Mulo
Mulo
Sheet
AC 14 · HP 75 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- HistoryINT
- InsightWIS
- NatureINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Nimble EscapeGoblinTake the Disengage or Hide action as a bonus action on each of his turns.
Always on
- SpellcastingLevel 1
Can cast prepared druid spells using Wisdom as the spellcasting ability. Can prepare 14 druid spells each day, plus his always-prepared Circle of the Land spells. Knows four druid cantrips.
- DruidicLevel 1
Knows Druidic, the secret language of druids, and can leave hidden messages in it.
- Circle of the Land: GrasslandLevel 2
Choose a natural environment and gain its Circle Spells. Mulo's chosen environment is Grassland. Grassland spells are invisibility, pass without trace, daylight, haste, divination, and freedom of movement at spell levels 2 through 5.
- Natural RecoveryLevel 2
Once per day during a short rest, recover spell slots with a combined level up to 6, none higher than 5th level.
- Bonus CantripLevel 4
Learn one additional druid cantrip.
- Ability Score ImprovementLevel 4
Increase Wisdom by 2. This ability score improvement raises Wisdom from 12 to 14.
- Land's StrideLevel 6
Move through nonmagical difficult terrain without extra movement. Plants do not impede movement or impose penalties on attacks against him.
- Ability Score ImprovementLevel 8
Increase Wisdom by 2. This ability score improvement raises Wisdom from 10 to 12 before the later increase, for a final score of 14.
- Nature's WardLevel 10
Cannot be charmed or frightened by elementals or fey, and is immune to poison and disease.
- Nature's SanctuaryLevel 14
When a beast or plant creature attacks him, it must make a Wisdom saving throw against his spell save DC. On a failure, it cannot willingly attack him for 24 hours, unless he harms it or its allies.
- DarkvisionGoblinSee in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, in shades of gray.
- Fury of the SmallGoblinOnce per short or long rest, when damaging a creature larger than himself, deal extra damage equal to his level.
- SmallGoblinA Small creature.
- Rustic HospitalityFolk Hero
Common folk will shelter and conceal Mulo, and help him when they can, though they will not risk their lives for him. His reputation as a defender of ordinary villagers opens doors that would otherwise stay shut.
Spells
22 spellsSpellcasting. Mulo casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): no spells
2nd level (3 slots): , , , ,
3rd level (3 slots): , , , ,
4th level (3 slots): , , ,
5th level (2 slots): ,
6th level (1 slot):
Gear
8 itemsWeapons
- ScimitarA curved blade used as a druidic weapon.
Armor
- Leather armorSupple leather armor, worn but carefully oiled.
- Wooden shieldA wooden shield marked with painted marsh reeds.
Tools
- ShovelA shovel he used to open irrigation channels and still carries on the road.
Gear
- Explorer's packA sturdy pack containing a bedroll, mess kit, tinderbox, torches, rations, and waterskin.
- Druidic focusA living sprig of mistletoe used as a druidic focus.
- Iron potA plain iron cooking pot, dented from years of use.
Purse
- Common clothes and belt pouchA set of common clothes and a belt pouch containing 10 gp.
Appearance
Mulo is a compact, moss-green goblin with broad ears, a blunt muzzle, and a tidy fringe of dark hair. He stands with his weight settled over the balls of his feet, as if every pause might become a quick sidestep. His lower jaw sits slightly forward, showing small, square teeth whenever he chews or smiles. He wears weather-darkened leather, a wooden shield painted with a simple marsh-reed pattern, and a sprig of living leaves tucked into his belt.
Mannerisms
Mulo balances forward on his feet while listening, then settles his weight only after everyone else has finished speaking. He chews slowly with his jaw pushed forward, watching the room over his food.
Personality
Soft-spoken and patient, Mulo asks practical questions before offering help. He remembers who did what, who was present, and what each person promised. His gentleness is real, but it is also a way of keeping people close enough to manage.
Ideals
Order. A community cannot survive if every person bargains only for themselves. Someone must set the rules, and Mulo believes he is usually the one best suited to do it.
Bonds
The people of Siltbridge trusted him once, and he considers their trust a resource he is responsible for protecting. He keeps a small reed token from the village mill and plans to make the place too useful to powerful neighbors to ever be preyed upon again.
Flaws
He treats gratitude as a debt and assumes that anyone who refuses his protection is being foolish or disloyal. Once he has decided that a harsh measure is necessary, he can make cruelty sound like sensible administration.
Quirks
Background
Mulo grew up in a goblin settlement that paid tribute to a human estate in return for being left alone. When the estate's reeve began taking seed grain as well as coin, Mulo organized the millers, herders, and ditch-diggers into a disciplined refusal. He knew which paths flooded, which storehouses had weak hinges, and how to slip through a guard's reach. The reeve's men were driven out, and the villagers began telling the tale as if Mulo had done it single-handedly. He never corrected them.
“When the estate's reeve began taking seed grain as well as coin, Mulo organized the millers, herders, and ditch-diggers into a disciplined refusal.”
- Background
- Folk Hero
Connections
Species
Goblin
Media
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