Skip to content
CreatePricing
Frieren - AI-generated fantasy Character

Frieren

Elf · Wizard (School of Evocation) · Level 12 · Sage

Frieren

Frieren is patient, observant, and unfailingly polite, though her long life has made her sense of urgency very different from that of shorter-lived folk.
AC12
HP62/62
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 62 · 30 ft.
AlignmentLawful GoodGenderFemaleAgeApproximately 320 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

None

Languages

Common,
Elvish,
Draconic,
Celestial

Features

29 features

Action

  • Arcane Tradition FeatureLevel 6

    Frieren can use an action to regain one expended spell slot of 5th level or lower. Once she uses this feature, she must finish a long rest before using it again.

Always on

  • Fire Bolt

    When When Frieren targets a creature within 120 feet

    Frieren releases a controlled burst of magical force. One creature within 120 feet must succeed on a Dexterity saving throw or take 1d10 force damage.

  • Light

    When When Frieren touches an object

    Frieren creates a small magical flame that sheds bright light in a 20-foot radius and dim light for another 20 feet. The flame can be used to ignite flammable objects.

  • Mage Hand

    When When Frieren chooses a point within 30 feet

    Frieren creates an invisible hand that can manipulate objects, open doors, retrieve items, or stow objects within 30 feet.

  • Chill Touch

    When When Frieren targets a creature within 120 feet

    Frieren conjures a spectral hand that delivers a chilling touch. The target makes a melee spell attack and takes 2d8 necrotic damage on a hit, and it cannot regain hit points until the start of Frieren's next turn.

  • SpellcastingLevel 1

    Frieren can cast wizard spells using Intelligence as her spellcasting ability. She has a spellbook containing her wizard spells and can use an arcane focus or component pouch when appropriate.

  • Arcane RecoveryLevel 1

    Frieren can recover some expended spell slots during a short rest. The recovered slots can have a combined level equal to 6, and none can be 6th level or higher.

  • Evocation SavantLevel 2

    Frieren chooses the School of Evocation. Copying evocation spells into her spellbook costs her half the normal time and gold.

  • Sculpt SpellsLevel 2

    When Frieren casts an evocation cantrip that normally deals half damage on a successful saving throw, the target takes no damage on a successful save and half damage on a failed save.

  • Potent CantripLevel 6

    Frieren can add her Intelligence modifier to one damage roll of any wizard evocation spell she casts.

  • Sculpt Spells ImprovementLevel 6

    When Frieren casts an evocation spell affecting other creatures that she can see, she can choose a number of them equal to 1 + the spell's level and have them automatically succeed on their saving throws, taking no damage if the spell normally deals half damage on a successful save.

  • Ritual CastingLevel 1

    Frieren can cast one wizard spell of 1st level or higher as a ritual if that spell has the ritual tag and is in her spellbook. She does not need to have the spell prepared.

  • Wizard Spell PreparationLevel 1

    Frieren has learned to make the most of her studies, allowing her to prepare a number of wizard spells equal to her Intelligence modifier + her wizard level.

  • Spellbook GrowthLevel 1

    Frieren can add two wizard spells of 1st level or higher to her spellbook whenever she gains a wizard level. She can also copy additional wizard spells into the book from scrolls and other spellbooks.

  • Fey AncestryLevel 0

    Frieren has advantage on saving throws against being charmed, and magic cannot put her to sleep.

  • DarkvisionLevel 0

    Frieren can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.

  • Elf Weapon TrainingLevel 0

    Frieren is proficient with the longsword, shortsword, shortbow, and longbow.

  • Mask of the WildLevel 0

    Frieren can attempt to hide even when lightly obscured by natural phenomena.

  • Keen SensesLevel 0

    Frieren gains proficiency in the Perception skill.

  • High Elf CantripLevel 0

    Frieren knows one additional wizard cantrip of her choice.

  • TraitElfDarkvision, 60 feet
  • TraitElfFey Ancestry, advantage on saving throws against being charmed and immunity to magical sleep
  • TraitElfKeen Senses, proficiency in Perception
  • TraitElfTrance, four hours of meditation replaces eight hours of sleep
  • TraitElfElf Weapon Training, proficiency with longswords, shortswords, shortbows, and longbows
  • TraitElfMask of the Wild, can attempt to hide when lightly obscured by natural phenomena
  • TraitElfHigh Elf Cantrip, one additional wizard cantrip
  • TraitElfHigh Elf language, Draconic
  • ResearcherSage

    Frieren can usually locate a library, archive, scholarly institution, or knowledgeable individual who can help her find obscure information. When the information cannot be found locally, she knows how to identify where it might be found.

