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Nyxaria - AI-generated fantasy Character

Nyxaria

Elf · Bard (College of Lore) · Level 20 · Entertainer

Nyxaria

Composed, glamorous, and razor sharp, Nyxaria treats every room like a stage and every conversation like a duel she intends to win without ever raising her voice.
AC14
HP123/123
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 123 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge287 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXCHASTRCONINTWIS

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineINT
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PerformanceDEX
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

One type of musical instrument of your choice,
Disguise kit,
Thieves' tools

Languages

Common,
Elvish,
Undercommon

Features

29 features

Bonus action

  • Bardic InspirationLevel 1

    You can inspire others with words or music. As a bonus action, choose one creature other than yourself within 60 feet that can hear you. It gains one Bardic Inspiration die, which it can add to an ability check, attack roll, or saving throw. The die is a d12 at 15th level and you regain all uses on a short or long rest.

  • Song of RestLevel 2

    You can use a bonus action to inspire your allies in song, granting temporary hit points when you spend a use of Bardic Inspiration to heal them during a short rest.

Reaction

  • Cutting WordsLevel 3

    When a creature you can see within 60 feet makes an attack roll, ability check, or damage roll, you can use your reaction to expend a use of Bardic Inspiration and subtract the die from the creature's roll.

Always on

  • Vicious Mockery

    When Action, creature can hear her

    A burst of cutting wit and psychic sting aimed at a creature that can hear her, often delivered as a velvet insult.

  • Mage Hand

    When Action

    Creates a spectral hand that can manipulate objects at range.

  • Minor Illusion

    When Action

    Creates a minor illusory image or sound to distract, mislead, or entertain.

  • Prestidigitation

    When Action

    A magical flourish that subtly manipulates sensory detail, flavor, or the atmosphere around her.

  • SpellcastingLevel 1

    You know and can cast bard spells. Charisma is your spellcasting ability, and you use a musical instrument or other bard focus to cast your spells.

  • Bonus ProficienciesLevel 1

    You gain proficiency with light armor, one skill of your choice, and one musical instrument of your choice.

  • ExpertiseLevel 2

    You can choose any three skills to be doubly proficient in, adding twice your proficiency bonus to checks with them.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check that doesn't already include your proficiency bonus.

  • CountercharmLevel 2

    You can help keep allies calm and focused against fear by performing or speaking for 1 minute. Creatures of your choice that can hear you gain advantage on saving throws against being frightened or charmed.

  • Bard CollegeLevel 3

    Choose a Bard College. College of Lore emphasizes knowledge, cutting wit, and broad magical secrets.

  • Additional ProficienciesLevel 3

    You learn three skills of your choice from any class's list. You also gain proficiency with three additional tools or instruments of your choice.

  • Additional Magical SecretsLevel 6

    You gain two additional magical secrets from any class's spell list.

  • Font of InspirationLevel 5

    Your Bardic Inspiration die changes to a d8, then later improves to d10 and d12 as you advance. Creatures can hold the die until it is used or until your next long rest, and it can be used after seeing the roll but before the DM says whether it succeeds.

  • ExpertiseLevel 10

    You can add half your proficiency bonus to any ability check you make that doesn't already include it.

  • Magical SecretsLevel 10

    You gain two more spells from any class's spell list, which count as bard spells for you.

  • Superior InspirationLevel 20

    You can use Bardic Inspiration to bolster your own ability checks, saving throws, and attack rolls when you have no uses left. Once per long rest, if you roll initiative and have no uses of Bardic Inspiration remaining, you regain one use.

  • Magical SecretsLevel 14

    You gain two more spells from any class's spell list, which count as bard spells for you.

  • Peerless SkillLevel 14

    When you make an ability check with one of your proficient skills, you can treat a d20 roll of 9 or lower as a 10.

  • Magical SecretsLevel 18

    You gain two more spells from any class's spell list, which count as bard spells for you.

  • TraitElfDarkvision, 60 ft.
  • TraitElfKeen Senses, proficiency in Perception
  • TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put her to sleep
  • TraitElfTrance, four hours of meditation for a long rest
  • TraitElfDrow Magic, she knows dancing lights, and at higher levels faerie fire and darkness once per long rest each
  • TraitElfSunlight Sensitivity, she has disadvantage on attack rolls and on Wisdom checks that rely on sight while she, her target, or what she is trying to perceive is in direct sunlight
  • By Popular DemandEntertainer

    You can always find a place to perform, whether in a tavern, court, theater, or street corner. People are generally willing to make room for you and your companions, and you can often secure free lodging, food, or a chance to speak to an audience.

