Taladore Darkhelm
Taladore Darkhelm
Sheet
AC 12 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- ExpertiseLevel 1
Your proficiency bonus is doubled for Stealth and Insight.
- Sneak AttackLevel 1
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
- Thieves' CantLevel 1
You have learned a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.
- TraitHigh ElfDarkvision (60 ft.)
- TraitHigh ElfKeen Senses (Proficiency in Perception)
- TraitHigh ElfFey Ancestry (Advantage against charmed, can't be put to sleep)
- TraitHigh ElfTrance (4 hours of meditation)
- TraitHigh ElfElf Weapon Training
- TraitHigh ElfCantrip (Intelligence is casting modifier)
- DiscoveryHermit
The quiet seclusion of your hermitage gave you access to a unique and powerful discovery. The nature of this revelation might be a great truth about the cosmos, a secret of the world's past, or a location long forgotten.
Spells
1 spellSpellcasting. Taladore Darkhelm casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will):
Gear
9 itemsWeapons
- ShortswordFinesse weapon, 1d6 piercing damage.
- ShortbowRanged weapon (80/320), 1d6 piercing damage.
- 2×DaggerFinesse, light, thrown (20/60), 1d4 piercing damage.
Armor
- Leather ArmorLight armor, 11 AC.
Tools
- Thieves' ToolsProficiency allows adding bonus to lockpicking and trap disabling.
- Herbalism KitTools for creating potions and medicines.
Gear
- 20×ArrowsUsed with shortbow.
- Burglar's PackIncludes a backpack, 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side.
- Scroll CaseFilled with notes from your time in isolation.
Appearance
Taladore is a lean, exceptionally tall elf with silver-white hair pulled back into a tight braid. His skin is the color of pale moonlight, and his eyes are a piercing, icy violet. He wears worn, well-maintained leather armor stained a dark, matte grey. His movements are slow and deliberate, suggesting a mind that is always three steps ahead of his body.
Mannerisms
He has a habit of tilting his head slightly to the left when listening, as if he is hearing something just beyond the range of normal elven hearing.
Personality
Taladore is a creature of profound silence. He speaks only when necessary and usually in measured, cryptic sentences that suggest he knows something you do not. Despite his isolation, he possesses a strange, magnetic charm, though he uses it more as a tool for extraction than for friendship. He treats social interaction like a lock that needs to be delicately picked.
Ideals
Truth. The world is built on a foundation of lies, and only those with the clarity to look into the dark can see the truth.
Bonds
The scroll I found in the archive is more precious to me than my own life. It is the only proof that my discovery is real.
Flaws
I am so accustomed to living in my own mind that I often ignore the immediate physical dangers around me. I trust no one with my full intentions.
Quirks
Background
Taladore was once a promising scholar in the grand archives of Silverymoon, but his obsession with the patterns of history led him to a discovery that the council deemed dangerous. He found evidence of a recursive shadow, a force that erases specific events from the collective memory of the world. Fearing for his sanity or perhaps his life, he fled into the Spine of the World, living as a hermit for decades to study the scroll he smuggled out. In the biting cold and absolute silence, he learned that information is the only true currency. He trained his body to be as silent as his surroundings, merging the skills of a scholar with the movements of a ghost. Now he has returned to the world of men. He does not seek gold or fame, but rather the remaining pieces of the puzzle he discovered. He knows that someone is watching, and he has spent his isolation learning how to watch them back without ever being seen.
“He found evidence of a recursive shadow, a force that erases specific events from the collective memory of the world.”
- Background
- Hermit
Connections
Species
High Elf
Media
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