Balrik
Balrik
Sheet
AC 17 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Second WindLevel 1
As a Bonus Action, you can regain Hit Points equal to 1d10 + your Fighter level. You can use this feature twice, regaining one expended use when you finish a Short Rest and all expended uses when you finish a Long Rest.
- StonecunningDwarfAs a Bonus Action, you can activate Tremorsense with a range of 60 feet for 10 minutes while touching a stone surface. You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest.
Always on
- Fighting StyleLevel 1
Defense. While wearing armor, you gain a +1 bonus to Armor Class.
- Weapon MasteryLevel 1
You can use the mastery properties of three kinds of Simple or Martial weapons of your choice. Balrik has mastered the Longsword, Battleaxe, and Shortbow. After a Long Rest, he can practice weapon drills and change one of these weapon choices.
- DarkvisionDwarfYou have Darkvision with a range of 120 feet.
- Dwarven ResilienceDwarfYou have Advantage on saving throws you make to avoid or end the Poisoned condition. You also have Resistance to Poison damage.
- Dwarven ToughnessDwarfYour Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
- Savage AttackerSoldier
Savage Attacker. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target. You can use this benefit once per turn.
Gear
10 itemsWeapons
- LongswordA martial weapon with a versatile blade, carried in a battered leather scabbard.
- SpearA long-shafted spear suitable for throwing or close combat.
- ShortbowA compact shortbow with a leather grip.
Armor
- ShieldA sturdy wooden shield reinforced with iron bands.
- Chain MailInterlocking metal rings worn over padded clothing.
Tools
- Gaming Set, DiceA simple gaming set used by soldiers to pass time during watches.
Gear
- 20×ArrowsArrows carried in a fitted quiver.
- Healer's KitA small kit containing bandages, splints, and basic medical supplies.
- Traveler's ClothesA practical set of durable clothing suitable for travel and military service.
Purse
- 14×Gold PiecesUnspent coin from his military service and enlistment allowance.
Appearance
Balrik is a broad-shouldered dwarf with weathered copper skin, a square face, and a thick russet beard braided with small iron rings. His left eyebrow bears a pale scar from an old battlefield wound. He wears well-maintained chain mail beneath a dark red military cloak, with a battered shield strapped across his back and a polished longsword at his hip. His hands are calloused from years of drilling, marching, and stonework.
Mannerisms
Balrik unconsciously checks the straps of his shield whenever he enters a room. Before a difficult decision, he taps two fingers against the pommel of his longsword as though listening for an answer. He addresses strangers as if they are fellow soldiers until they prove otherwise.
Personality
Steady, protective, and bluntly practical. Balrik speaks little during peaceful moments, but he becomes warm and unexpectedly humorous around campfires. He respects competence more than rank, distrusts grand speeches, and always notices who is standing nearest the door.
Ideals
Duty. Strength has meaning only when it is used to shelter the weak and give frightened people the chance to stand again.
Bonds
He swore to protect the descendants of the refugees he saved, wherever they may be found. He also keeps the broken gate hinge from his old commander's fortress and intends to return it only after clearing his unit's disgraced name.
Flaws
Balrik obeys his protective instincts even when caution would be wiser. He is slow to forgive officers who hide behind orders, and once he decides someone is under his protection, he may risk an entire mission rather than abandon them.
Quirks
Background
Balrik was born in a mountain fortress where every adult carried a weapon and every child learned the names of the fallen. He entered military training soon after reaching adulthood, serving first as a shield bearer and later as a line fighter in the border companies. His unit guarded mining roads, escorted refugee caravans, and held a narrow pass against raiders who vastly outnumbered them. Balrik became known for standing where the line was weakest, not because he believed himself invincible, but because he could not bear to watch frightened soldiers face danger alone. During his final campaign, Balrik's company was ordered to abandon a remote settlement before its people could be evacuated. He disobeyed, gathered the remaining soldiers, and held the settlement's gate until the civilians reached safety. The fortress survived, but his commanding officer branded him insubordinate and forced him out of service. Balrik now adventures to protect those who cannot defend themselves, seeking proof that duty is more than obedience to orders. He carries a broken gate hinge from that settlement as a reminder that courage is measured by whom one refuses to leave behind.
“He entered military training soon after reaching adulthood, serving first as a shield bearer and later as a line fighter in the border companies.”
- Background
- Soldier
Connections
Species
Dwarf
Media
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