Celestia
Celestia
Sheet
AC 15 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Nick
When Use a dagger as part of an Attack action with another qualifying Light weapon.
Celestia can use the dagger’s Nick mastery property, allowing the extra attack granted by the Light property to be made as part of the Attack action rather than as a Bonus Action, when applicable.
Always on
- Sneak AttackLevel 1
When Hit with a finesse or ranged weapon attack while having advantage, or while an eligible enemy is adjacent to the target.
Celestia can deal an extra 1d6 damage once per turn when she hits with a qualifying finesse or ranged weapon attack under the proper conditions.
- Vex
When Hit a creature with the shortbow.
Celestia can use the shortbow’s Vex mastery property to gain advantage on her next attack against a creature she hits with the shortbow, according to the weapon mastery rules.
- Dancing Lights
When Create up to four small lights or one vaguely humanoid luminous form within range.
Celestia can cast dancing lights, using Charisma as her spellcasting ability for this spell. She can cast it without a spell slot and regain that ability after a Long Rest.
- ExpertiseLevel 1
Celestia has expertise in two proficient skills, Stealth and Deception. Her proficiency bonus is doubled for any ability check using either skill.
- Thieves’ CantLevel 1
Celestia knows the secret language of thieves and criminal networks, including coded expressions, signs, and symbols used to conceal messages.
- Weapon MasteryLevel 1
Celestia has mastery with two weapons. She chooses the dagger and shortbow. When using a weapon with a mastery property she knows, she can use that property.
- Creature TypeElfHumanoid.
- SizeElfMedium.
- SpeedElf30 feet.
- DarkvisionElfCelestia can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, although she sees darkness in shades of gray.
- Elven LineageElfCelestia has chosen the Drow lineage. Her darkvision range is 120 feet, and she knows the dancing lights cantrip. Charisma is her spellcasting ability for this lineage spell.
- Fey AncestryElfCelestia has advantage on saving throws to avoid or end the Charmed condition.
- TranceElfCelestia does not need to sleep. She can finish a Long Rest in 4 hours by meditating while remaining conscious.
- AlertCriminal
Celestia has the Alert origin feat. She adds her proficiency bonus to initiative rolls and can swap her initiative with a willing companion after rolling, provided neither is incapacitated.
Spells
1 spellSpellcasting. Celestia casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will):
Gear
11 itemsWeapons
- 4×DaggerA finesse and light melee weapon that deals 1d4 piercing damage and has the Nick mastery property.
- ShortswordA finesse melee weapon that deals 1d6 piercing damage and has the Vex mastery property.
- ShortbowA ranged weapon that deals 1d6 piercing damage and has the Vex mastery property.
Armor
- Leather ArmorLight armor made from supple, dark leather. While worn, it gives an Armor Class of 11 plus Dexterity modifier.
Tools
- Thieves’ ToolsTools for opening locks and disabling traps. Celestia is proficient with them.
- CrowbarA sturdy iron bar useful for forcing doors, windows, and containers.
Gear
- 20×ArrowsA quiver containing ammunition for Celestia’s shortbow.
- Burglar’s PackA compact kit containing equipment useful for burglary, including a backpack, ball bearings, string, bells, candles, crowbar, hooded lantern, oil, tinderbox, rations, rope, and waterskin.
- 2×PouchesSmall containers for coins, gems, or stolen objects.
- Traveler’s ClothesClothing selected to blend into urban crowds while still emphasizing Celestia’s cultivated appearance.
Purse
- 16×Gold PiecesStarting currency from her criminal background.
Appearance
Celestia is a striking female drow elf with bold, full lips, high cheekbones, and unusually large, watchful eyes. Her short, cropped hair falls in dark, wavy locks around her face. She has an athletic, well-conditioned build and moves with deliberate confidence. Her clothing favors fitted black leather, concealed pockets, silver fasteners, and a deep violet scarf that can be pulled over her features. Her beauty is carefully cultivated and used as readily as any blade.
Mannerisms
Celestia maintains intense eye contact while smiling, then glances toward the nearest exit whenever someone makes an unexpected movement. She lightly taps one fingernail against her lower lip when lying, adjusts her scarf before entering a room, and speaks with warm intimacy even when issuing a threat.
Personality
Celestia is bold, observant, and seductively self-possessed. She assumes people are hiding something and rarely trusts anyone without leverage. She enjoys making others underestimate her, especially when they mistake charm for softness. Beneath her confidence is a constant fear that someone will discover the truth about her birth and realize she was never meant to belong.
Ideals
Power. The world respects only those who can take what they want and keep it. Celestia will never again depend on anyone’s mercy.
Bonds
Her father’s approval is the closest thing she has ever had to love, and she will ruin almost anyone to earn it. She also keeps one stolen signet ring that may reveal the truth of her birth.
Flaws
She assumes every kindness is manipulation and responds to vulnerability with suspicion, mockery, or preemptive betrayal. Her hunger for her father’s approval makes her reckless, especially when a task offers even the faintest chance of earning his recognition.
Quirks
Background
Celestia was born in the shadowed underside of an influential elven household, the unwanted daughter of a noble father who could not publicly acknowledge her. Her mother disappeared soon after Celestia’s birth, and the household servants were instructed to treat the child as a temporary embarrassment. Yet her father never cast her away. Instead, he kept her close enough to observe, testing her usefulness through private errands, secret messages, and tasks that respectable heirs would never touch. Celestia learned early that affection was a currency, approval was a leash, and every unanswered question could become a death sentence. She grew into a burglar, confidence artist, and discreet enforcer. Her drow heritage made darkness feel like home, while her sharp mind and practiced charm opened doors that blades could not. She became skilled at slipping through guarded manors, stealing documents, and manipulating people who mistook attraction for vulnerability. Now she pursues increasingly dangerous jobs in the hope that her father will finally claim her as worthy, even as she suspects he may be concealing the truth of her birth. Celestia fears that the secret is not merely that she is a bastard, but that her true parentage could disgrace, destabilize, or destroy the family she has spent her life trying to impress.
“Her mother disappeared soon after Celestia’s birth, and the household servants were instructed to treat the child as a temporary embarrassment.”
- Background
- Criminal
Connections
Species
Elf
Media
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