Pip Whisper Underhill
Pip Whisper Underhill
Sheet
AC 11 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresBonus action
- Bardic InspirationLevel 1
As a Bonus Action, you can inspire another creature within 60 feet who can hear you. They gain a d6 Bardic Inspiration die. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one D20 Test. You can use this feature 2 times per Long Rest.
Always on
- SpellcastingLevel 1
You can cast known spells using Charisma as your spellcasting modifier.
- BraveHalflingYou have Advantage on Saving Throws you make to avoid or end the Frightened condition.
- Halfling NimblenessHalflingYou can move through the space of any creature that is a size larger than you.
- LuckHalflingWhen you roll a 1 on the d20 for a D20 Test, you can reroll the die and must use the new roll.
- Naturally StealthyHalflingYou can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
- Alert (Origin Feat)Criminal
Your Initiative increases by your Proficiency Bonus. Also, at the start of combat, you can swap your Initiative with one willing ally.
Spells
6 spellsSpellcasting. Pip Whisper Underhill casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
6 itemsWeapons
- DaggerA small, easily concealed blade.
Armor
- Leather ArmorLight armor made of stiffened leather.
Tools
- LuteA stringed musical instrument with a round body.
- Thieves' ToolsTools for picking locks and disarming traps.
Gear
- Entertainer's PackIncludes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
- CrowbarUsed for prying things open.
Appearance
Pip is a waifish halfling with unruly, mousy brown hair and wide, amber eyes that always seem to be looking for an exit. They wear a set of dark, stained leather armor over a simple linen tunic that has seen better days. Their lute is battered, featuring several scratches and a notable crack that has been poorly sealed with pine resin.
Mannerisms
Pip constantly fidgets with the strings of their lute or taps a rhythmic, frantic beat against their own thigh.
Personality
Pip is perpetually anxious and prone to stammering, yet they possess a desperate need to be liked. They use humor and music as a shield, hoping that a catchy tune will distract others from their obvious lack of physical or social grace.
Ideals
Freedom. Everyone deserves the chance to run away from their mistakes and start over.
Bonds
I still carry a rusted crowbar from my first mentor, it is the only piece of home I have left.
Flaws
I am a terrible liar when I am actually telling the truth, and I have a habit of twitching when I see city guards.
Quirks
Background
Pip spent their youth in the soot stained alleyways of the docks, serving as a lookout and a distraction for the Black Rose syndicate. While the other orphans practiced their lockpicking, Pip found that a well timed, off key song could keep a city watchman confused long enough for a burglary to succeed. They were never the best thief, often tripping over their own feet or dropping the very gold they tried to lift, but their ability to spin a believable lie saved them more than once. Eventually, Pip realized that their life of petty crime was leading only to a cold cell or a short walk to the gallows. They stole a lute from a traveling troupe and fled the city, hoping to find a new path as a performer. Unfortunately, old habits die hard, and they still find themselves checking for pockets to pick whenever a crowd gathers to hear them play. Despite their mediocre talent, they possess a strange, frantic energy that sometimes manages to inspire those around them.
“Eventually, Pip realized that their life of petty crime was leading only to a cold cell or a short walk to the gallows.”
- Background
- Criminal
Connections
Species
Halfling
Media
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