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Selis Vey - AI-generated fantasy Character

Selis Vey

Tiefling · Sorcerer (Wild Magic) · Level 3 · Sage

Selis Vey

Sharp-witted, curious, and theatrical, Selis loves a clever answer more than a correct one.
AC10
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 18 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge28
STR
DEX
CON
INT
WIS
CHA

Saving throws

CONCHASTRDEXINTWIS

Skills

  • ArcanaINT
  • DeceptionCHA
  • HistoryINT
  • PersuasionCHA

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Languages

Common,
Infernal,
Draconic,
Abyssal

Features

10 features

Always on

  • SpellcastingLevel 1

    She can cast sorcerer spells using Charisma as her spellcasting ability. She knows 4 cantrips and 4 sorcerer spells, and she can expend spell slots to cast them. Her spell save DC and spell attack bonus are based on her Charisma and proficiency bonus.

  • Wild Magic SurgeLevel 1

    A surge of untamed magic can erupt unpredictably when she casts a sorcerer spell. The DM can call for a roll on the Wild Magic Surge table, creating strange and often dramatic magical effects.

  • Tides of ChaosLevel 1

    She can manipulate chaos to gain advantage on one attack roll, ability check, or saving throw. Once used, the feature must be replenished by finishing a long rest.

  • Font of MagicLevel 2

    She can draw on an inner reservoir of magic points called sorcery points. At 2nd level, she has 3 sorcery points, which she can use to fuel sorcerer abilities.

  • MetamagicLevel 3

    She can twist her spells in unusual ways. At 3rd level, she knows 2 Metamagic options, allowing her to reshape how a spell behaves by spending sorcery points.

  • DarkvisionTieflingShe can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • Hellish ResistanceTieflingShe has resistance to fire damage.
  • Infernal LegacyTieflingShe knows the thaumaturgy cantrip. At 3rd level, she can cast hellish rebuke once per long rest as a 2nd-level spell.
  • Tiefling LanguagesTieflingShe speaks Common and Infernal.
  • ResearcherSage

    If she does not know a piece of lore, she usually knows where and from whom it can be learned. Libraries, universities, sages, and scattered private collections often recognize her as someone with old questions and a willingness to trade favors for answers.

Spells

9 spells

Spellcasting. Selis Vey casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (2 slots): no spells

Gear

12 items

Weapons

  • Light crossbow
    A lightweight ranged weapon useful for reliable attacks when magic is not enough.
  • 2×
    Dagger
    A reserve weapon kept close for emergencies.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Arcane focus
    Used to focus her magic when she does not rely on a wand or other focus.
  • Dungeoneer's pack
    A hardy travel pack with bedroll, rations, waterskin, rope, and other useful field gear.
  • Backpack
    A worn backpack stuffed with notes, loose papers, and field references.
  • Bottle of ink
    Used to record findings, catalog lore, and annotate maps.
  • Quill
    For copying texts and making hurried marginalia.
  • Small knife
    A small blade suitable for opening parcels and scraping wax seals.
  • Letter from a dead colleague
    A sealed letter from a dead colleague, filled with unfinished questions and half-legible warnings.
  • Common clothes
    Simple clothing worn under traveling layers.

Purse

  • Purse
    A small amount of ready coin for expenses and bribes.

Appearance

A slim tiefling woman with deep crimson skin, small swept-back horns polished to a soft sheen, and eyes like banked coals under a sharp, calculating gaze. She wears layered scholar's clothes under a travel-worn mantle, with ink stains on her fingers and faint arcane sparks occasionally dancing in her dark hair. A silver pendant of twisted script rests at her throat, half charm and half warning.

Mannerisms

She taps her fingers as if counting invisible syllables, tilts her head when someone lies, and mutters fragments of forgotten texts under her breath when thinking. When nervous, she smiles too brightly and makes eye contact just a beat too long.

Personality

Sharp-witted, curious, and theatrical, Selis loves a clever answer more than a correct one. She is generous with information, stingy with trust, and delighted by anything that proves the world is stranger than respectable people admit. She can be warm in private, but in company she hides her sincerity behind sarcasm and daring.

Ideals

Knowledge should be pursued freely, because truth belongs to no throne, temple, or academy. Selis believes the world is a puzzle that rewards the curious and punishes the complacent, and she would rather risk catastrophe than surrender a lead.

Bonds

She still carries the torn index card bearing the last notes of her mentor, Master Ilyan, who vanished while researching an infernal ruin. Selis will not rest until she learns whether he died, escaped, or chose to disappear. She also protects old books, maps, and archives with surprising ferocity, because she believes memory is the only real treasure worth saving.

Flaws

She cannot resist a mystery, even when the sensible choice is to walk away. She tends to turn dangerous situations into experiments, and she treats authority as a suggestion rather than a rule. When frightened, she becomes glib, reckless, and infuriatingly hard to read.

Quirks

She keeps little labels in her satchel for every odd object she finds, even if nobody asked.
She hums when casting, usually an old academic tune with half the notes improvised.
She names particularly stubborn candles, books, and door locks.
She cannot pass an unread inscription without trying to translate it.

Background

Selis Vey was born in the archive district of a river city, where scholars argued over dead empires and living people paid them to stop. Her infernal blood made her a curiosity from the start, but her mind made her useful. While other children chased bells and ribbons, Selis spent hours copying maps, cataloging myths, and asking dangerous questions about old ruins that everyone else had learned to ignore. She discovered early that knowledge could be a kind of leverage, and that a well-placed question could open more doors than a sword. Her magic awakened during a disastrous evening in a restricted vault, when a whispered syllable turned a candle into a storm of green sparks and sent an entire shelf of sealed folios skittering across the room. The academy called it an accident. Selis called it proof that reality was only mostly dependable. Since then, her sorcery has behaved like a temperamental accomplice, answering her moods with violent beauty. She left the academy before they could decide whether to praise her, cage her, or dissect her methods, and now wanders from ruin to ruin, manuscript to manuscript, chasing forbidden truths with a grin that suggests she expects the universe to blink first.

“Her infernal blood made her a curiosity from the start, but her mind made her useful.”
From their backstory
Background
Sage

Connections

Species

Tiefling

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