Skip to content
CreatePricing
Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Rogue · Level 1 · Noble

Aurelia Malice

Aurelia is composed, observant, and exquisitely polite, especially when delivering threats.
AC15
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 8 · 30 ft.
AlignmentLawful EvilGenderFemaleAge135 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Drow weapon training: rapiers, shortswords, and hand crossbows

Tools

Thieves' tools,
Gaming set

Languages

Common,
Elvish,
Undercommon

Features

13 features

Always on

  • Web-Cutting Strike

    When When Aurelia hits with a finesse or ranged weapon attack and meets the Sneak Attack conditions.

    Aurelia exploits an opening with her curved rapier or shortbow, dealing an additional 1d6 damage once per turn when the attack qualifies for Sneak Attack.

  • House Malice Authority

    When When dealing with nobles, officials, servants, or those familiar with drow hierarchy.

    Aurelia makes a Charisma check to project the authority of House Malice and her station as a noble inquisitor.

  • Witness Spider

    When When she needs a subtle distraction, visual signal, or unnerving investigative flourish.

    Aurelia releases a tiny spider from her robes to crawl across a nearby surface and observe discreetly.

  • Sneak AttackLevel 1

    Aurelia deals an extra 1d6 damage once per turn when she hits a target with a finesse or ranged weapon attack and has advantage on the attack roll, or when an eligible enemy is threatened by one of her allies and she does not have disadvantage on the attack roll.

  • Thieves' CantLevel 1

    Aurelia knows the secret language of rogues, including coded speech, signs, and symbols used to conceal messages and identify hidden criminal activity.

  • ExpertiseLevel 1

    Aurelia has expertise in Investigation and Perception. Her proficiency bonus is doubled for checks using either skill.

  • Superior DarkvisionDrowAurelia can see in darkness up to 120 feet as if it were dim light, and in dim light as if it were bright light.
  • Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceDrowAurelia does not need to sleep and instead meditates deeply for 4 hours each day.
  • Drow MagicDrowAurelia knows the dancing lights cantrip. Charisma is her spellcasting ability for this racial magic.
  • Drow Weapon TrainingDrowAurelia is proficient with rapiers, shortswords, and hand crossbows.
  • Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or whatever she is trying to perceive is in direct sunlight.
  • Position of PrivilegeNoble

    Aurelia is welcome in high society and may secure audiences with nobles, officials, and other influential figures. Common folk generally make every effort to accommodate her, and she may call upon the respect of her house when appropriate.

Spells

1 spell

Spellcasting. Aurelia Malice casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

Gear

9 items

Weapons

  • Rapier
    A finely balanced curved blade used in the style of a surface-world samurai. Mechanically, this is a rapier.
  • Shortbow
    A compact bow with a black-lacquered grip and spider-silk-wrapped limbs.

Armor

  • Leather armor
    A set of supple black leather armor concealed beneath layered robes.

Tools

  • Thieves' tools
    Tools for opening locks, disabling traps, and performing delicate investigative work.

Gear

  • 20×
    Arrows
    Arrows carried in a dark leather quiver.
  • Burglar's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and basic adventuring supplies.
  • Fine clothes
    Elegant noble clothing bearing House Malice colors and spiderweb motifs.
  • Signet ring
    A signet ring bearing the crest of House Malice.

Purse

  • Pouch of gold
    A purse containing her inherited spending money.

Appearance

Aurelia is a statuesque female drow with obsidian skin, waist-length white hair, and vivid violet eyes that rarely reveal emotion. Her lightly armored black robes are cut in the layered style of a surface-world samurai's garments, with silk panels, lacquered leather plates, and crimson spiderweb embroidery. A curved rapier hangs at her hip, worn like a ceremonial katana. Small spiders live within hidden folds of her robes, occasionally emerging to crawl across her hands or peer from her collar. Her beauty is deliberate and intimidating, enhanced by jeweled piercings, immaculate cosmetics, and the poised stillness of a hunting spider.

Mannerisms

Aurelia moves with ritualized precision, kneeling briefly before entering a room and touching two fingers to the hilt of her rapier before questioning anyone. She pauses in the middle of conversations to listen for the faintest skittering beneath her robes. When angered, she becomes quieter rather than louder, speaking in the measured cadence of a formal duel.

Personality

Aurelia is composed, observant, and exquisitely polite, especially when delivering threats. She treats every conversation as an interrogation and every silence as evidence. Her confidence comes from absolute faith in Lolth and from the belief that her beauty, lineage, and intelligence are divine instruments rather than personal virtues.

Ideals

Order. Every creature has a place in the web, and those who reject the order chosen by Lolth must be exposed, corrected, or destroyed.

Bonds

House Malice is my web, and I will destroy anyone who threatens its place beneath Lolth. I also protect the hidden colony of spiders that lives within my robes, believing they are sacred witnesses sent to guide my investigations.

Flaws

Aurelia cannot tolerate uncertainty. When evidence is incomplete, she invents the missing pieces rather than admit that she does not know the truth. She is also dangerously convinced that every act of cruelty becomes righteous if performed in Lolth's name.

Quirks

Names individual spiders in her robe colony and consults them aloud.
Counts the number of doors, exits, and visible weapons whenever she enters a room.
Collects tiny tokens from exposed heretics, such as buttons, rings, or broken holy symbols.
Refers to lies as loose threads and truth as a web.
Never kills a spider, regardless of its size or species.

Background

Aurelia Malice was born beneath the Spider Queen's gaze and raised to understand that faith is not merely devotion, it is obedience made visible. From infancy, she was taught the genealogies of rival houses, the proper forms of address, and the thousand subtle ways a noble drow reveals treason before speaking it aloud. Her family recognized early that Aurelia possessed an unnerving patience and an instinct for noticing what others overlooked. Rather than place her in a temple or military cohort, House Malice shaped her into an inquisitor, a discreet blade sent to uncover heresy, disloyalty, and weakness within the city's tangled web of power.

“Her family recognized early that Aurelia possessed an unnerving patience and an instinct for noticing what others overlooked.”
From their backstory
Background
Noble

Connections

Species

Drow

Media

0 images

No images yet.

Visual sheet

Turn Aurelia Malice into a sheet

A high-res, share-ready sheet you can post or print.