Penelope “Lip” Tagenn
Penelope “Lip” Tagenn
Sheet
AC 12 · HP 59 · 45 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Martial ArtsLevel 1
You can use DEX instead of STR for attacks and damage with Unarmed Strikes and Monk weapons. Your Martial Arts die is 1d8. You can make an Unarmed Strike as a Bonus Action.
- Uncanny MetabolismLevel 2
Once per Long Rest, use a Bonus Action to regain HP equal to 1d8 + Monk level and regain all expended Focus Points.
- Wholeness of BodyLevel 6
As a Bonus Action, you can regain HP equal to three rolls of your Martial Arts die (3d8). You can use this once per Long Rest, or spend 1 Focus Point to use it again.
- Stillness of MindLevel 7
As a Bonus Action, you can end one effect on yourself that is causing the Charmed or Frightened condition.
Always on
- Unarmored DefenseLevel 1
While wearing no armor and no shield, your AC equals 10 + DEX mod + WIS mod.
- Monk's FocusLevel 2
You have 8 Focus Points. You can spend points for Flurry of Blows (2 Unarmed Strikes as a BA), Patient Defense (Disadvantage on attacks against you as a BA), or Step of the Wind (Disengage and Dash as a BA).
- Unarmored MovementLevel 2
Your speed increases by 15 feet while you are not wearing armor or a shield.
- Deflect AttacksLevel 3
Reaction to reduce damage from Melee or Ranged attacks by 1d10 + DEX mod + Monk level. If reduced to 0, spend 1 Focus Point to redirect.
- Open Hand TechniqueLevel 3
When you hit with Flurry of Blows, you can impose one of three effects: Addled (No reactions), Push (15ft push), or Topple (STR save or fall Prone).
- Slow FallLevel 4
Reaction to reduce falling damage by 5 times your Monk level.
- Stunning StrikeLevel 5
Once per turn when you hit with a Monk weapon or Unarmed Strike, spend 1 Focus Point to force a CON save (DC 11). On failure, target is Stunned until start of your next turn.
- Empowered StrikesLevel 5
Your Unarmed Strikes can deal Force damage instead of Bludgeoning.
- EvasionLevel 7
When you make a DEX save to take half damage, you take no damage on a success and half damage on a failure.
- ResourcefulHumanYou gain Inspiration (Heroic Advantage) whenever you finish a Long Rest.
- SkilledHumanYou gain proficiency in three skills of your choice (Deception, Perception, Stealth).
- VersatileHumanYou gain one extra Origin feat of your choice.
- Savage AttackerSoldier
Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll.
Spells
Spellcasting. Penelope “Lip” Tagenn casts with Wisdom (spell save DC 11, to hit with spell attacks).
Gear
6 itemsWeapons
- QuarterstaffA sturdy wooden staff.
- 10×DartsRanged weapons for distance.
Gear
- Broken Boxing GloveA reminder of her father's last match.
- 2×Hand WrappingsTattered but clean linen strips for boxing.
- Commoner's Clothes (Modified)Monk robes styled like street wear.
- PouchContains 15 gp.
Appearance
Penelope, known as Lip to everyone but her mother, is a lean and athletic 21 year old. She has a cute button nose and a light dusting of freckles across her cheeks. Her brown hair, accented with light brown strands, is pulled into a practical ponytail with a single, rebellious swoop of hair that often dangles in front of her face. She wears traditional monk robes, but she has tailored them into a more modern, sleeveless silhouette that shows off her fighter's physique. Her hands are constantly wrapped in white linen, ready for a brawl.
Mannerisms
Lip has a habit of shadowboxing when she's thinking or waiting. She speaks with a sharp, city-borne cadence and often punctuates her points with a mock jab toward her listener.
Personality
Lip is a classic smart alec with a chip on her shoulder. She is a tomboy who prefers a punch to a polite conversation and isn't afraid to tell anyone exactly what is on her mind. She is quick to crack a joke or offer a sarcastic remark, especially when she feels intimidated or vulnerable. Underneath the bravado, she is fiercely protective and has a soft spot for the defenseless.
Ideals
Freedom. No person should have the power to dictate another's life through magic or money.
Bonds
I carry my father's memory in my fists and will never let his name be forgotten.
Flaws
I can't resist a challenge, especially if someone tells me I'm not good enough.
Quirks
Background
Penelope grew up in the shadow of the boxing ring, the daughter of a legendary heavy hitter who died during a match she witnessed as a young girl. The trauma pushed her toward the streets, where she followed in his footsteps as a bare knuckle boxer. However, her talent drew the attention of the same criminal factions that had destroyed her father. When her mother saw the darkness closing in, she sent Penelope to the one person who could keep her safe, her uncle at a monastery of the Great Watchers. This order exists to hunt rogue mages and ensure no single wizard holds too much power over the common people. At first, Penelope hated the structure, but she soon realized that the Great Watchers' techniques were just a more disciplined way to knock someone out. She has merged her street boxing style with the immobilization techniques of the monastery, becoming a specialist at shutting down spellcasters. She travels now as a guardian for hire, looking for the mage-lords who think they are above the law.
“The trauma pushed her toward the streets, where she followed in his footsteps as a bare knuckle boxer.”
- Background
- Soldier
Connections
Species
Human
Media
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