adjust to civilian life. He now works as a long-range specialist, selling his unique skills to those who need problems solved from five hundred paces. He remains driven by the search for Brandon, who disappeared into the mercenary underworld after their service ended. Every shot Cole takes is a calculated step toward finding his last remaining kin, ensuring that even if they are miles apart, Cole is still watching the horizon for him.
“When the wars broke out, they both joined the military, but Cole was quickly singled out for the Rangers.”
- Background
- Soldier
Connections
Species
Human
Media
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