Veyu Namar
Veyu Namar
Sheet
AC 12 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
19 featuresAlways on
- Chill Touch
When An enemy is within 120 feet and Veyu needs a ranged attack that hinders healing.
Veyu releases a pale, grasping chill that deals necrotic damage to a creature he can see and prevents it from regaining hit points until the start of his next turn.
- Mage Hand
When A distant object must be handled safely or discreetly.
Veyu calls forth a spectral hand that can manipulate objects, open doors, retrieve items, and perform other simple tasks at range.
- Minor Illusion
When He needs a distraction, signal, or small harmless deception.
Veyu creates a harmless sensory effect, such as a brief sound, scent, flame, or mark.
- Fire Bolt
When A reliable damaging attack is needed at range.
Veyu fires a mote of magical flame at a creature, making a ranged spell attack that deals fire damage on a hit.
- Prestidigitation
When He needs a minor practical magical effect.
Veyu creates a harmless magical trick that can clean, soil, warm, chill, mark, or flavor an object for a short time.
- Mage Armor
When He expects danger and is not wearing armor.
Veyu briefly surrounds himself with a protective magical force, raising his Armor Class for the duration.
- Ray of Sickness
When A dangerous creature must be weakened from a distance.
Veyu fills a nearby creature's mind with unnatural weakness and sickness, dealing necrotic damage on a failed Constitution save.
- Sleep
When Several weak enemies must be neutralized without killing them.
Veyu sends creatures into a magical slumber, beginning with those that have the lowest hit points.
- Find Familiar
When He needs a scout, messenger, or trusted companion.
Veyu calls a spirit into an animal form, creating a familiar that obeys his commands and can deliver information and magical touch spells.
- False Life
When He expects danger and wants a reserve of protective vitality.
Veyu draws vitality from necromantic magic, gaining temporary hit points that help compensate for his frailty.
- SpellcastingLevel 1
You use Intelligence as your spellcasting ability. You can cast wizard spells from your spellbook, and you can use a spellcasting focus or component pouch for material components when appropriate.
- Ritual AdeptLevel 1
You can cast a wizard spell as a ritual if that spell has the Ritual tag and is in your spellbook, without needing to have it prepared.
- Arcane RecoveryLevel 1
Once per Long Rest, after a Short Rest, you can recover expended spell slots with a combined level of 1. At level 1, this restores one expended 1st-level spell slot.
- TraitTieflingDarkvision, allowing Veyu to see in darkness within 60 feet as if it were dim light.
- TraitTieflingOtherworldly Presence, granting the Thaumaturgy cantrip.
- TraitTieflingFiendish Legacy, Chthonic lineage, granting resistance to Necrotic damage and the Chill Touch cantrip.
- TraitTieflingFiendish Legacy spells use Intelligence as the spellcasting ability for this character.
- TraitTieflingMedium size.
- ResearcherSage
You have spent years studying forbidden and obscure subjects. When you do not know a piece of information, you often know where and from whom it can be obtained, usually through libraries, universities, temples, private collections, or other learned institutions.
Spells
10 spellsSpellcasting. Veyu Namar casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (2 slots): , , , ,
Gear
7 itemsWeapons
- QuarterstaffA polished blackthorn staff used as a walking aid, arcane focus, and practical defensive weapon.
- 2×DaggerSlim balanced blades kept at the belt, chosen because they are useful tools as well as weapons.
Gear
- Component PouchA collection of funerary inks, chalk, bone dust, grave soil, incense, and other mundane spell components.
- SpellbookA leather-bound spellbook containing six 1st-level wizard spells, diagrams, field notes, and copied epitaphs.
- Scholar's PackA scholar's pack containing writing supplies, parchment, a lantern, oil, food, and other practical travel gear.
- Black Traveling ClothesDark clothing with a high collar and reinforced inner pockets.
- Research NotesA small collection of notes, letters, and copied records from Veyu's former archive.
Appearance
A slender tiefling man with soft, rounded features, charcoal-black skin, and shoulder-length black hair tied with a plain violet cord. His eyes are dark except for vivid purple pupils that seem almost luminous in dim light. A small sigil is inked on the back of his left hand, surrounded by fine geometric markings. Additional pale violet markings curl from his left temple toward his cheek, resembling the delicate traces of a ritual diagram. He dresses almost entirely in black, favoring a high-collared coat, fitted trousers, worn boots, and a broad belt for his staff and daggers.
Mannerisms
Veyu speaks softly and precisely, rarely raising his voice. He pauses before entering a room, as though listening for someone who died there. When thinking, he rubs the sigil on the back of his left hand with his thumb and unconsciously traces tiny circles in the air with one finger.
Personality
Veyu is gentle, observant, and quietly stubborn. He treats frightened people with patience, asks the dead for permission before disturbing their remains, and keeps meticulous notes on every unusual phenomenon he encounters. Beneath his calm manner is a persistent curiosity about the boundary between memory, spirit, and identity.
Ideals
Mercy. Knowledge is only virtuous when it reduces suffering. The dead cannot defend themselves, so the living must defend their dignity for them.
Bonds
The memorial stone that first awakened his sigil was stolen from his home village, and Veyu intends to recover it before its magic is misused.
Flaws
He is so afraid of becoming cruel that he hesitates at moments when decisive action is necessary. He also judges anyone who treats the dead carelessly, even when doing so creates unnecessary conflict.
Quirks
Background
Veyu Namar grew up in a town where the dead were remembered by name, trade, and favorite food, rather than reduced to silent bones beneath the earth. His mother kept the town records, while his uncle served as a lay mortician and healer. Veyu learned early that death was not an enemy to be conquered, but a boundary that deserved respect. His unusual markings began appearing during adolescence, after he copied a protective funerary sigil from an old memorial stone. The mark on his left hand never faded, and the lines around his temple emerged whenever he handled magic connected to memory or decay. At a provincial archive, Veyu studied necromancy under a cautious scholar who taught him that the school contained more than murder and grave robbing. He learned to preserve a dying person's final words, ward corpses against desecration, and use the remnants of life force against those who preyed upon the helpless. When his mentor vanished after refusing to sell a collection of soul-binding texts, Veyu took only his staff, daggers, spellbook, and component pouch before leaving to search for the truth. He now travels as a quiet protector of burial places and a reluctant investigator of unnatural deaths, determined to prove that necromancy can serve compassion without becoming an excuse for cruelty.
“His mother kept the town records, while his uncle served as a lay mortician and healer.”
- Background
- Sage
Connections
Species
Tiefling
Media
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