Throk
Throk
Sheet
AC 18 · HP 36 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresAlways on
- Radiant Soul
When As an action, once per short or long rest
Throk makes a melee spell attack against a creature within 30 feet. On a hit, the target takes 1d8 radiant damage and cannot benefit from invisibility until the start of Throk's next turn.
- Nature's Wrath
When As an action, once per short or long rest
Throk calls upon primal power to restrain one creature he can see within 10 feet. The target makes a Strength or Dexterity saving throw against DC 13. On a failure, it is restrained. It can repeat the save at the end of each of its turns.
- Divine SmiteLevel 2
When When Throk hits with a melee weapon attack
Throk expends a spell slot when he hits with a melee weapon attack to deal extra radiant damage.
- Extra AttackLevel 5
When When Throk takes the Attack action
Throk makes two weapon attacks when he takes the Attack action.
- SpellcastingLevel 2
Throk can use a holy symbol as a spellcasting focus for his paladin spells.
- Fighting Style, Great Weapon FightingLevel 2
When Throk rolls a 1 or 2 on a damage die for an attack with a melee weapon wielded in two hands, he can reroll the die and must use the new roll.
- Lay on HandsLevel 1
Throk has a pool of healing power that restores 25 hit points per long rest. He can divide this healing among multiple creatures by touch, and can also use 5 points to cure one disease or neutralize one poison.
- Divine SenseLevel 1
Throk can sense the location of any celestial, fiend, or undead within 60 feet that is not behind total cover. He can use this feature 4 times per long rest.
- Sacred Oath, Oath of the AncientsLevel 3
Throk chooses the Oath of the Ancients, swearing to kindle and preserve the light of hope, joy, and life in the world.
- Channel DivinityLevel 3
Throk can use Channel Divinity once per short or long rest. Nature's Wrath restrains a creature with spectral vines on a failed Strength or Dexterity save. Turn the Faithless turns fey and fiends within 30 feet for 1 minute on a failed Wisdom save.
- Aura of ProtectionLevel 6
Throk adds his Charisma modifier to saving throws made by himself and friendly creatures within 10 feet. This benefit is active while he is conscious.
- TraitHalf-OrcDarkvision, Throk can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He sees in darkness in shades of gray.
- TraitHalf-OrcMenacing, Throk is proficient in the Intimidation skill.
- TraitHalf-OrcRelentless Endurance, when reduced to 0 hit points but not killed outright, Throk drops to 1 hit point instead. This can be used once per long rest.
- TraitHalf-OrcSavage Attacks, when Throk scores a critical hit with a melee weapon attack, he rolls one of the weapon's damage dice one additional time and adds it to the extra damage.
- TraitHalf-OrcOrcish Blood, Throk gains +2 Strength and +1 Constitution from his half-orc heritage.
- Rustic HospitalityFolk Hero
Throk is always able to find a place to hide, rest, or recuperate among common folk, unless he has shown himself to be a danger to them. They will shield him from the law or anyone pursuing him, though they will not risk their lives for him.
Spells
8 spellsSpellcasting. Throk casts with Charisma (spell save DC 13, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (2 slots):
3rd level: ,
Gear
10 itemsWeapons
- GreatswordA heavy two-handed martial weapon, chosen as a greatsword for Throk's Great Weapon Fighting style.
- 5×JavelinJavelins suitable for throwing or close combat.
Armor
- Chain mailChain mail armor, AC 16.
- ShieldA shield bearing a simple green-and-gold tree emblem. Grants +2 AC.
Tools
- ShovelA shovel used for graves, drainage ditches, foundations, and nearly every practical task.
- Artisan's toolsA set of artisan's tools used for repairing farm equipment and simple woodwork.
Gear
- Priest's packA pack containing a blanket, ten tinderboxes, an alms box, two blocks of incense, a censer, vestments, two candles, and a waterskin.
- Iron potA humble cooking vessel that has served as both cookware and emergency helmet.
- Common clothesSimple common clothes, carefully patched but kept clean.
Purse
- 10×Gold piecesLoose starting currency from Throk's folk hero background.
Appearance
Throk is a broad, powerfully built half-orc who stands a little too close when speaking, as though every conversation is a negotiation over territory. His tusks are short and blunt, his dark hair is braided with bits of colored cord, and his armor bears carefully painted symbols of villages he has helped. He moves with a heavy, deliberate gait, but becomes unnervingly still when listening. His expression is usually solemn, even when he is being kind.
Mannerisms
Throk plants both feet before answering serious questions and folds his hands over the pommel of his weapon. He speaks in short, carefully weighed sentences, then occasionally surprises people with a dry observation. When entering a new place, he silently checks the exits, the roofline, and who appears to be doing the hardest work.
Personality
Throk is quiet, patient, and practical. He notices who is hungry, who is being ignored, and which building has the weakest supports. He dislikes grand speeches but respects consistent action. Around frightened people he becomes gentle and almost fatherly. Around bullies he grows still, lowers his voice, and gives them one opportunity to leave before he acts.
Ideals
Life. Laws and customs matter only when they protect living people. A tradition that demands needless suffering deserves to be broken.
Bonds
The village of Greenbarrow gave Throk his first true home. He will protect its people, harvest, and reputation even when doing so costs him comfort, coin, or freedom.
Flaws
Throk distrusts anyone who speaks beautifully about duty but has never carried its weight. He can become stubbornly judgmental toward scholars, nobles, and officials, and he often mistakes compromise for cowardice until someone he respects forces him to reconsider.
Quirks
Background
Throk was born in a remote farming settlement where half-orcs were treated as useful when trouble came and suspicious when the work was done. He learned early that a strong back could earn a place at the table, but that trust had to be built one completed task at a time. He became known for settling disputes by carrying the heaviest load, repairing broken tools, and standing between frightened villagers and anything that came from the wild. His defining moment came when a band of raiders threatened the settlement during harvest. Throk rallied the farmers, held the bridge long enough for the children to escape, and refused to abandon the fields that fed them. A traveling priest recognized the discipline beneath Throk's anger and trained him in the ways of the paladin. Throk took the Oath of the Ancients, not because he dreams of glory, but because he believes ordinary people deserve the chance to live ordinary lives. He now travels from village to village, helping where he can and judging each situation by its consequences rather than by law, tradition, or reputation. To some he is a hero. To others he is simply the large, quiet man who arrives when the roof caves in and leaves before anyone can thank him.
“He learned early that a strong back could earn a place at the table, but that trust had to be built one completed task at a time.”
- Background
- Folk Hero
Connections
Species
Half-Orc
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