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Brakka Stoneclap - AI-generated fantasy Character

Brakka Stoneclap

Goliath · Pugilist (Squared Circle) · Level 20 · Entertainer

Brakka Stoneclap

Brakka is boisterous, magnetic, and intensely competitive.
AC18
HP244/244
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 244 · 30 ft.
AlignmentChaotic GoodGenderFemaleAgeApproximately 32 years old, a mature adult by goliath standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • IntimidationCHA
  • PerformanceCHA

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple melee weapons,
Improvised weapons,
Unarmed Strikes

Tools

Disguise kit,
Drum

Languages

Common,
Giant

Features

39 features

Bonus action

  • Bonus Unarmed Strike

    When While unarmed or wielding only Pugilist weapons

    Make an Unarmed Strike as a Bonus Action while meeting the Fisticuffs restrictions.

  • Brace Up

    When When extra durability is needed

    Spend 1 Moxie Point as a Bonus Action to gain 1d12 plus 20 plus 6 Temporary Hit Points for 10 minutes.

  • One-Two Punch

    When When a rapid follow-up is needed

    Spend 1 Moxie Point to make two Unarmed Strikes as a Bonus Action.

  • Stick and Move

    When When mobility or escape is needed

    Spend 1 Moxie Point to make an Unarmed Strike and Dash or Disengage as a Bonus Action.

  • FisticuffsLevel 1

    While unarmed or wielding only Pugilist weapons, wearing light or no armor, and not wielding a shield, Brakka can make a Bonus Action Unarmed Strike. Her Unarmed Strikes and Pugilist weapons use a d12 Fisticuffs Die, and improvised weapons count as having the Sap mastery property for her.

  • Dig DeepLevel 4

    As a Bonus Action, Brakka can gain Resistance to Bludgeoning, Piercing, and Slashing damage and ignore Exhaustion levels below 6 for 10 minutes. Once per Long Rest, unless she gains 1 Exhaustion to restore it.

  • Dig DeeperLevel 13

    As a Bonus Action, Brakka gains the benefits of Dig Deep for 1 minute and can use School of Hard Knocks twice per turn. At level 20, she can use this feature twice per Long Rest.

Reaction

  • Clean FinishLevel 17

    When When a creature ends its turn Grappled by her

    Force an incapacitating Constitution saving throw against a Grappled creature.

  • Bloodied But UnbowedLevel 2

    When she takes damage, Brakka can use a Reaction to regain all expended Moxie Points. If Bloodied, she also gains 80 Temporary Hit Points. Once used, this feature requires a Short or Long Rest.

  • Meat ShieldLevel 6

    While Brakka has a creature Grappled, she gains Half Cover against attacks from creatures she is not Grappling. When such a creature misses her, she can expend 1 Moxie Point as a Reaction to redirect the attack against a creature she is Grappling.

  • TraitGoliathStone's Endurance, reduce incoming damage by 1d12 plus your Constitution modifier as a Reaction, once per Short or Long Rest.

Always on

  • Heavy HitterLevel 3

    When On an Unarmed Strike hit

    When she hits with an Unarmed Strike, deal damage and Grapple or Shove the target.

  • School of Hard KnocksLevel 9

    When On an Unarmed Strike or Pugilist weapon hit

    Once per turn, deal an extra 1d12 damage or apply Endanger or Provoke.

  • Iron ChinLevel 1

    While wearing light or no armor and not wielding a shield, her base Armor Class equals 12 plus her Constitution modifier.

  • MoxieLevel 2

    Brakka has 20 Moxie Points, regained after a Short or Long Rest. Her known Moxie features are Brace Up, One-Two Punch, and Stick and Move.

  • Swagger StreakLevel 2

    When she fails a Strength, Dexterity, Constitution, or Charisma check, Brakka can expend 1 Moxie Point and add 1d12 to the check. If the check still fails, the point is regained, but this feature cannot be used again until a Short or Long Rest.

