Burt
Burt
Sheet
AC 15 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
14 featuresBonus action
- Martial ArtsLevel 1
Burt's Martial Arts die is 1d6. While unarmed or wielding only monk weapons and not wearing armor or wielding a shield, he can use Dexterity instead of Strength for attack and damage rolls, use the Martial Arts die in place of a weapon's normal damage die for his unarmed strikes and monk weapons, and make one unarmed strike as a Bonus Action after taking the Attack action with an unarmed strike or monk weapon.
Always on
- Unarmed Strike
When When Burt attacks with his body or uses a Bonus Action after taking the Attack action with an unarmed strike or monk weapon.
Burt makes one unarmed strike using his Martial Arts die, dealing 1d6 + 2 bludgeoning damage on a hit.
- Quarterstaff Strike
When When Burt takes the Attack action.
Burt makes a melee attack with his quarterstaff, dealing 1d6 + 2 bludgeoning damage, or uses the weapon's normal damage if wielded two-handed under the applicable weapon rules.
- Spear Strike
When When Burt takes the Attack action.
Burt throws or uses his spear in melee, dealing 1d6 + 2 piercing damage in melee or its normal ranged damage when thrown.
- Unarmored DefenseLevel 1
While not wearing armor or wielding a shield, Burt's Armor Class equals 10 + his Dexterity modifier + his Wisdom modifier. He also gains the benefits of his Martial Arts feature while unarmored and not using a shield.
- Weapon MasteryLevel 1
Burt can use the Mastery property of two Simple or Martial weapons with which he is proficient. He currently applies mastery to the quarterstaff and spear, and can change these choices whenever he finishes a Long Rest.
- Creature TypeGnomeHumanoid.
- SizeGnomeSmall, approximately 3 to 4 feet tall.
- SpeedGnome30 feet.
- DarkvisionGnomeBurt can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only shades of gray.
- Gnomish CunningGnomeBurt has Advantage on Intelligence, Wisdom, and Charisma saving throws.
- Forest Gnome lineageGnomeBurt knows the Minor Illusion cantrip, using Wisdom as his spellcasting ability. He can also cast Speak with Animals without a spell slot a number of times equal to his Proficiency Bonus per Long Rest, using Wisdom as his spellcasting ability.
- TraitGnomeGnomes can communicate simple ideas to Small or smaller beasts.
- Military RankSoldier
Burt retains a military rank and can invoke the respect, assistance, and limited support of soldiers and members of his former organization, provided doing so does not place them in obvious danger.
Spells
Spellcasting. Burt casts with Wisdom (spell save DC 13, to hit with spell attacks).
Gear
8 itemsWeapons
- QuarterstaffA simple martial weapon used for drills, patrols, and close combat.
- SpearA balanced spear carried as Burt's preferred field weapon.
- 10×DartsA set of ten light throwing darts for ranged attacks.
Tools
- Gaming Set, Bone DiceA set of bone dice used by soldiers during long watches.
Gear
- Insignia of RankA small metal badge bearing Burt's former military rank.
- Enemy Trophy, Broken DaggerA broken dagger taken from a defeated enemy during the campaign.
- Common ClothesDurable everyday clothing suitable for travel and military work.
Purse
- 10×Gold PiecesCoins saved from military pay and later adventures.
Appearance
Burt is a compact forest gnome standing just under four feet tall, with weathered copper skin, bright hazel eyes, and a broad, carefully braided beard threaded with bits of colored cord. His dark brown hair is shaved close at the sides and tied into a short topknot. He wears practical gray-and-green travel clothes beneath a sleeveless martial vest, with padded hand wraps, soft boots, and a faded military insignia sewn inside his collar. His movements are precise and economical, but his expression often suggests he is quietly calculating three possible solutions to every problem.
Mannerisms
Burt taps two fingers against his wrist whenever he is thinking, as though checking an invisible pulse. He counts doorways, exits, and nearby weapons under his breath, then pretends he was reciting poetry if noticed.
Personality
Burt is observant, methodical, and intensely curious. He speaks with the confidence of someone who has already diagrammed the problem in his head, yet he is genuinely willing to revise his conclusions when presented with better evidence. Beneath his military discipline is a mischievous gnome who enjoys harmless experiments, improbable wagers, and asking solemn questions at inconvenient times.
Ideals
Clarity. The world is chaotic, but disciplined observation can reveal its patterns. Burt values truth, practical knowledge, and solutions that work regardless of who receives the credit.
Bonds
Burt carries the cracked insignia of his former unit and intends to find the families of every soldier who died in the ambush that changed his life.
Flaws
Burt treats every conversation like a tactical problem and every disagreement like a contest of endurance. He is slow to admit fear, quick to overanalyze simple choices, and has an unfortunate habit of testing his theories on real situations before explaining them to anyone else.
Quirks
Background
Burt was raised in a forest gnome settlement where every family maintained a small workshop, garden, or hidden watch post. He showed little interest in crafting clockwork toys, but he possessed an unusual talent for studying movement. He could watch a beetle climb a wall, a fox cross a clearing, or a veteran drill with a spear, then reproduce the rhythm almost perfectly. His curiosity eventually carried him beyond the burrows and into the local militia, where his small stature made him an excellent scout and his relentless experimentation made him a surprisingly effective close-quarters fighter. During a border campaign, Burt served as a runner, sapper, and battlefield observer. He learned that battles were not won by strength alone, but by timing, preparation, and knowing when not to strike. After his unit was nearly destroyed by an ambush, Burt spent months recovering in a secluded monastery. The monks taught him to turn his restless mind toward discipline rather than fear. He returned to the road with his military rank, an old enemy's broken dagger, and a quiet determination to understand the patterns behind violence. Burt now travels as a wandering monk and reluctant soldier, seeking useful knowledge, dependable companions, and proof that even the smallest person can change the course of a battle.
“He showed little interest in crafting clockwork toys, but he possessed an unusual talent for studying movement.”
- Background
- Soldier
Connections
Species
Gnome
Media
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