Spells

17 spells

Spellcasting. Frieren casts with Intelligence (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots): , ,

5th level (2 slots): ,

6th level (1 slot):

Gear

12 items

Weapons

  • Quarterstaff
    A small wooden staff used as an arcane focus and walking aid.

Gear

  • Component pouch
    A component pouch containing mundane spell components.
  • Scholar's pack
    A scholar's pack containing a backpack, a book of lore, ink, a pen, parchment, small bags of sand, and a knife.
  • Spellbook
    A spellbook containing Frieren's known wizard spells.
  • Ink
    A bottle of black ink for writing and copying spells.
  • Quill
    A quill suitable for precise arcane notation.
  • 10×
    Parchment
    Sheets of clean parchment for research and spell transcription.
  • Small knife
    A small knife used for mundane tasks and preparing spell components.
  • Letter from a dead colleague
    A dead colleague's unanswered letter, retained as a reminder of unfinished research.
  • Common clothes
    A set of common clothes suitable for travel between libraries and remote settlements.
  • Belt pouch
    A belt pouch containing the unused portion of Frieren's starting funds.

Purse

  • 10×
    Gold pieces
    Starting wealth remaining after selecting equipment, totaling 10 gp.

Appearance

Frieren is a slight, pale-skinned high elf with long silver-white hair, pointed ears, and calm violet eyes that often seem focused on something far beyond the present moment. She wears layered blue and white traveling robes beneath a weathered gray cloak, sturdy boots, and a spellbook secured at her hip. Her staff is dark wood capped with a polished crystal that glows faintly when she prepares a spell.

Mannerisms

Frieren speaks in a quiet, measured voice and often pauses for several seconds before answering, as though consulting a private archive. She adjusts her spectacles when irritated, taps the end of her staff against the floor while thinking, and writes brief observations in the margins of nearly every book she reads.

Personality

Frieren is patient, observant, and unfailingly polite, though her long life has made her sense of urgency very different from that of shorter-lived folk. She values quiet companionship more than she admits and shows affection through practical acts, such as repairing a companion's equipment or researching a monster before the party encounters it. She is fascinated by small, apparently useless spells and collects them with the seriousness of a curator preserving lost history.

Ideals

Knowledge is a sacred trust. Magic should preserve life, reveal truth, and give future generations more choices than the past had.

Bonds

She carries a fragment of the spellbook belonging to her first mentor, who died protecting a village from a magical catastrophe. Frieren has sworn to recover the missing pages and ensure that the knowledge within them is never again used to harm the innocent.

Flaws

Frieren can become so absorbed in ancient mysteries that she loses sight of immediate human concerns. She is slow to trust emotional arguments, dismisses flashy magic too quickly, and has a habit of underestimating how much ordinary people value a simple apology.

Quirks

Collects minor household spells and considers them more interesting than battlefield magic.
Keeps a private catalog of every unusual mushroom, rune, and regional superstition encountered.
Sometimes forgets that human companions cannot wait decades for an answer.
Names particularly useful spells after the person who first taught them to her.
Carries a tiny hourglass and turns it over whenever she is forced to make a rushed decision.

Background

Frieren was born in a secluded high elf community where magic was treated as both an art and a responsibility. Her earliest lessons were in ancient languages, celestial navigation, and the careful preservation of spells that had outlived the civilizations that created them. Her unusual patience and frightening memory made her an exceptional student, but also an aloof one. While other apprentices sought prestige through dazzling demonstrations, Frieren preferred forgotten utility spells, odd historical footnotes, and the quiet satisfaction of understanding something no one else had bothered to study.

“Her unusual patience and frightening memory made her an exceptional student, but also an aloof one.”
From their backstory
Background
Sage

Connections

Species

Elf

Media

0 images

No images yet.

Visual sheet

Turn Frieren into a sheet

A high-res, share-ready sheet you can post or print.