  • Pugilist SubclassLevel 3

    Brakka's Pugilist subclass is Squared Circle.

  • Ability Score ImprovementsLevel 4

    Brakka gains the Tavern Brawler feat, the Grappler feat, the Mobile feat, and Resilient, Wisdom.

  • Extra AttackLevel 5

    Brakka can attack twice whenever she takes the Attack action.

  • HaymakerLevel 5

    When she attacks with an Unarmed Strike or Pugilist weapon, Brakka can expend 1 Moxie Point. On a hit, she regains the point and deals maximum damage with that attack.

  • Moxie-Fueled FistsLevel 6

    Her Unarmed Strikes and improvised weapon attacks can deal Force damage instead of their normal damage type.

  • Down But Not OutLevel 7

    When she uses Bloodied But Unbowed while Bloodied, Brakka gains a +6 bonus to damage with Unarmed Strikes and Pugilist weapons for 1 minute. Once used, this feature requires a Long Rest.

  • HerculeanLevel 10

    Brakka's Strength counts as doubled for carrying capacity, her Unarmed Strikes automatically critically hit objects, and her jump distance is doubled.

  • Shake It OffLevel 10

    At the start of her turn, Brakka can remove one Exhaustion level or end Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Restrained, or Stunned on herself. Once per Long Rest unless she takes 1 Exhaustion to restore it.

  • UnbreakableLevel 14

    Brakka has Advantage on Strength, Dexterity, and Constitution saving throws. When she fails a saving throw, she can expend 1 Moxie Point to reroll it.

  • PugnaciousLevel 15

    When Brakka rolls Initiative, she can remove one Exhaustion level and regain her uses of Down But Not Out, Dig Deep, and Shake It Off. Once per Long Rest.

  • Fighting SpiritLevel 18

    When reduced to 0 Hit Points but not killed outright, Brakka can drop to 1 Hit Point instead. She gains 122 Temporary Hit Points, regains all Moxie Points, and gains Resistance to all damage except Force for 1 minute. Once per Long Rest.

  • Epic BoonLevel 19

    Brakka gains the Boon of Combat Prowess. Once per turn when she misses with an attack roll, she can cause that attack to hit instead. Once this benefit is used, it cannot be used again until the start of her next turn.

  • Peak Physical ConditionLevel 20

    Brakka's Strength and Constitution increase to 23. After a Long Rest, she loses all Exhaustion levels. After a Short Rest, she regains 40 Hit Points.

  • Groundwork, Compression LockLevel 3

    When Brakka starts her turn Grappling one or more creatures, she deals 1d12 plus 6 Bludgeoning damage to each creature Grappled by her without an action.

  • Groundwork, InescapableLevel 3

    When a creature makes a saving throw or ability check against Brakka's grapple or shove DC, she can expend 1 Moxie Point to impose Disadvantage on that roll.

  • Groundwork, Stop and DropLevel 3

    When Brakka hits with an Unarmed Strike without using a mastery property, she can Grapple and Shove the target as part of the same attack.

  • Muscle MassLevel 3

    Brakka has Expertise in Athletics.

  • HeavyweightLevel 11

    When using Grapple or Shove, Brakka counts as one size larger. She does not spend extra movement when moving a creature Grappled by her if it is her size or smaller.

  • TraitGoliathPowerful Build, count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
  • TraitGoliathMountain Born, adapted to high altitude and naturally acclimated to cold climates.
  • TraitGoliathNatural Athlete, proficiency in Athletics.
  • TraitGoliathGiant ancestry, exceptionally tall stature and physical resilience associated with hill giant blood.
  • By Popular DemandEntertainer

    She can always find a place to perform, usually by demonstrating her extraordinary strength, fighting technique, or improvised weapon mastery. In settlements where she has performed before, she can often secure modest lodging and food for herself and companions.

