Silvester
Silvester
Sheet
AC 15 · HP 34 · 30 ft., climbing speed 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Weapon Attack
When On his turn
Silvester makes a melee weapon attack with his rapier or dagger, or a ranged attack with his shortbow or dagger.
Bonus action
- Cunning ActionLevel 2
When On his turn
Silvester uses his bonus action to Dash, Disengage, or Hide.
- Fast HandsLevel 3
When On his turn
Silvester uses his bonus action to make a Sleight of Hand check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Reaction
- Uncanny DodgeLevel 5
When When hit by an attack
Silvester halves the damage from an attack that hits him when he can see the attacker.
Always on
- Sneak AttackLevel 1
When When hitting with a qualifying finesse or ranged weapon attack
Silvester deals an extra 3d6 damage once per turn when the attack meets the Sneak Attack conditions.
- ExpertiseLevel 1
Silvester has expertise in Stealth and thieves' tools. At 6th level, he also has expertise in Perception and Deception, doubling his proficiency bonus for those proficiencies.
- Thieves' CantLevel 1
Silvester knows the secret mix of dialect, jargon, and coded signs used by rogues and criminals to conceal messages and identify allies.
- Roguish Archetype, ThiefLevel 3
Silvester gains proficiency with thieves' tools and the ability to use them with exceptional precision. He also gains the Fast Hands and Second-Story Work features.
- Second-Story WorkLevel 3
Silvester gains a climbing speed equal to his walking speed. He can also make running jumps with a distance increased by a number of feet equal to his Dexterity modifier.
- Ability Score ImprovementLevel 4
Silvester increases his Dexterity score by 2, raising it from 16 to 18.
- ExpertiseLevel 6
Silvester gains expertise in Perception and Deception, doubling his proficiency bonus for those proficiencies.
- TraitTabaxiDarkvision, 60 feet.
- TraitTabaxiFeline Agility, Silvester can double his speed until the end of his turn when he moves on his turn, then he cannot use this trait again until he moves 0 feet on one of his turns.
- TraitTabaxiCat's Claws, his claws deal 1d4 slashing damage and give him a climbing speed of 20 feet.
- TraitTabaxiCat's Talent, proficiency in Perception and Stealth.
- TraitTabaxiLanguages, Common and one additional language.
- Criminal ContactCriminal
Silvester has a reliable and trustworthy contact who acts as his connection to the criminal underworld, arranging introductions, passing messages, and providing information when necessary, though this contact is not always available or safe to approach.
Gear
12 itemsWeapons
- RapierA finely balanced finesse weapon suitable for close combat.
- ShortbowA light ranged weapon with a quiver containing 20 arrows.
- 2×DaggerSmall blades useful as backup weapons or tools.
Armor
- Leather armorLight protective armor made from hardened leather.
Tools
- CrowbarA sturdy iron bar useful for forcing doors and crates.
- Thieves' toolsA complete set of thieves' tools, including picks, files, small mirrors, and narrow probes.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Dark common clothes with hoodA set of dark, ordinary clothes with a hood and concealed pockets.
- Coin pouchA small purse containing starting funds from Silvester's criminal work.
- Gaming setA weighted set of gaming dice used for gambling and coded meetings.
Purse
- 15×Gold piecesStarting currency.
Appearance
Silvester is a lean, long-limbed male tabaxi with smoke-gray fur striped in charcoal and silver. His amber eyes are bright and perpetually alert, while his dark ears swivel toward every unexpected sound. He moves with a loose, rolling gait that favors his left side, not from injury, but from years of keeping his right hand free for a weapon or tool. His paw pads are rough from rooftops, drainpipes, and long travel, and his claws are carefully filed to avoid snagging on fine clothing. He dresses in a weather-faded leather coat, soft boots, and a broad sash packed with tools, coins, and objects he insists are not stolen.
Mannerisms
Silvester pauses before entering any room, apparently admiring the architecture while actually counting exits, windows, guards, and valuables. He rolls a coin across his knuckles while thinking, tilts his head toward sounds that others miss, and uses overly formal manners when he is most suspicious.
Personality
Silvester is curious, quick-witted, and socially slippery. He treats every conversation as a game of hidden motives, but he is warmer toward outcasts, street children, and anyone who has been underestimated. He dislikes needless cruelty and prefers clever escapes to bloody victories, though his appetite for risk often outruns his common sense.
Ideals
Freedom. No crown, guild, god, or law has the right to decide where a person belongs or what they may become. Rules are useful only when they protect the powerless.
Bonds
The people of the riverside district sheltered Silvester when he was young. He will risk almost anything to protect them from landlords, magistrates, and criminal syndicates who prey on the poor.
Flaws
Silvester cannot resist proving that a supposedly impossible lock, puzzle, or security system can be beaten. He also lies reflexively when questioned, even when the truth would be safer, and he has a deep distrust of authority that can turn a sensible negotiation into an unnecessary provocation.
Quirks
Background
Silvester grew up in the crowded upper districts of a river city, where tabaxi curiosity was treated as both entertainment and suspicion. He learned early that people watched his hands more closely than their own pockets, so he trained himself to make every movement look casual. His first real teacher was a fence named Old Merrow, who taught him the practical arts of quiet entry, coded conversation, and knowing when an easy score was bait. Silvester became a burglar and courier, favoring rooftops and locked strongrooms over street violence, because a clean escape was worth more than a dramatic victory. A job involving a sealed aristocratic archive went wrong when Silvester discovered that the documents were evidence of a planned eviction scheme targeting an entire neighborhood, including the people who had sheltered him as a kitten. Instead of delivering the papers, he scattered copies among rival criminals, journalists, and angry citizens. The resulting chaos saved the neighborhood, but it also made Silvester a wanted thief with enemies among the wealthy. He now travels from city to city, taking contracts that promise money, danger, or an especially interesting lock. He tells himself he is motivated by profit, but he has a habit of choosing targets whose losses will hurt powerful people more than desperate ones.
“He learned early that people watched his hands more closely than their own pockets, so he trained himself to make every movement look casual.”
- Background
- Criminal
Connections
Species
Tabaxi
Media
0 imagesNo images yet.
Turn Silvester into a sheet
A high-res, share-ready sheet you can post or print.