Karys Vane
Karys Vane
Sheet
AC 18 · HP 143 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Cunning ActionLevel 2
Use a Bonus Action to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
Use your Reaction to halve damage from an attack you can see.
Always on
- Assassination Strike
When Initiative start
With Alert and Assassinate, you likely act first. Use Steady Aim if needed for Sneak Attack. Apply Death Strike if the target is surprised.
- Sneak Attack (9d6)Level 1
Deal extra damage once per turn to a target you have Advantage against or if an ally is within 5 feet of it.
- AssassinateLevel 3
Advantage on Initiative rolls. In the first round of combat, you have Advantage on attack rolls against creatures that haven't taken a turn, and your hits deal extra damage equal to your Rogue level.
- EvasionLevel 7
Half damage on failed Dex saves, no damage on success.
- Infiltration ExpertiseLevel 9
Create false identities with established histories.
- Reliable TalentLevel 11
Treat any d20 roll for a proficient skill of 9 or lower as a 10.
- BlindsightLevel 14
You have Blindsight with a range of 10 feet.
- Slippery MindLevel 15
Gain proficiency in Wisdom and Charisma saving throws.
- Death StrikeLevel 17
When you hit a surprised creature, they must make a Constitution save or take double damage.
- Psychic BladesLevel 19
Expend a Bardic Inspiration to deal 2d6 extra psychic damage when you hit with a weapon attack.
- Words of TerrorLevel 19
Speak to a creature for 1 minute to potentially frighten them for 1 hour.
- Versatile (Origin FeatHumanSkilled)
- TraitHumanResourceful (Gain Heroic Inspiration after a Long Rest)
- Criminal TiesCriminal
You have a contact within the criminal underworld and know where to find fences or safe houses.
Spells
7 spellsSpellcasting. Karys Vane casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (2 slots):
Gear
4 itemsWeapons
- 2×Serrated Stiletto DaggersFinesse, Light, Thrown. Specifically designed for arterial bleeding.
Armor
- Studded Leather (Undergarment Style)Provides AC 12 plus Dex while remaining minimal.
Tools
- Thieves ToolsUsed for picking locks and disarming traps.
- Poisoner KitUsed to craft and apply deadly toxins.
Appearance
Karys is a striking woman with jagged, short-cropped hair and a gaze that suggests she is watching something others cannot see. Her skin is a canvas of solid black ink, with intricate sleeves and patterns that disappear beneath minimal, strappy leather clothing and fishnets. She stands tall in spiked heels, carrying a pair of serrated stiletto daggers that seem like extensions of her own hands.
Mannerisms
She clicks her heels rhythmically when she is bored. She maintains uncomfortably long eye contact without blinking.
Personality
She is disarmingly charismatic, using her beauty as a predator uses a lure. She speaks in hushed, melodic tones that often mask threats. Beneath the surface, she is utterly unhinged, finding genuine, childlike joy in the messy mechanics of mortality. She values silence, sharp steel, and the aesthetic of a well-placed tattoo.
Ideals
Artistry. Every kill is a masterpiece, and every scar is a signature. The world is a dull place that requires the vibrant color of spilled blood.
Bonds
My daggers are my only true companions. They have never lied to me and they have never left me alone in the dark.
Flaws
I cannot resist the urge to 'improve' something beautiful with a knife. I often take unnecessary risks just to see the look on a victim's face.
Quirks
Background
Born in the gutters of Atrix, Karys learned early that beauty is a weapon and fear is a currency. She spent her youth as a high-stakes cleaner for the criminal elite, but her appetites grew too large for mere professional hits. She began a series of ritualistic killings that paralyzed the city, leaving her victims' bodies marked with patterns similar to her own ink. She treats murder as a performance art, often whispering the darkest secrets of her victims back to them as they expire. Her multiclassing into the College of Whispers was a natural evolution of her desire to destroy both the body and the spirit. Now, she moves through the world like a beautiful plague, looking for her next grand canvas. She has no loyalty to any guild or crown, only to the feeling of a blade sliding through resistance.
“She spent her youth as a high-stakes cleaner for the criminal elite, but her appetites grew too large for mere professional hits.”
- Background
- Criminal
Connections
Species
Human
Media
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