Clementine Corwin
Clementine Corwin
Sheet
AC 17 · HP 204 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- MedicineWIS
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresAction
- Extra AttackLevel 5
You can attack twice whenever you take the Attack action.
- Divine InterventionLevel 10
As an action, call on your deity for help (guaranteed effect at level 20 rules, or roll at level 13).
Bonus action
- FisticuffsLevel 1
Unarmed strikes and improvised weapons deal 1d8 damage. You can make an unarmed strike as a bonus action. All improvised weapons have the Sap mastery.
- MoxieLevel 2
6 points per short rest. Can use for Brace Up (Temporary HP), One-Two Punch (2 attacks as bonus action), or Stick and Move (Dash/Disengage).
- Lay On HandsLevel 3
Pool of 18 HP to heal or cure Poison as a bonus action.
- Dig DeepLevel 4
Bonus action for resistance to physical damage and ignore exhaustion for 10 minutes.
Always on
- Iron ChinLevel 1
Base Armor Class equals 12 plus your Constitution modifier while wearing Light or no armor and no shield.
- Quick DrawLevel 1
Advantage on initiative rolls. You can draw/stow two weapons simultaneously.
- Bloodied But UnbowedLevel 2
Reaction when taking damage to regain all Moxie points. If bloodied, gain temporary HP equal to four times Pugilist level.
- Disciple of LifeLevel 1
Healing spells restore additional HP equal to 2 plus the spell's level.
- Preserve LifeLevel 2
Channel Divinity to restore HP equal to 5 times Cleric level to creatures within 30 feet, up to half their max HP.
- Fists of FaithLevel 3
Channel Divinity for 1 minute: Unarmed strikes deal extra 1d4 radiant damage (2d4 vs Fiends/Undead).
- Heavy HitterLevel 3
When hitting with unarmed strike, can damage and also Grapple or Shove.
- HaymakerLevel 5
Spend 1 Moxie on a hit to deal maximum damage and regain the point.
- Moxie-Fueled FistsLevel 6
Unarmed strikes can deal Force damage.
- Blessed HealerLevel 6
When casting a healing spell on others, you regain HP equal to 2 plus spell level.
- Ravaged But ResoluteLevel 6
When using Bloodied But Unbowed, fully replenish Lay On Hands pool.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice (Perception).
- VersatileHumanYou gain one Origin feat of your choice (Skilled).
- Magic Initiate (Cleric)Acolyte
You know the Guidance and Resistance cantrips, and the Cure Wounds spell, which you can cast once per long rest without a spell slot.
Spells
6 spellsSpellcasting. Clementine Corwin casts with Wisdom (spell save DC 20, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots):
2nd level (3 slots): no spells
3rd level (3 slots):
4th level (3 slots): no spells
5th level (2 slots): no spells
6th level (1 slot):
7th level (1 slot):
Gear
5 itemsWeapons
- PistolRanged weapon, 1d10 piercing.
Tools
- Medical SatchelA well-worn bag of bandages, suturing kits, and herbs.
Gear
- 2×Bandolier of Bullets20 lead bullets.
- Holy Symbol (Sunburst)A silver chain with a sunburst pendant.
- Dawnglow Silk RobesVestments woven with sunburst patterns.
Appearance
Clementine possesses a sharp, composed face with high cheekbones and amber eyes that miss nothing. She has a faint scar across her nose from a struggle. Her dark brown hair is cut into a shoulder-length bob, often messy from work. She wears sleeveless robes of dawnglow silk that shimmer like sunlit water, accented by sturdy traveling boots and hand wraps.
Mannerisms
She has a habit of checking a person's pulse while she talks to them, her fingers drifting naturally to the wrist or neck.
Personality
Clementine is the definition of detached professionalism. She is calm, even when covered in someone else's blood, and prefers harsh truths over comforting lies. While her faith remains deep, she is a pragmatist who believes that some things must be broken before they can be healed.
Ideals
Efficiency. Every action, whether a prayer or a punch, must serve a purpose and produce a result.
Bonds
The residents of the lower wards are still under her silent protection, and she feels a cold responsibility for every patient on her table.
Flaws
She has little patience for the squeamish or the idealistic, often alienating potential allies with her brutal honesty.
Quirks
Background
Born near the Dragon's Teeth mountains, Clementine was raised as an acolyte of Valorys. Her gentle hands turned to iron when she defended a plague-stricken clinic from desperate thugs, proving she was as much a warrior as a healer. The high priestess trained her as a Street Saint, teaching her to channel divinity through her knuckles. Seeking to fix wounds that prayers could not reach, she became a mercenary medic and eventually the Head of Medical for the Shroud Syndicate. She serves the underworld now, not out of malice, but because the darkness needs the light of a needle and a steady fist just as much as the light does.
“Her gentle hands turned to iron when she defended a plague-stricken clinic from desperate thugs, proving she was as much a warrior as a healer.”
- Background
- Acolyte
Connections
Species
Human
Media
0 imagesNo images yet.
Turn Clementine Corwin into a sheet
A high-res, share-ready sheet you can post or print.