Gear

10 items

Weapons

  • Improvised fighting kit
    A collection of improvised weapons such as a folding chair, metal thermos, heavy flashlight, and weighted duffel bag

Tools

  • Improvised fighting kit
    A collection of improvised weapons such as a folding chair, metal thermos, heavy flashlight, and weighted duffel bag
  • Disguise kit
    A compact kit for applying stage makeup, disguises, and performance effects
  • Drum
    A hand drum used to announce entrances and accompany performances

Gear

  • Black athletic shorts
    Modern black athletic booty shorts suitable for unrestricted movement and combat performance
  • Black body tape
    Black tape arranged in an X over each nipple, used as minimal performance and combat attire
  • Fighter's hand wraps
    Cloth hand wraps reinforced for striking
  • Entertainer's costume
    A brightly colored entertainer's costume retained for formal exhibitions
  • Favor from an admirer
    A small favor from an admirer or former audience member
  • Belt pouch
    A belt pouch containing earnings from performances and fights

Purse

  • 15×
    Gold pieces
    Typical starting coin for an entertainer

Appearance

A striking 9-foot-2-inch-tall female goliath of fair, warm human-like skin, descended from hill giants. She is exceptionally muscular and heavily defined without being broad or stocky, with a buxom, athletic build and an imposing yet attractive presence. Her dark hair is usually braided tightly for combat, and her eyes carry a bright, confident intensity. In modern settings she favors black athletic booty shorts, black X-shaped nipple tape, and fighter's hand wraps. Her clothing is practical performance wear intended for movement, intimidation, and spectacle.

Mannerisms

Brakka rolls her shoulders before speaking, taps two wrapped knuckles against her palm when thinking, and loudly announces the names of signature moves before using them. After a fight, she checks her opponent's hands and teeth for injuries before celebrating.

Personality

Brakka is boisterous, magnetic, and intensely competitive. She treats every conversation like a pre-fight interview, every meal like a strength contest, and every new acquaintance as a potential member of her audience. Despite her intimidating stature, she is attentive toward frightened people and surprisingly gentle with children, animals, and inexperienced fighters. She loves dramatic entrances, catchy nicknames, and opponents who can make her work for victory.

Ideals

Strength is a promise. If I am the strongest person in the room, then I am responsible for making sure the weakest person leaves it safely.

Bonds

She owes her life to the old trainer who taught her that a fighter's greatest weapon is the choice of whom not to hurt. She protects that trainer's gym and every young fighter who comes through its doors.

Flaws

She cannot resist answering an insult, challenge, or boast, even when walking away would be wiser. Brakka also enjoys the roar of an audience more than she admits, and may take unnecessary risks if she thinks a dramatic finish will make a better story.

Quirks

Names every improvised weapon before using it.
Keeps a private ranking of the best opponents she has ever fought.
Collects unusual hand wraps from cities where she has won matches.
Apologizes to furniture after breaking it.
Refuses to sit in chairs that look too fragile.

Background

Brakka Stoneclap was raised among a scattered goliath clan that valued endurance, competition, and public displays of skill. Her hill giant ancestry made her unusually large even among goliaths, and her sheer physical presence often caused others to mistake her for a slow-witted brute. Brakka answered every insult with a challenge, then learned that a clean punch, a well-timed grapple, and a chair used creatively could settle arguments faster than any speech. By adulthood, she had become the clan's champion in contests of strength, climbing, wrestling, and bare-knuckle combat. When she left the mountains, Brakka entered the modern fight circuit, performing in underground gyms, taverns, warehouse arenas, and flashy exhibition matches. Her style became equal parts combat discipline and theatrical spectacle. She learned to turn applause into livelihood, opponents into stories, and every nearby object into a potential weapon. As a Squared Circle pugilist, she now travels from city to city, fighting monsters, criminals, and anyone arrogant enough to mistake showmanship for weakness. Beneath the swagger is a fierce protector who believes strength has meaning only when it is used to stand between danger and those who cannot withstand it themselves.

“By adulthood, she had become the clan's champion in contests of strength, climbing, wrestling, and bare-knuckle combat.”
From their backstory
Background
Entertainer

Connections

Species

Goliath

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