Eryndor Vale
Eryndor Vale
Sheet
AC 12 · HP 22 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineINT
Weapons
Tools
Languages
Features
21 featuresAlways on
- Fire Bolt
When Action
Ranged spell attack that deals fire damage at range, his preferred answer when he needs a clean solution to a complicated problem.
- Mage Hand
When Action
Creates a spectral hand to manipulate objects at range, perfect for distant levers, keys, and awkward relics.
- Minor Illusion
When Action
Conjures a minor illusion to misdirect attention, alter perceptions, or stage a theatrical proof.
- Prestidigitation
When Action
Produces small magical effects useful for marking pages, cleaning ink, warming tea, or giving a lecture a touch of flair.
- SpellcastingLevel 1
You cast wizard spells using Intelligence as your spellcasting ability. You know three wizard cantrips plus one additional cantrip at level 4. You begin with a spellbook containing six 1st-level wizard spells, and whenever you gain a wizard level after 1, you add two wizard spells of a level you can cast to the book. You prepare 7 level 1+ wizard spells for use, which you can change after a Long Rest.
- Ritual AdeptLevel 1
If a spell has the Ritual tag and is in your spellbook, you can cast it as a ritual without preparing it, though you must read from the spellbook to do so.
- Arcane RecoveryLevel 1
When you finish a Short Rest, you can recover expended spell slots with a combined level equal to no more than half your wizard level, rounded up. At level 4, that means you can recover up to 2 levels of spell slots, such as two 1st-level slots or one 2nd-level slot. You cannot use this again until you finish a Long Rest.
- ScholarLevel 2
Choose one additional field of study. You gain proficiency and Expertise in one of Arcana, History, Investigation, Medicine, Nature, or Religion. Eryndor chose Investigation, reflecting his habit of uncovering hidden meanings in texts, ciphers, and old ruins.
- Wizard SubclassLevel 3
You gain a wizard subclass. Eryndor follows the school of Evocation, focusing on magic that shapes raw elemental force. At level 3, he gained Evocation Savant and Potent Cantrip.
- Evocation SavantLevel 3
Choose two evocation spells of 2nd level or lower and add them to your spellbook for free. Whenever you gain access to a new spell slot level in wizard, you can add one evocation spell of that level to your spellbook for free.
- Potent CantripLevel 3
When you cast a damaging cantrip at a creature and miss with the attack roll or the target succeeds on its save, the target still takes half the cantrip's damage, but no additional effect.
- Ability Score ImprovementLevel 4
You gain a feat or another feat for which you qualify. No feat was taken here because the supplied build preserves the requested ability score profile and the character's background feat already comes from Sage.
- DarkvisionElfYou have Darkvision with a range of 60 feet.
- Elven LineageElfYou gain the level 1 benefit of your chosen elven lineage, plus higher-level lineage spells at character levels 3 and 5.
- Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
- Keen SensesElfYou have proficiency in Insight, Perception, or Survival. Eryndor chose Insight.
- TranceElfYou don’t need to sleep, and you can finish a Long Rest in 4 hours while remaining conscious.
- High Elf LineageElfYou know Prestidigitation, and whenever you finish a Long Rest you can replace it with a different cantrip from the Wizard spell list.
- High Elf Lineage Spell, Level 3ElfDetect Magic is always prepared, can be cast once without a spell slot, and also can be cast using spell slots.
- High Elf Lineage Spell, Level 5ElfMisty Step is always prepared, can be cast once without a spell slot, and also can be cast using spell slots.
- ResearcherSage
He is granted ready access to learned circles, archives, and scholarly contacts, and he knows how to trade knowledge, research, and courteous service for library access or information.
Spells
19 spellsSpellcasting. Eryndor Vale casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , , , , ,
2nd level (3 slots): , , , , ,
Gear
9 itemsWeapons
- Arcane Focus (Quarterstaff)A simple magical tool for channeling spells, carried as a staff carved with tiny notation marks.
- 2×DaggerA pair of blades for emergencies, correspondence cutting, and making a dramatic point in debate.
Tools
- Calligrapher's SuppliesA set of calligrapher's tools used for copying texts and preserving records.
Gear
- RobeA travel robe worn over layered study clothes, patched at the cuffs and hem from years on the road.
- SpellbookA wizard's spellbook containing his recorded research and prepared arcane notes.
- Scholar's PackA pack containing ink, parchment, books, and other scholastic necessities appropriate to a scholar's life.
- Book of HistoryA history book copied by hand, packed with notes, marginalia, and cross references.
- 8×Parchment SheetsEight loose sheets for notes, diagrams, and the occasional hastily drawn sigil.
Purse
- 16×Gold PiecesCoins kept for lodging, ink, and the inevitable purchase of another obscure volume.
Appearance
A lean high elf of medium height with silver-blond hair worn half tied back, thoughtful gray eyes, and ink stains usually visible on his fingers. He dresses in practical robes layered under a travel-worn sash for scroll tubes and chalk. A narrow face, pointed ears, and an always-present satchel make him look like a lecturer who wandered out of a library and into the wilderness by mistake, though the faint arcane spark in his gaze suggests he notices more than he says.
Mannerisms
He pauses before answering as if mentally footnoting the conversation. When excited, he taps two fingers against his wrist like he is turning invisible pages. He speaks softly, but when he has found a clue his voice becomes quick, precise, and difficult to interrupt.
Personality
Patient, observant, and relentlessly curious, Eryndor speaks as though every conversation might contain an overlooked clue. He is courteous by habit, not confidence, and prefers measured reasoning over spectacle, though his evocation magic reveals that he is more decisive than he first appears. He values proof, remembers details with startling precision, and has a quiet sense of humor that surfaces only when someone else makes an exceptionally bad assumption.
Ideals
Truth. Every lost fragment of knowledge matters, because the smallest scrap can reveal a pattern that saves a kingdom or redeems a life.
Bonds
He owes his life’s work to the monastic archivist who first let him copy restricted texts, and he carries that mentor’s signet ring as both credential and promise. He is determined to recover a lost elven codex said to contain the names of forgotten spellforms, because he believes the book was stolen from a library that once sheltered refugees and must be restored.
Flaws
He trusts books more readily than people, and he can become condescending when others dismiss scholarship as useless. When pressed, he will chase a theory too far, even if it leads him into danger, a locked archive, or an argument he cannot politely escape.
Quirks
Background
Eryndor Vale was raised among high elf households that prized memory, lineage, and the patient preservation of lore. He was never the brightest singer in the hall or the most graceful blade at practice, but he had a mind that would not let a mystery rest. While other children chased courtly games, Eryndor haunted monasteries, manor libraries, and traveling scriptoria, earning a place near candlelit shelves by copying inventories, translating fragments, and keeping accounts for whoever would let him read in peace. It was there that he first found the hidden grammar of magic, not in war or wonder, but in the patient arrangement of symbols that made reality bend.
“He was never the brightest singer in the hall or the most graceful blade at practice, but he had a mind that would not let a mystery rest.”
- Background
- Sage
Connections
Species
Elf
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