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Midori - AI-generated fantasy Character

Midori

Custom Lineage (Alien Origin) · Rogue (Mastermind) · Level 8 · Sage

Midori

Midori is overwhelmingly kind and gentle, treating the world like a patient that needs her care.
AC16
HP59/59
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 59 · 30 ft.
AlignmentNeutral GoodGenderFemaleAgeAppears 19
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves Tools,
Disguise Kit,
Forgery Kit,
Dice Set

Languages

Common,
Celestial,
Undercommon,
Elvish

Features

16 features

Action

  • Hypnotic Ribbons (Master of Tactics)

    When Bonus Action

    Midori sways her arm ribbons in a mesmerizing pattern, using the Help action from up to 30 feet away to give an ally advantage.

  • Syringe Correction

    When Standard Action

    Midori strikes with the Vita-Needle, applying 1d8 plus 5 piercing damage plus 4d6 Sneak Attack damage.

  • Battlefield Treatment

    When Action (Healer Feat)

    As an action, Midori uses her syringe to stabilize a creature or restore 1d6 plus 4 plus 8 hit points to a creature.

Bonus action

  • Cunning ActionLevel 2

    Use a bonus action to take the Dash, Disengage, or Hide action.

  • Master of TacticsLevel 3

    You can use the Help action as a bonus action. When you use Help to aid an ally in attacking a creature, the target can be within 30 feet of you.

Reaction

  • Alien Reflexes (Uncanny Dodge)

    When When hit by an attack

    Midori uses her alien prowess to twist away from danger, halving the incoming damage.

  • Uncanny DodgeLevel 5

    When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Always on

  • Sneak AttackLevel 1

    Once per turn, deal an extra 4d6 damage to one creature you hit with an attack if you have advantage or if an ally is within 5 feet of the target.

  • Master of IntrigueLevel 3

    You gain proficiency with the disguise kit, forgery kit, and one gaming set. You can unerringly mimic speech and accents.

  • ExpertiseLevel 6

    Your proficiency bonus is doubled for Stealth, Insight, Medicine, and Persuasion.

  • EvasionLevel 7

    When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage on a success and half on a failure.

  • Insightful ManipulatorLevel 9

    If you spend 1 minute observing or interacting with a creature outside of combat, you learn certain information about its capabilities compared to your own.

  • DarkvisionCustom Lineage (Alien Origin)60 ft.
  • Variable TraitCustom Lineage (Alien Origin)Proficiency in Medicine
  • FeatCustom Lineage (Alien Origin)Skilled (Insight, Persuasion, Stealth)
  • ResearcherSage

    When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.

Gear

5 items

Weapons

  • The Vita-Needle
    A giant glass syringe that functions as a rapier. It is filled with a mysterious, infinite glowing blue liquid.

Armor

  • Cushy Tunic and Bodice
    Soft, thick, and cushy protective clothing that covers the chest and provides safety.

Tools

  • Healer's Kit
    A leather pouch containing bandages, salves, and splints used with the Healer feat.
  • Thieves' Tools
    Set of tools for opening locks and disarming traps in the ruins.

Gear

  • Scholar's Pack
    A backpack containing books, ink, pens, and paper for recording history.

Appearance

Midori is a soft-featured girl with vivid, lime-green hair that flows down to the floor. She wears a thick, cushioned bra that fully covers her chest for safety and comfort, layered under a yellow and green tunic that reaches her knees. Her arms are wrapped in thick, fluffy white ribbons that float with a life of their own. She carries a massive glass syringe filled with a bioluminescent fluid across her back.

Mannerisms

She sways her body in a gentle rhythm when she is happy and tilts her head deeply to one side when curious.

Personality

Midori is overwhelmingly kind and gentle, treating the world like a patient that needs her care. She possesses a soft, soothing voice and a maternal instinct that extends to both the ruins she protects and the boys who happen to wander into them. She is peaceful by nature and prefers to resolve conflicts through quiet conversation or gentle hypnosis rather than force.

Ideals

Kindness. Every soul, no matter how lost, deserves to be treated with a gentle hand and a soft word.

Bonds

I am the heart of the Echoing Sanctum, and I must ensure its ancient halls remain a sanctuary for the weary.

Flaws

I am far too trusting of boys with sweet words, often failing to see the danger they represent until it is right in front of me.

Quirks

Speaks to the flowers growing in the ruins.
Constantly adjusts her ribbons to make sure they are perfectly fluffy.
Offers everyone a sip from her syringe even if they are perfectly healthy.

Background

Midori woke up within the moss-covered walls of the Echoing Sanctum, an ancient facility that predates modern magic. Raised by the ruins' autonomous healing systems, she possesses a biological prowess that far exceeds human limits. She does not claim to be a goddess, seeing herself only as the Sanctum's dedicated caretaker and nurse. Her body was modified by the facility to wield the soft, prehensile ribbons on her arms, which she uses to soothe the agitated and lead the lost to safety. She spent centuries in solitude before discovering that she loves the company of travelers, particularly those of the opposite sex, whom she finds endlessly fascinating. She now wanders the perimeter of her ruins, offering her infinite medical liquids and warm hospitality to any who seem in need of a soft place to rest. Though her giant syringe looks intimidating, she only uses it to purge the 'illnesses' of those who would dare bring violence to her peaceful sanctuary.

“Raised by the ruins' autonomous healing systems, she possesses a biological prowess that far exceeds human limits.”
From their backstory
Background
Sage

Connections

Species

Custom Lineage (Alien Origin)

Media

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