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Clementine Corwin - AI-generated fantasy Character

Clementine Corwin

Human · Cleric (Life) / Pugilist (Street Saint) / Gunslinger (Life Domain / Street Saint) · Level 20 · Acolyte

Clementine Corwin

Clementine is the definition of detached professionalism.
AC17
HP204/204
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 204 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge34 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • SurvivalWIS

Armor

Light,
Medium,
Heavy,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Firearms,
Improvised Weapons

Tools

Herbalism Kit,
Calligrapher's Supplies,
Tinker's Tools

Languages

Common,
Celestial,
Abyssal

Features

21 features

Action

  • Extra AttackLevel 5

    You can attack twice whenever you take the Attack action.

  • Divine InterventionLevel 10

    As an action, call on your deity for help (guaranteed effect at level 20 rules, or roll at level 13).

Bonus action

  • FisticuffsLevel 1

    Unarmed strikes and improvised weapons deal 1d8 damage. You can make an unarmed strike as a bonus action. All improvised weapons have the Sap mastery.

  • MoxieLevel 2

    6 points per short rest. Can use for Brace Up (Temporary HP), One-Two Punch (2 attacks as bonus action), or Stick and Move (Dash/Disengage).

  • Lay On HandsLevel 3

    Pool of 18 HP to heal or cure Poison as a bonus action.

  • Dig DeepLevel 4

    Bonus action for resistance to physical damage and ignore exhaustion for 10 minutes.

Always on

  • Iron ChinLevel 1

    Base Armor Class equals 12 plus your Constitution modifier while wearing Light or no armor and no shield.

  • Quick DrawLevel 1

    Advantage on initiative rolls. You can draw/stow two weapons simultaneously.

  • Bloodied But UnbowedLevel 2

    Reaction when taking damage to regain all Moxie points. If bloodied, gain temporary HP equal to four times Pugilist level.

  • Disciple of LifeLevel 1

    Healing spells restore additional HP equal to 2 plus the spell's level.

  • Preserve LifeLevel 2

    Channel Divinity to restore HP equal to 5 times Cleric level to creatures within 30 feet, up to half their max HP.

  • Fists of FaithLevel 3

    Channel Divinity for 1 minute: Unarmed strikes deal extra 1d4 radiant damage (2d4 vs Fiends/Undead).

  • Heavy HitterLevel 3

    When hitting with unarmed strike, can damage and also Grapple or Shove.

  • HaymakerLevel 5

    Spend 1 Moxie on a hit to deal maximum damage and regain the point.

  • Moxie-Fueled FistsLevel 6

    Unarmed strikes can deal Force damage.

  • Blessed HealerLevel 6

    When casting a healing spell on others, you regain HP equal to 2 plus spell level.

  • Ravaged But ResoluteLevel 6

    When using Bloodied But Unbowed, fully replenish Lay On Hands pool.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice (Perception).
  • VersatileHumanYou gain one Origin feat of your choice (Skilled).
  • Magic Initiate (Cleric)Acolyte

    You know the Guidance and Resistance cantrips, and the Cure Wounds spell, which you can cast once per long rest without a spell slot.

Spells

6 spells

Spellcasting. Clementine Corwin casts with Wisdom (spell save DC 20, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots):

2nd level (3 slots): no spells

3rd level (3 slots):

4th level (3 slots): no spells

5th level (2 slots): no spells

6th level (1 slot):

7th level (1 slot):

Gear

5 items

Weapons

  • Pistol
    Ranged weapon, 1d10 piercing.

Tools

  • Medical Satchel
    A well-worn bag of bandages, suturing kits, and herbs.

Gear

  • 2×
    Bandolier of Bullets
    20 lead bullets.
  • Holy Symbol (Sunburst)
    A silver chain with a sunburst pendant.
  • Dawnglow Silk Robes
    Vestments woven with sunburst patterns.

Appearance

Clementine possesses a sharp, composed face with high cheekbones and amber eyes that miss nothing. She has a faint scar across her nose from a struggle. Her dark brown hair is cut into a shoulder-length bob, often messy from work. She wears sleeveless robes of dawnglow silk that shimmer like sunlit water, accented by sturdy traveling boots and hand wraps.

Mannerisms

She has a habit of checking a person's pulse while she talks to them, her fingers drifting naturally to the wrist or neck.

Personality

Clementine is the definition of detached professionalism. She is calm, even when covered in someone else's blood, and prefers harsh truths over comforting lies. While her faith remains deep, she is a pragmatist who believes that some things must be broken before they can be healed.

Ideals

Efficiency. Every action, whether a prayer or a punch, must serve a purpose and produce a result.

Bonds

The residents of the lower wards are still under her silent protection, and she feels a cold responsibility for every patient on her table.

Flaws

She has little patience for the squeamish or the idealistic, often alienating potential allies with her brutal honesty.

Quirks

She obsessively cleans her fingernails after every interaction.
She hums low hymns when performing surgery or fighting.
She keeps a lead bullet in her pocket to remind herself of mortality.

Background

Born near the Dragon's Teeth mountains, Clementine was raised as an acolyte of Valorys. Her gentle hands turned to iron when she defended a plague-stricken clinic from desperate thugs, proving she was as much a warrior as a healer. The high priestess trained her as a Street Saint, teaching her to channel divinity through her knuckles. Seeking to fix wounds that prayers could not reach, she became a mercenary medic and eventually the Head of Medical for the Shroud Syndicate. She serves the underworld now, not out of malice, but because the darkness needs the light of a needle and a steady fist just as much as the light does.

“Her gentle hands turned to iron when she defended a plague-stricken clinic from desperate thugs, proving she was as much a warrior as a healer.”
From their backstory
Background
Acolyte

Connections

Species

Human

Media

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