Spells

25 spells

Spellcasting. Nyxaria casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (3 slots):

3rd level (3 slots): ,

4th level (3 slots): , ,

5th level (3 slots): , ,

6th level (2 slots): ,

7th level (2 slots): ,

8th level (1 slot): ,

9th level (1 slot):

Gear

7 items

Weapons

  • Rapier
    A rapier, though she rarely relies on it and prefers to keep her hands empty and her smile sharper than steel.
  • Dagger
    A dagger kept for utility rather than combat.

Armor

  • Leather Armor
    Leather armor that provides practical protection without sacrificing movement.

Tools

  • Lute
    A lute, kept mainly as a relic of the road and a symbol of her training, even though she no longer performs with instruments.
  • Hand drum
    A musical instrument chosen with her background, preserved more as ceremony than as a tool she actively uses.

Gear

  • Diplomat's Pack
    A diplomat's pack filled with polished necessities for travel, social grace, and survival.
  • Costume
    A finely made costume suitable for stage work, formal appearances, or false identities.

Appearance

Nyxaria is a drow elf with polished obsidian skin, sharp red eyes, and white braids threaded with onyx beads that glitter like scattered stars. She favors fitted black leather clothing, a corset that frames her silhouette and high-waisted leather pants that catch the light with a subtle sheen. Her posture is composed and deliberate, her expression calm, measured, and faintly amused, as if she is always a step ahead of the room around her.

Mannerisms

She speaks softly at first, then lets silence do the intimidation for her. She tilts her head when listening, as if appraising a rare gem, and often smiles at the exact moment another person realizes they have been outplayed. When pleased, she taps one black-nailed finger against her wrist in time with unheard music.

Personality

Composed, glamorous, and razor sharp, Nyxaria treats every room like a stage and every conversation like a duel she intends to win without ever raising her voice. She is seductive in manner but not easily swayed, and she rarely shows anger when elegance and mockery can do the work for her. Beneath the poise, she is fiercely observant, deeply strategic, and surprisingly protective of anyone she decides is hers to defend.

Ideals

Freedom. No throne, temple, or master has the right to define her worth. She uses beauty, wit, and magic to pry open cages, literal and otherwise.

Bonds

She keeps a single onyx bead from her first stolen braid clasp, a reminder of the lover who taught her how to lie beautifully and vanished into the Underdark. She also feels bound to any outcast, runaway, or captive who reminds her of her younger self, and she cannot ignore a plea that sounds like a cry for rescue.

Flaws

She mistakes being admired for being understood, and she sometimes manipulates a conversation just to prove she can. When challenged, she can become cold, theatrical, and cutting, choosing humiliation over honesty if it feels safer. She also has a dangerous habit of underestimating people who seem earnest, assuming everyone else is performing as hard as she is.

Quirks

She never enters a room without first noting the exits.
She maintains perfect posture even when relaxed, as if still on stage.
She hums silently by moving only her fingertips against her wrist or thigh.
She collects gossip like other people collect jewelry.

Background

Nyxaria learned early that survival was not only about steel, it was about attention. In the lightless tunnels and glittering courtways beneath the world, a drow could be ignored, hunted, or worshiped, sometimes all in the same night. She chose a different weapon, voice. Her songs began as coded warnings, flirtations, and secrets passed between rivals, then sharpened into a craft that could soothe a room, unmake a lie, or turn an enemy's confidence into a public humiliation. By the time she reached the surface, she had already become a legend in the only coin that mattered to her, memory. Now she moves through cities like a rumor wearing black leather and perfect composure, always immaculate, always unreadable. She does not need instruments to command a stage, because she treats silence itself like a performance, each pause calibrated to make every eye lock onto her. Nyxaria has learned that elegance can be a shield, desire can be leverage, and a well-placed sentence can wound deeper than a blade. She keeps her past carefully folded away, but every performance carries a trace of the exile, the spy, and the survivor she used to be.

“In the lightless tunnels and glittering courtways beneath the world, a drow could be ignored, hunted, or worshiped, sometimes all in the same night.”
From their backstory
Background
Entertainer

Connections

Species

Elf

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