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Arbor - AI-generated fantasy Character

Arbor

Tiefling · Cleric (Life Domain) · Level 1 · Acolyte

Arbor

Arbor is soft-spoken, attentive, and relentlessly encouraging.
AC15
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 7 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor,
Medium armor,
Shields,
Heavy armor

Weapons

Simple weapons

Languages

Common,
Infernal

Features

13 features

Always on

  • Cure Wounds

    When A creature Arbor can touch is injured.

    Arbor invokes a brief prayer that restores 1d6 hit points to a creature she can touch.

  • Bless

    When Arbor and allies are preparing for danger.

    Arbor blesses up to three creatures, granting each a 1d4 bonus to attack rolls and saving throws for up to 1 minute with concentration.

  • Produce Flame

    When Arbor needs light or a simple ranged attack.

    Arbor creates a harmless flame in her hand or on an object, providing light and dealing 1d8 fire damage when hurled at a creature.

  • Sacred Flame

    When A hostile creature is within 60 feet.

    Arbor calls forth a magical flame that deals 1d8 fire damage to a creature within range.

  • Mending

    When A small object is damaged.

    Arbor repairs a small break or tear in an object she touches.

  • SpellcastingLevel 1

    Arbor is a 1st-level spellcaster. Her spellcasting ability is Wisdom. She can use a holy symbol as a spellcasting focus. She knows three cleric cantrips and prepares one cleric spell from the cleric spell list each day, in addition to her Life Domain spells.

  • Divine DomainLevel 1

    Arbor has chosen the Life Domain, gaining domain features and access to Life Domain spells. She gains proficiency with heavy armor.

  • Disciple of LifeLevel 1

    When Arbor uses a spell of 1st level or higher to restore hit points to a creature, that creature regains additional hit points equal to 2 plus the spell's level.

  • TraitTieflingDarkvision, Arbor can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitTieflingHellish Resistance, Arbor has resistance to fire damage.
  • TraitTieflingInfernal Legacy, Arbor knows the Thaumaturgy cantrip. At 3rd level she can cast Hellish Rebuke once per long rest, and at 5th level she can cast Darkness once per long rest.
  • TraitTieflingLanguages, Arbor can speak, read, and write Common and Infernal.
  • Shelter of the FaithfulAcolyte

    Arbor can perform religious ceremonies and expects respectful treatment from fellow worshipers of her faith. She can also receive free modest lodging and food at temples or shrines of her faith, though she must provide assistance in return.

Spells

6 spells

Spellcasting. Arbor casts with Wisdom (spell save DC 8, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): ,

Gear

13 items

Weapons

  • Mace
    A simple wooden mace carved with leaf patterns, used as both a weapon and a ritual symbol.
  • Light crossbow
    A light crossbow with a case containing twenty bolts.

Armor

  • Scale mail
    Protective scale armor worn beneath Arbor's vestments.
  • Shield
    A sturdy wooden shield painted with a green sprouting branch.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Priest's pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Holy symbol
    A silver holy symbol wrapped in a small living vine.
  • Prayer book
    A small prayer book filled with copied hymns, healing rites, and pressed leaves.
  • 5×
    Incense
    Scented sticks used during rites and funerary prayers.
  • Vestments
    Ceremonial clothing worn during services.
  • Common clothes
    Plain clothing for travel and daily life.
  • Pouch
    A small leather pouch containing starting funds.

Purse

  • 15×
    Gold pieces
    Starting money from the acolyte background.

Appearance

Arbor is a slight, copper-red tiefling woman with curling black horns, deep violet eyes, and long dark hair braided with bits of dried ivy. Her skin is a muted crimson, marked by faint golden freckles across her cheeks. She wears practical scale mail beneath green and cream vestments, carries a polished wooden mace, and keeps her holy symbol wrapped in living vines.

Mannerisms

Arbor whispers a brief blessing over injured people before touching them. When nervous, she rubs the vine around her holy symbol and unconsciously counts nearby exits.

Personality

Arbor is soft-spoken, attentive, and relentlessly encouraging. She treats wounded strangers like old friends and asks plants for permission before cutting their stems. Although she is not especially clever or physically capable, she approaches every problem with calm persistence and an almost stubborn faith that kindness can create an opening where force cannot.

Ideals

Mercy. No one should be denied compassion because of their blood, faith, station, or past mistakes.

Bonds

The abandoned shrine where Arbor was raised is slowly collapsing, and she is determined to restore it into a sanctuary open to anyone in need.

Flaws

Arbor is painfully eager to prove that she is good, and she sometimes accepts dangerous burdens simply because refusing would feel like confirming everyone’s worst assumptions about tieflings.

Quirks

Names every plant she encounters, even weeds.
Keeps pressed leaves inside her prayer book as records of important journeys.
Apologizes to doors before opening them loudly.
Collects small stones from places where someone was healed.
Refuses to step on fresh sprouts if she can avoid it.

Background

Arbor was born beneath the shadow of an abandoned roadside shrine, where her tiefling mother served as a caretaker for travelers who had nowhere else to go. The shrine belonged to a gentle goddess of renewal, and the local clergy initially distrusted Arbor because of her infernal heritage. Arbor answered their suspicion with patience, tending the sick, cleaning the altar, and memorizing prayers long before she understood all their meanings. In time, the shrine's oldest priest recognized that Arbor's compassion was not something she had inherited from a bloodline, but something she chose every day. As an acolyte, Arbor learned the rites of healing and protection, though her weak constitution and poor grasp of doctrine often made her a frustrating student. Her first miracle came when she placed her hands over a dying gardener and begged not for victory, but for one more season of flowers. The gardener survived, and a single green shoot emerged from the cracked shrine floor. Since then, Arbor has traveled beyond the shrine to bring comfort to the wounded and to prove that a person's nature is defined by their deeds. She secretly fears that her small miracles are accidents, but she continues forward, hoping persistence itself can become a form of faith.

“The shrine belonged to a gentle goddess of renewal, and the local clergy initially distrusted Arbor because of her infernal heritage.”
From their backstory
Background
Acolyte

Connections

Species

Tiefling

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